New Ice School Spell: Celestial Intervention (Tweaks)
Im unsure as to why it costs 4 pips to heal for a maximum of 300 health. A low level life spell, "fairy" costs 2 pips in order to heal 420 health. It just doesn't make much sense. Not only is it 4 pips, but it takes away 3 shields as well? The only benefit i see to this spell is that it removes negative wards. So, what if, instead of removing positive shields, it only removes negative wards on the ally that the spell is used on.
Re: New Ice School Spell: Celestial Intervention (Tweaks)
You got it right. It could take off Feint, Your own negative feint, Fuel traps, other traps. But still not even close to being good. I am sure it will get looked at eventually. Maybe if this spell added triple steal 3 shields with a small heal when fully upgraded and maybe the other upgrade line would allow 1-2 stolen shield and a fixed and upgraded heal. Something like that. Cause its pretty garbage from the looks of it. But it looks awesome and I am ice. so when they fix it ill get it for sure.
Re: New Ice School Spell: Celestial Intervention (Tweaks)
I agree. It does not need to be as potent as a Life school heal, but the healing provided is far to weak when you consider both the pip cost and the additional cost of "sacrificing" shields.
Another option to improve it could be for the healing amount to be based on the number of shields you currently have without taking them, up to a maximum of 3-6 depending on upgrades.
Re: New Ice School Spell: Celestial Intervention (Tweaks)
A lot of people complained about this on Summer Test Realm but they never changed anything. It'll probably be like this for a while. It's not worth getting it at all.