as a company, you incorporated a new world with some interesting new items but i am seeing very few people farming for those items over the course of the past week playing the new area. Dungeon finder is pointless if nobody is using it to run things. I expect a lot of the reason people are not running things is due to the miserable drop rates of the things people might need. as your player base ages, they have to work, take care of children, pay bills, etc. make the drop rates more favorable so people might stick around and actually play the game under a rewards based system that seems like it is actually rewarding. Just a suggestion. take it for what it is but your karamelle dungeon finder is lacking for something that is supposed to be "New"!