This is my idea for a new school, spirit school will teach the wizard to summon spirits to bend the at his/her will, to make the spirit attack, defend, or you can use it as a minion. Some cards will give you a choice like this, you click a card of spirit school, it gives you these choices, or some of them: Attack, Defend, Trap, Blade, minion, Heal. Only some cards will have a choice. Due to the power needed to bend spirits, the first card starts at level 10. Here is the list of cards.
level 10: Spirit of the mind: choices: Shield, blade, trap. Gives +40% damage for blade, +25% damage for trap or -70% on incoming spirit damage. 0 pips
level 16: Spirit of Body: choices: Attack only. Does 200 - 350 damage. 1 pip
Level 19: Heal soul: Choices: Heal only. Restore 150 health per pip. X pip, Quest only.
level 22: Soul Blade:Choices:attack,shield. Gives +30% damage to all friendlies. 1 pip, or gives - 50% incoming spirit damage
Level 28: Spirit of Power: Choices: Attack, Blade. Does 350 - 400 spirit damage to all enemies or gives +25% spirit damage when damaging enemy 3 pips
Level 30: Purified Arena: Choices: Global only. Gives +25% spirit damage to everyone. 4 pips
Level: 36: Insight of the soul: choices: attack only. Does random elemental damage to enemy, 400 - 550 damage. 5 pips
Level 38: Spiral spirit: Choices Attack or shield. Does 550 - 600 damage or gives user a 500 damage absorb 6 pips, QUEST ONLY
I'm so VERY sorry to ruin this all, but the three magics, Life, Myth and Death are all in the Spirit Magics. This new school isn't valid. Even if it was, I wouldn't use it because I am mostly Storm and I take enough risks already. It seems almost every spell is risky to use. What is the accuracy? That is the main question. I HATE THE OR!
This is my idea for a new school, spirit school will teach the wizard to summon spirits to bend the at his/her will, to make the spirit attack, defend, or you can use it as a minion. Some cards will give you a choice like this, you click a card of spirit school, it gives you these choices, or some of them: Attack, Defend, Trap, Blade, minion, Heal. Only some cards will have a choice. Due to the power needed to bend spirits, the first card starts at level 10. Here is the list of cards.
level 10: Spirit of the mind: choices: Shield, blade, trap. Gives +40% damage for blade, +25% damage for trap or -70% on incoming spirit damage. 0 pips
level 16: Spirit of Body: choices: Attack only. Does 200 - 350 damage. 1 pip
Level 19: Heal soul: Choices: Heal only. Restore 150 health per pip. X pip, Quest only.
level 22: Soul Blade:Choices:attack,shield. Gives +30% damage to all friendlies. 1 pip, or gives - 50% incoming spirit damage
Level 28: Spirit of Power: Choices: Attack, Blade. Does 350 - 400 spirit damage to all enemies or gives +25% spirit damage when damaging enemy 3 pips
Level 30: Purified Arena: Choices: Global only. Gives +25% spirit damage to everyone. 4 pips
Level: 36: Insight of the soul: choices: attack only. Does random elemental damage to enemy, 400 - 550 damage. 5 pips
Level 38: Spiral spirit: Choices Attack or shield. Does 550 - 600 damage or gives user a 500 damage absorb 6 pips, QUEST ONLY
I agree that this school is much alike with the Life myth deaths schools. BUT, maybe it should be like the balance of all three schools, so I agree with that. Because spirits are death, and summoning is myth, so you gotta have healing, right?