Creative! Though, the spell Thor you listed has less damage than the recent Storm Owl and costs more pips which might not work. Also, Ice are more of a defensive school and the damage listed for their spell is quite a lot. I think my ice wizard would prefer an attack of around 900, and then an "Absorb 500" shield on me.
I have another idea. there should be the world Mount olumpus. Morganth is working with Kronos to take over Olumpus! you have to help the gods destroy Morganth and Kronos. these are my spell ideas for level 98s. Kronos would me Myth. Your ememys would be Kronos's army of Mythalogical beast and Morganth's army of shadow web monsters!
Fire: Ares: 1000 + 500 over 3 rounds to all
Ice: Posiden: 800 to all and stun for 3 turns + 25% ice blade to you
Storm: Zues: 1300 to all and stun
Death: Hades: 850 to all and swap half to heal
Myth: Kronos: 10+90+ 1000 and summons rank 5 minion
Life: Aphrodite: 950 to all and heal all friends 1000 and stun to all
Balence: Athena: 850 to all and stun for 3 rounds and 35% blade to all friends
NO!! Ares should not be fire, Ares is the god of war not fire, Hephestus is the god of fire and the forge, posideon should be ice in my opinion and Ares should be Storm because he is violent like storms.
NO!! Ares should not be fire, Ares is the god of war not fire, Hephestus is the god of fire and the forge, posideon should be ice in my opinion and Ares should be Storm because he is violent like storms.
~John Dragoncatcher lvl 83 Sorcerer~
as I have already said before what makes you think the god of water and seas does not mean also if anything Ares would be the spell while kronos will leave as a spell altogether because we are looking at all gods as spells not all gods and one titan. I agree that Ares does not show any fire traits in him but Hephestus is mainly known as the god of craftmen and is the minor god of
I have another idea. there should be the world Mount olumpus. Morganth is working with Kronos to take over Olumpus! you have to help the gods destroy Morganth and Kronos. these are my spell ideas for level 98s. Kronos would me Myth. Your ememys would be Kronos's army of Mythalogical beast and Morganth's army of shadow web monsters!
Fire: Ares: 1000 + 500 over 3 rounds to all
Ice: Posiden: 800 to all and stun for 3 turns + 25% ice blade to you
Storm: Zues: 1300 to all and stun
Death: Hades: 850 to all and swap half to heal
Myth: Kronos: 10+90+ 1000 and summons rank 5 minion
Life: Aphrodite: 950 to all and heal all friends 1000 and stun to all
Balence: Athena: 850 to all and stun for 3 rounds and 35% blade to all friends
I put some thought into this, but I had a hard time thinking about the death spell. If you don't like them or one of them, I don't really care.
Benjamin Kraklin's Kite 1545-1895 and stun all enemies 1 round. Icicle Ninja 900-1525. Volcano Lord 1245-1400. General of the Plant Army 845-1450 and + 1000 . Zombies! 1375 from all enemies swap back to. Gargoyle 1105-1350 to all enemies. Mummy 1225-1390
I doubt this but if anyone wants to use them go ahead. Nothings stopping you.
Sun's Fury: 950 Damage to all enemies Dance of the Penguins: 1100 Damage and stun Tropical Hurricane: 1480-1600 Damage, remove 2 wards (negative or positive), and reduce taunt Song of Reality: 250 Damage + 360 Damage (the next round) + 220 Damage (the next round) + 420 Damage (the next round) Mother Nature: 810 Damage to all enemies and either heal self 1100 or heal all friends 800 Graveyard Portal: 1150 Damage and drain half to all enemies Monster of the Sea: 40 + 1260 Damage over 3 rounds
Raise damage of . No more DoT, especially not one that totals 150 more than s. needs an attack all, (right now I am having to deal with enemies in Avalon with earthquakes and humongofrogs, which does 585 and 540-600 with colossal respectively, which is not enough). Does way too much, needs to be lowered to around 800 at most to all and drain. I think that 800 to all friends for is too much, but then again I wouldnt know because I dont have a life person. Attack: 1000 To all and remove one positive shield. Maybe reduce threat. needs to do more damage, because right now it is barely stronger than Mammoth and for 2 more pips. probably needs damage increase, because 1250 over 4 rounds might not be welcome to balance people. That is all.