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Fire Spell Changes

AuthorMessage
Delver
Apr 05, 2022
206
Bottom Path Arc 1

Fire Cat
  • Pip Cost: 2 -> 1
  • Damage: 115 -> 65
Fire Elf
  • Initial Hit: 80 -> None
  • DOT: 165/3 -> 195/3
  • DOT Target: AOE -> Single
  • Condition: None -> Clear Positive Ward
  • Conditional Result: None -> DOT 120/3
Sunbird
  • Damage: 230 -> 260
  • Extend DOT: 1 Round -> None
  • Condition: None -> If Enemy has DOT
  • Conditional Result: None -> 190 Damage (450 Total)
Immolate
  • Damage to Caster: 150 -> 210
  • Damage to Enemy: 480 -> Protected DOT 520/4
  • HOT: 190/5 -> None
  • Condition: None -> Clear 1-2 Negative Wards
  • Conditional Result: None -> DOT 126/3 or 252/3
Phoenix
  • Damage: 550 -> 515
  • Conditional Result: 185 or 370 Damage -> 1 or 2 HOT 360/3
Helephant
  • Damage: 655 -> 560
  • Condition: If Enemy has Positive Ward -> Clear 1-3 Positive Wards
  • Conditional Result: DOT 270/3 -> Protected DOT 190/3, 380/3, or 570/3

Lore Spells

Brimstone Revenant
  • Pip Cost: 4 pips -> 2 pips & 1 Fire Pip
Krampus
  • All Versions
  • Pip Cost: 4 pips -> 2 pips & 1 Fire Pip
  • Base
  • Damage: 325 -> 440
  • Top Path
  • Damage: 355 -> 460
  • Bottom Path
  • Damage: 325 -> Protected DOT 525/3
  • Second Effect: -55% Negative Accuracy Charm -> Detonate DOT (Before DOT from this spell)
Burning Rampage
  • Pip Cost: 4 pips -> 2 pips & 1 Fire Pip
  • Deferred DOT: 700/3 -> Protected 780/5
Hephaestus
  • Pip Cost: 5 pips -> 3 pips & 1 Fire Pip
  • Damage: 400 -> 415
Nautilus Unleashed
  • All Versions
  • Pip Cost: 5 pips -> 3 pips & 1 Fire Pip
  • Base
  • Mode Restriction: None -> Classic Only
  • Damage: 420 -> 460
  • Top Path
  • Mode Restriction: None -> Classic Only
  • Damage: 500 -> 510
  • Top Path Branch -> RETIRED
  • Bottom Path
  • DOT: 630/3 -> Protected 400/4
  • Second Effect: Steal 2 Positive Charms -> Push 2 Negative Wards
Gambit and Ramp Spells

Backfire
  • DOT: Fire 60/3, 60/4, and 60/5 -> Caster School 60/4, 120/4 or 180/4
Meltdown
  • DOT: Fire 60/3, 60/4, and 60/5 -> Caster School 60/4, 120/4 or 180/4
Jinn’s Reversal
  • Negative Ward: +30% Fire DOT Traps -> +40% Universal DOT Traps
Oni’s Forge
  • HOT: 120/5 x3 -> 240/5, 480/5, or 720/5
Infernal Oni
  • Damage: 665 -> Protected DOT 840/4
  • Conditional Result: 665 Damage (1330 total) -> 1270 Damage
Caldera Jinn
  • Damage: 895 -> Protected DOT 1080/4
  • Conditional Result: 895 Damage (1790 total) -> 2000 Damage
Scion of Fire
  • Pip Cost: 11 pips -> 9 pips
  • Damage: 1120 -> Protected DOT 1200/5
  • Conditional Result: 1120 Damage (2240 total) -> 1700 Damage
Shadow Spells

Fire From Above
  • Damage: 1020 -> Protected DOT 1260/5
  • Trap Quantity: 1 -> 3
  • Trap Value: 25% -> 20%
Raging Bull
  • Damage: 765 -> 785
  • Second Effect: -40% Negative Accuracy Charm -> Detonate DOT
S’more Machine
  • Top Path
  • Mode Restriction: None -> Classic Only
  • Bottom Path
  • Pip Cost: 3 pips -> 5 pips
  • Damage: 745 -> 1040
Blast Off!
  • Top Path
  • Mode Restriction: None -> Classic Only
  • DOT: 1210/3 -> 1300/4
  • Bottom Path
  • Pip Cost: 4 pips -> 6 pips
  • DOT: 700/3 -> 1005/4

Other Spells

Detonate
  • Pip Cost: 1 pip -> 0 pips
Inferno Salamander
  • DOT: 915/3 -> Protected 915/4

Survivor
Jan 20, 2011
8
A+ Student
Mar 31, 2009
1713
Thank you Kyle for posting these. It too is a good start.

However, like I've said on Twitter. This needs to be in game and on the spell cards. Sadly, I still have to find this externally in a wall of text. I'm under the impression that the long term goal is to make it so that spell cards are readable, but these sweeping and drastic changes should probably have come after an update to the spell text descriptions.

Thanks all!

Survivor
Mar 17, 2018
3