Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

My old school of water Idea!

AuthorMessage
Astrologist
Aug 13, 2009
1087
I've heard other water-school ideas after I made mine so, I decided it post it up for Celestia is underwater, only I call my idea, SEA. This version is basically made up of ice and storm, like the others said they weren't. So a lot of you won't agree with me, but well it's my idea .
You might also see the damages are derived from Ice and Storm damages. They are like opposites, in a way, for ice is low on damaging, and storm is very noticably heavy in damage. (Don't steal spells please!)

Level One spell: Wave: 65-145 Damage of water, one pip, 75%.

Level Two spell: Seatrap: +25% Sea damage, 0 pips, 100%

Level One wand spell: Weak tide: 45 damage

Level 5 Wand spell: 50 Damage 0 pips 100%

Level 5 Spell: Iceriver Hurricane Eel: 155-285 Damage, 2 pips, 75%

Level 7 Spell: Seablade: +35% Damage of sea, 0 pips, 100%

Level 8 Spell: Animated Sea Shield: -75% Ice, Storm, and Sea.

Level 10 Wand Spell: Tide: 50 Damage water, 0 pips, 75%

Level 10 Spell: Giant Shark: 245-495 Water Damage

Level 10 Shield: Watershield: -80% Water spells.

Level 12 spell: Goggled: +10% Water Precision

Level 15 Wand spell: Giga-tide: 60 Damage

Level 16 Spell: Turbo Typhoon: 395-495 Damage to all enemies.

Level 20 Wand Spell: Water Crush: 65 Damage.

Level 22 Spell: Deep-Sea Leviathan: 395-565 Damage

Level 25 Wand Spell: Water Mega Crush: 70 damage.

Level 26 Spell: Aqua Aura: +25% Global

Level 30 Wand spell: Water Giant Blast: 75 Damage

Level 33 Spell: Aquazilla: 650-730 Damage

Level 35 Wand: Water Major Blow: 80 Damage

Level 36 Spell: Kraken Royal Guard: 1-10 Per pip.

Level 40 Wand Spell: Water Mega Blow: 85 Damage

Level 42 Spell: Lifewater: 125 Health per pip.

Level 45 Wand: Water Giant Smash: 110 damage

Level 48 Spell: Waterlord: 650 Damage to all enemies; stuns all enemies.

Level 50 Wand Spell: 115 Damage; Water Mega Smash

Level 55 Wand Spell: Water Mega Giant Blast: 120 Damage

Level 60 Wand Spell: Water Mega Giant Smash Wave: 125 Damage.

Level 60: Sea Giant Overlord of Celestia: 1,250 Damage to one enemy; 450 Damage to all others.

Geographer
Feb 14, 2009
835
For the LAST time people WATER, ELECTRICITY, AND WIND, are ALL part of storm. Creating a school that is only one of these would hurt storm and destroy the game

Survivor
Apr 27, 2010
7
mman17 wrote:
I've heard other water-school ideas after I made mine so, I decided it post it up for Celestia is underwater, only I call my idea, SEA. This version is basically made up of ice and storm, like the others said they weren't. So a lot of you won't agree with me, but well it's my idea .
You might also see the damages are derived from Ice and Storm damages. They are like opposites, in a way, for ice is low on damaging, and storm is very noticably heavy in damage. (Don't steal spells please!)

Level One spell: Wave: 65-145 Damage of water, one pip, 75%.

Level Two spell: Seatrap: +25% Sea damage, 0 pips, 100%

Level One wand spell: Weak tide: 45 damage

Level 5 Wand spell: 50 Damage 0 pips 100%

Level 5 Spell: Iceriver Hurricane Eel: 155-285 Damage, 2 pips, 75%

Level 7 Spell: Seablade: +35% Damage of sea, 0 pips, 100%

Level 8 Spell: Animated Sea Shield: -75% Ice, Storm, and Sea.

Level 10 Wand Spell: Tide: 50 Damage water, 0 pips, 75%

Level 10 Spell: Giant Shark: 245-495 Water Damage

Level 10 Shield: Watershield: -80% Water spells.

Level 12 spell: Goggled: +10% Water Precision

Level 15 Wand spell: Giga-tide: 60 Damage

Level 16 Spell: Turbo Typhoon: 395-495 Damage to all enemies.

Level 20 Wand Spell: Water Crush: 65 Damage.

Level 22 Spell: Deep-Sea Leviathan: 395-565 Damage

Level 25 Wand Spell: Water Mega Crush: 70 damage.

Level 26 Spell: Aqua Aura: +25% Global

Level 30 Wand spell: Water Giant Blast: 75 Damage

Level 33 Spell: Aquazilla: 650-730 Damage

Level 35 Wand: Water Major Blow: 80 Damage

Level 36 Spell: Kraken Royal Guard: 1-10 Per pip.

Level 40 Wand Spell: Water Mega Blow: 85 Damage

Level 42 Spell: Lifewater: 125 Health per pip.

Level 45 Wand: Water Giant Smash: 110 damage

Level 48 Spell: Waterlord: 650 Damage to all enemies; stuns all enemies.

Level 50 Wand Spell: 115 Damage; Water Mega Smash

Level 55 Wand Spell: Water Mega Giant Blast: 120 Damage

Level 60 Wand Spell: Water Mega Giant Smash Wave: 125 Damage.

Level 60: Sea Giant Overlord of Celestia: 1,250 Damage to one enemy; 450 Damage to all others.


You do realize that storm is technically water as well.
And you are kind of just changing the storm spell's names.

Astrologist
Aug 13, 2009
1087
Explorer
Mar 01, 2010
50
AlecVolterra wrote:
For the LAST time people WATER, ELECTRICITY, AND WIND, are ALL part of storm. Creating a school that is only one of these would hurt storm and destroy the game
i saw your reply to my post and after i thought about it you're right. That doesn't meen i disagree with the creator of this post, but i could change the ideas a little bit.