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A new type of school: The School Of Spirits

AuthorMessage
Defender
May 16, 2009
104
This is my idea for a new school, spirit school will teach the wizard to summon spirits to bend the at his/her will, to make the spirit attack, defend, or you can use it as a minion. Some cards will give you a choice like this, you click a card of spirit school, it gives you these choices, or some of them: Attack, Defend, Trap, Blade, minion, Heal. Only some cards will have a choice. Due to the power needed to bend spirits, the first card starts at level 10. Here is the list of cards.

level 10: Spirit of the mind: choices: Shield, blade, trap. Gives +40% damage for blade, +25% damage for trap or -70% on incoming spirit damage. 0 pips

level 16: Spirit of Body: choices: Attack only. Does 200 - 350 damage. 1 pip

Level 19: Heal soul: Choices: Heal only. Restore 150 health per pip. X pip, Quest only.

level 22: Soul Blade:Choices:attack,shield. Gives +30% damage to all friendlies. 1 pip, or gives - 50% incoming spirit damage

Level 28: Spirit of Power: Choices: Attack, Blade. Does 350 - 400 spirit damage to all enemies or gives +25% spirit damage when damaging enemy 3 pips

Level 30: Purified Arena: Choices: Global only. Gives +25% spirit damage to everyone. 4 pips

Level: 36: Insight of the soul: choices: attack only. Does random elemental damage to enemy, 400 - 550 damage. 5 pips

Level 38: Spiral spirit: Choices Attack or shield. Does 550 - 600 damage or gives user a 500 damage absorb 6 pips, QUEST ONLY

Level 42: Spirit Surge: Attack only: does 600 - 750 damage. 7 pips

Level 50: Chaos Of the UnderWorld: attack or blade and trap. Does 750 - 850 damage OR gives +35% damage to player and +25% incoming damage on enemy.

There you have it. Now I need what you guys think and your suggestions for level 50+ spells. I'm dry on ideas for spells. xD

Explorer
Jul 29, 2009
67
I'm so VERY sorry to ruin this all, but the three magics, Life, Myth and Death are all in the Spirit Magics. This new school isn't valid. Even if it was, I wouldn't use it because I am mostly Storm and I take enough risks already. It seems almost every spell is risky to use. What is the accuracy? That is the main question. I HATE THE OR!

Delver
Jan 29, 2009
234
l0bster wrote:
This is my idea for a new school, spirit school will teach the wizard to summon spirits to bend the at his/her will, to make the spirit attack, defend, or you can use it as a minion. Some cards will give you a choice like this, you click a card of spirit school, it gives you these choices, or some of them: Attack, Defend, Trap, Blade, minion, Heal. Only some cards will have a choice. Due to the power needed to bend spirits, the first card starts at level 10. Here is the list of cards.

level 10: Spirit of the mind: choices: Shield, blade, trap. Gives +40% damage for blade, +25% damage for trap or -70% on incoming spirit damage. 0 pips

level 16: Spirit of Body: choices: Attack only. Does 200 - 350 damage. 1 pip

Level 19: Heal soul: Choices: Heal only. Restore 150 health per pip. X pip, Quest only.

level 22: Soul Blade:Choices:attack,shield. Gives +30% damage to all friendlies. 1 pip, or gives - 50% incoming spirit damage

Level 28: Spirit of Power: Choices: Attack, Blade. Does 350 - 400 spirit damage to all enemies or gives +25% spirit damage when damaging enemy 3 pips

Level 30: Purified Arena: Choices: Global only. Gives +25% spirit damage to everyone. 4 pips

Level: 36: Insight of the soul: choices: attack only. Does random elemental damage to enemy, 400 - 550 damage. 5 pips

Level 38: Spiral spirit: Choices Attack or shield. Does 550 - 600 damage or gives user a 500 damage absorb 6 pips, QUEST ONLY

Level 42: Spirit Surge: Attack only: does 600 - 750 damage. 7 pips

Level 50: Chaos Of the UnderWorld: attack or blade and trap. Does 750 - 850 damage OR gives +35% damage to player and +25% incoming damage on enemy.

There you have it. Now I need what you guys think and your suggestions for level 50+ spells. I'm dry on ideas for spells. xD
nah

Champion
Jan 27, 2009
489
death, myth, and life are all spirit schools and all of these spells would probably fit into them. We don't need this.

Astrologist
Aug 13, 2009
1087
I agree that this school is much alike with the Life myth deaths schools. BUT, maybe it should be like the balance of all three schools, so I agree with that. Because spirits are death, and summoning is myth, so you gotta have healing, right?