Hi, not sure if i'm under the right discussion board for this. but i have a really important question.
I have read a ton of articles on "how" the damage and resist cap work. But no one has said anything about "why" this happened.
I wiorked really hard to get my storm to 193% damage and now it's capped at 175%. creatures that would have died if I still had 193% are not dying when i want them to. and almost every battle takes longer simply because I do not have 193% damage anymore.
And "no one" has been able to tell me the reason behind this.
I'm sure I'll be less upset if I just know why you are doing this. Cause not being able to understand, is causing me to be more upset than I should be.
The stated reason was to curb stat inflation. This lets them continue to make gear with higher and higher numbers but that won't affect game balance as much now. I personally think it still needs a little work since this will effectively freeze your wizard's ability to gain stats at the limit, which seems like it would paint them into even smaller of a corner.
Hi, not sure if i'm under the right discussion board for this. but i have a really important question.
I have read a ton of articles on "how" the damage and resist cap work. But no one has said anything about "why" this happened.
I wiorked really hard to get my storm to 193% damage and now it's capped at 175%. creatures that would have died if I still had 193% are not dying when i want them to. and almost every battle takes longer simply because I do not have 193% damage anymore.
And "no one" has been able to tell me the reason behind this.
I'm sure I'll be less upset if I just know why you are doing this. Cause not being able to understand, is causing me to be more upset than I should be.
Thank you!
Critical is also affected. So each critical on an AOE is calculated as a separate instance so you might critical on one, but not the other enemy.