hi all her my idea why not let player make there own potions in wizard101 have a crafting table for it we are wizard after all and wizard like making potions you can even have a class on potion making
I am on board with this idea. Potions are not that crazy sometimes but stacking up reagents to save money seems even more useful.
I think it has to have at least one partly difficult reagent that has to do with their school.
Myth could be:
20 peridots
15 flawless peridot
10 perfect peridot
10 mist wood
1 glass vial
2 Fossils (rank 3)
First 3 are the specific reagents to which school you are crafting from, with an easy reagent, followed by a vial to keep the potion in, and finally completed with a rank 3 reagents of their school.
nice idea i like it i just wish more players see this post and post more on this i think it has a good chance of being in the game if more player bring ideas like this one to the board
I know it would be a lot, but it could be a new Hobby Type (like garden, fishing, etc.). The level determines what recipe level you can craft and maybe the number you can craft a day. Although making it just your Crafting Level could work too...
There could be a myriad of potion ideas but here are a couple ideas I have off the top of my head and when they could be crafted if there was a "Potion Crafting" level. **Keep in mind that Potions can only be used outside of combat and cannot be used for PvP!**
Minor Regeneration Potion (Lvl 1): Instantly recover 50% of Hit Points and regenerate 1/16 of Hit Points every 3 seconds for 1 hour. Minor [School] Battle Potion (Lvl 2): +5% [School] Damage and +5% [School] Accuracy for 1 hour. These are similar to the ones in the shop already. Minor [School] Resist Potion (Lvl 2): +5% [School] Resist and +50 [School] Spell Block for 1 hour. Minor Mana Regeneration Potion (Lvl 2): Instantly recover 50% Mana. Brightened Mind Potion (Lvl 3): +10% Power Pip Chance for 1 hour. Major Regeneration Potion (Lvl 3): Instantly recover 100% of Hit Points and regenerate 1/16 of Hit Points every 3 seconds for 1 hour. Battlecaster Potion (Lvl 4): +5% Universal Damage and +5% universal Accuracy for 30 minutes. [School] Resist Potion (Lvl 4): +200 Maximum Health increase. +10% [School] Resist and +120 Spell Block for 1 hour. [School] Battle Potion (Lvl 4): +10% [School] Damage and +10% [School] Accuracy for 1 hour. Again, similar to the ones in shop. Luck of Fortune (Lvl 5): +50 [School] Critical. Minor Invigoration Potion (Lvl 6): Instantly recover 25 Energy. (1 can only be crafted on a 48 hour CD). Crafter's Potion (Lvl 9): Reset one Crafter Times. (1 can only be crafted on a 48 hour CD). Hatching Elixir (Lvl 11): Hatches all Eggs. (1 can only be crafted on a 48 hour CD). Invigoration Potion (Lvl 13): Instantly recovers 50 Energy. (1 can only be crafted on a 48 hour CD). Purreau's Potion #10 (Lvl 15): Resets Hatching Timer. (1 can only be crafted on a 1 week CD).
I know none of these are revolutionary, but I'm sure there could be some unique effects that Potions could create.