My hope is that someone in charge of game mechanics at KI sees this so I am posting it here.
Alright.. So I have been away from the game for a little while. I came back to find that insane bolt had been changed yet again, to something that is basically almost not even worth using. 145 base damage is too weak. I feel that they should make the insane bolt a stronger version of immolate and keep things simple. Just make it deal 250 to the caster and 1000 to the target at 60% accuracy.
Storm already has low health, I find myself harming myself more than my enemies with the way the new bolt is. I know it says 20% but I often get hit twice in a row, effectively damaging myself more than whatever I am casting the spell at. It is great as a shield breaking spell if it does not hit you. But, something about the spell just doesn't quite hit the mark.
The Healing Current spell is a bit better. But still, 325 for what is essentially 4 pips is kind of abysmal. If it were at 2 pip spell it would be acceptable, since it would just be a slightly stronger copy of life's fairy spell without the great accuracy which would make more sense.
Same thing goes for Wild Bolt. I suggested about a year ago that it be changed to 250, 500 or 1,000 at around 50% accuracy and that made a lot more sense than what is in the game now. These changes are much needed for the Storm school.
First we get our 1,000 damage 2 pip spell back, only that 1/5 times we cast it, it kills us on the spot. Then, we get a much needed healing spell but it has the same odds as Wild Bolt making it entirely unreliable in combat and now we just get slightly better versions of these spells.