Picture this, You're level ten again battling lord nightshade and his minion. Both have 40 health left, but you only have one last card. The card you just unlocked. You have the card whirlwind. The Spell attacks all enemies for 200 damage and has 90% accuracy.
This is the class of wind! Almost all spells focus on attacking all enemies. The school of wind has the lowest attacks but is tied with life for highest accuracy.
Wind could be the opposite of balance because balance is the heart and soul of everything, keeping everything in order. Wind is all out and about flying around in the open skies.
The School of Wind starts off with the spell cloudburst at level one. This spell is among few others in Wind that only attack one enemy. at the end of the tutorial you get the spell gust, doing 50 Wind damage to all enemies. at level twelve you do the quest to unlock a blade adding 30% to your next wind spell.
Now wind doesn't focus and just attacking the enemy! They offer the spell CloudWall at level 28 adding a shield of 50% to the whole team. Wind would also be the only class not to get a minion or a global spell. Thank you all for taking the time to Read my idea, and I hope you enjoyed it!
I agree this class of wind would be great but, they can't just add a school in the start of the game, they need to add it to like another world. or i think that how it works