Fighting Miriam is a bit ridiculous, I was in battle, and she went first, she casted a myth banshee that stunned, her minion (Yakhal Ice Keeper) casted freeze (so the stun shield was gone).
Second round her minion freezes again. Third round, she casts Medusa, I blocked Medusa's stun but still, that is WAY to much stunning.
I did not get to successfully cast a spell until the fourth round. This also happened again later in the duel, I managed to win, but that is still way to much!! Maybe she should be given a different minion, or take the stun out of the minion.
If after all of those stun attempts you still managed to pull out the win, then it wasn't too much. I found that carrying 2 stun blocks in my 20 card deck at all times was useful, seems like a lot of stunning was going on in mirage. When going vs. myth, ice or fire bosses, I'd double it.
Fighting Miriam is a bit ridiculous, I was in battle, and she went first, she casted a myth banshee that stunned, her minion (Yakhal Ice Keeper) casted freeze (so the stun shield was gone).
Second round her minion freezes again. Third round, she casts Medusa, I blocked Medusa's stun but still, that is WAY to much stunning.
I did not get to successfully cast a spell until the fourth round. This also happened again later in the duel, I managed to win, but that is still way to much!! Maybe she should be given a different minion, or take the stun out of the minion.
yeah, i can understand this~ i carry 4 stun blocks for any myth/ice/storm/fire boss fights, but miriam got to go first and she/the minion stunned me 6 times before i was able to cast anything.
yes, it was annoying. they had me down to 750 health by the time i killed the boss, but i then criticaled on 2 back-to-back heals and lived long enough to kill the minion too.
that said, it brought back to mind my early days in celestia: my poor wizard was often chain-stunned to death before he ever had the chance to cast, even with stun block, and it drove me batty. but i suppose we survived that, and we'll survive this too.
Fighting Miriam is a bit ridiculous, I was in battle, and she went first, she casted a myth banshee that stunned, her minion (Yakhal Ice Keeper) casted freeze (so the stun shield was gone).
Second round her minion freezes again. Third round, she casts Medusa, I blocked Medusa's stun but still, that is WAY to much stunning.
I did not get to successfully cast a spell until the fourth round. This also happened again later in the duel, I managed to win, but that is still way to much!! Maybe she should be given a different minion, or take the stun out of the minion.
That entire dungeon is the worst in Mirage in terms of Stun. It's absurd.
Buy I agree, too much stunning.
I've posted a solution before: Inherent stun, like inherent pip chance, from levels 50 to 90 for pve only. Max base of 40%.