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Progression/Level-locked Skeleton Key Rooms?

AuthorMessage
Survivor
Feb 11, 2019
1
hi! so this takes a bit of a story to explain - i was joining random skeleton key rooms the other day, since i enjoy them quite a bit. and i ended up joining one that was way above my level (specifically the mimic gold skeleton key room in mirage), which resulted in me bringing the entire team down.
since i was level 49 at the time, and currently in dragonspyre questing. and all my teammates were all around 110-120ish i believe, so it was glaringly obvious that i should not be there.
i really hate that this happened, and i hate that it has happened before (though with easier rooms that i was usually safe going into, still i was barely any help tho). and especially because i had no way of knowing ingame, what i was getting myself into.
there is no warning that says it's beyond my level / point in the story, or any indication that i'd struggle to complete it unless everyone else could carry me. i would need to google what world the room is in, and then estimate how hard it'd be based on that.
so i think even just stating the target levels for the room could be helpful, if not outright locking the instances from lower levels / people not at that point in the story. or possibly, giving people the option to be okay carrying a lower level if they do fit the requirements to join the room. or if a lower level is joining the room, a small symbol is added to them indicating so
something that makes this exchange easier in general would be greatly appreciated, as it's frankly embarrassing when this happens, and i don't have the names of each skeleton key room memorized to know which ones to not join. i especially think for people who don't google stuff about the game, it could make things a lot easier