Chaos school: a element very powerful. Wizards can not control is very dangerous. Chaos spells can be changed by other chaos spell. Caster receive 1000 chaos damage when cast a chaos spell. Chaos damage can not block or increase damage. When chaos spell is cast have effect in all in the battle. Level +130.Accuracy 100% pip cost 0:
Chaos drain: after 3 turns all lose 5% total health. Chaos dark drain: after 4 turns all lose 10% total health. Level 150. Nothing defense: attacks spells ignore defense and shields for all. 500 chaos damage receive (ally or enemy) if cast shield or have a shield (remove shields).Level 150 Nothing life: drain and heal effect is zero for all. 500 chaos damage receive (ally or enemy ) if have overtime heal (remove overtime) or cast drain or heal spell. Lore nightmare: -%25 attack and accuracy for all. 500 chaos damage receive for ally or enemy if cast a damage spell. Random attack: switch attack objetive in enemies (2 or more). One target damage spell. Multi attack spell no effect. Chaos debuff: remove all negative effects (traps, weakness, impede, dispels and damage overtime) for all. 500 damage chaos receive for ally or enemy if have a negative or cast negative spell. Chaos pip: pip cost for all increase +2 pips for all. Nothing positive: remove all (auras,blades,shields) for all. 500 chaos damage (ally or enemy) if cast or have a positive spell (global spell no count). Chaos spells only can be stop by time spells. If we have enough ...