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Improvement for Combat

AuthorMessage
Survivor
Oct 19, 2011
19
One suggestion-once you join in a duel, you cannot leave unless you A.) are defeated or A.) win the duel. Too many times I've been at the end of a duel, to have another player join in at the last second only to flee as another creature joins in. Very frustrating when you are low on points, cards or mana.

Defender
Dec 06, 2009
115
It would be better if there was a way to seal a battle so random bystanders can't just jump in. Like after the third round they need permission of one of the fighters to join.

Delver
Jun 14, 2016
246
Fleeing already drains your mana to zero. I'd still say that isn't enough of a penalty, though.