I think that Astral spells should use old types of damage in new ways for a new school (kind of like Balance). Also, some spells for the moon basted tier should be:
-Tidal Surge
-Werewolf
and -Moonbeam
For the Sun:
- Solar Flare
-Blinding Ray
and a DOT spell called Sunburn
I have no ideas for Star-based spells.
I also think that one of the tiers of Astral magic should be called Alchemy.
A school is not only for the purpose of appearance, but also to offer its own style of combat and specific strategy. Suggesting what the school is about on top of what it looks like would be most helpful (e.g., the ice school is about defensive techniques to block attacks while, in the meantime, attacks are cast, or the death school is about dealing immense damage by using charms and wards and healing back all your health).
I think that Astral spells should use old types of damage in new ways for a new school (kind of like Balance). Also, some spells for the moon basted tier should be:
-Tidal Surge
-Werewolf
and -Moonbeam
For the Sun:
- Solar Flare
-Blinding Ray
and a DOT spell called Sunburn
I have no ideas for Star-based spells.
I also think that one of the tiers of Astral magic should be called Alchemy.
Please post your thoughts.
You also have to remember that if you look at the magical triangle that everything is kept in check like how storm fire and ice created the schools of death life and myth while balance is in the middle so to keep things in balance you could divide it like into solar and lunar.
Lunar rainbow??? it could send a blast of a rainbow at the opponent with a picture of a full moon in the background, it would kind of look like the auora borialis, or commonly known as the auora lights. (the lights you see way up north).
level 1: Star shard - 100-150 star damage level 5: Alien - 260-310 star damage level 8: Supernova: 430 - 500 star damage ( 50% stun ) level 10: Comet Strike - 700 - 790 star damage all opponents ( 50% stun - 500 star damage over 5 rounds ) Level 16: Black Hole ( Mutation of Power nova ) - 700 star damage to all opponents, convert half to health ( 100% stun ) level 22 - Galactic Blast ( mutation of Spectral blast ) - 500 LIFE damage, 700 myth damage, 1000 death damage ( randomly chosen ) level 26: Time Dragon ( mutation of Fire Dragon ) - 1000 - 1130 star damage all opponents level 33 - Aurora Borialis - 40% star, moon, sun damage - all battlefield spell Level 38 - Spaceblade - 30% next star attack Level 42 - Hades - 3000 star damage ( stun, 5000 star damage over 5 rounds ) Level 48 - Medusa - 10,000 star damage, ( 100% stun ) all opponents
How you like it? some need a little less power, so you can fix that. Just leave a comment asking what you think about it! Richard Shadowstaff grandmaster necromancer
I think that Astral spells should use old types of damage in new ways for a new school (kind of like Balance). Also, some spells for the moon basted tier should be:
-Tidal Surge
-Werewolf
and -Moonbeam
For the Sun:
- Solar Flare
-Blinding Ray
and a DOT spell called Sunburn
I have no ideas for Star-based spells.
I also think that one of the tiers of Astral magic should be called Alchemy.
Please post your thoughts.
You also have to remember that if you look at the magical triangle that everything is kept in check like how storm fire and ice created the schools of death life and myth while balance is in the middle so to keep things in balance you could divide it like into solar and lunar.
But you still need star magic because thats what proffesor Ambrose said
level 1: Star shard - 100-150 star damage level 5: Alien - 260-310 star damage level 8: Supernova: 430 - 500 star damage ( 50% stun ) level 10: Comet Strike - 700 - 790 star damage all opponents ( 50% stun - 500 star damage over 5 rounds ) Level 16: Black Hole ( Mutation of Power nova ) - 700 star damage to all opponents, convert half to health ( 100% stun ) level 22 - Galactic Blast ( mutation of Spectral blast ) - 500 LIFE damage, 700 myth damage, 1000 death damage ( randomly chosen ) level 26: Time Dragon ( mutation of Fire Dragon ) - 1000 - 1130 star damage all opponents level 33 - Aurora Borialis - 40% star, moon, sun damage - all battlefield spell Level 38 - Spaceblade - 30% next star attack Level 42 - Hades - 3000 star damage ( stun, 5000 star damage over 5 rounds ) Level 48 - Medusa - 10,000 star damage, ( 100% stun ) all opponents
How you like it? some need a little less power, so you can fix that. Just leave a comment asking what you think about it! Richard Shadowstaff grandmaster necromancer
level 1: Star shard - 100-150 star damage level 5: Alien - 260-310 star damage level 8: Supernova: 430 - 500 star damage ( 50% stun ) level 10: Comet Strike - 700 - 790 star damage all opponents ( 50% stun - 500 star damage over 5 rounds ) Level 16: Black Hole ( Mutation of Power nova ) - 700 star damage to all opponents, convert half to health ( 100% stun ) level 22 - Galactic Blast ( mutation of Spectral blast ) - 500 LIFE damage, 700 myth damage, 1000 death damage ( randomly chosen ) level 26: Time Dragon ( mutation of Fire Dragon ) - 1000 - 1130 star damage all opponents level 33 - Aurora Borialis - 40% star, moon, sun damage - all battlefield spell Level 38 - Spaceblade - 30% next star attack Level 42 - Hades - 3000 star damage ( stun, 5000 star damage over 5 rounds ) Level 48 - Medusa - 10,000 star damage, ( 100% stun ) all opponents
How you like it? some need a little less power, so you can fix that. Just leave a comment asking what you think about it! Richard Shadowstaff grandmaster necromancer
Woah, fist of all, WAY TOO MUCH DAMAGE ! Second of all, the Astral Magics were meant to be a secondary school, not a primary one. The attack should be like 80-135 for level one.
well, these are to powerful, though, they're good ideas. like madusa (if thats how its spelled) could do 900 damage and stun like how madusa turns people to stone. i think you have great ideas, though ease back on the power there . other wizards would get frustated when you use that much damage.
gamma ray 7 pips ? damage and the enemy can only use up to four pip spells the next turn. ?% accuracy description: a gamma ray blasts from space very fast and turns the screen completely white when it hits.
level 1: Star shard - 100-150 star damage level 5: Alien - 260-310 star damage level 8: Supernova: 430 - 500 star damage ( 50% stun ) level 10: Comet Strike - 700 - 790 star damage all opponents ( 50% stun - 500 star damage over 5 rounds ) Level 16: Black Hole ( Mutation of Power nova ) - 700 star damage to all opponents, convert half to health ( 100% stun ) level 22 - Galactic Blast ( mutation of Spectral blast ) - 500 LIFE damage, 700 myth damage, 1000 death damage ( randomly chosen ) level 26: Time Dragon ( mutation of Fire Dragon ) - 1000 - 1130 star damage all opponents level 33 - Aurora Borialis - 40% star, moon, sun damage - all battlefield spell Level 38 - Spaceblade - 30% next star attack Level 42 - Hades - 3000 star damage ( stun, 5000 star damage over 5 rounds ) Level 48 - Medusa - 10,000 star damage, ( 100% stun ) all opponents
How you like it? some need a little less power, so you can fix that. Just leave a comment asking what you think about it! Richard Shadowstaff grandmaster necromancer
Woah, fist of all, WAY TOO MUCH DAMAGE ! Second of all, the Astral Magics were meant to be a secondary school, not a primary one. The attack should be like 80-135 for level one.
WAY,WAY TOO MUCH DAMAGE ON EVERYTHING. The three Schools are just gonna be secondary class not a main School in Celestia. Your level 10 spell is ridiculous damage for a level 10. After that the damage is just insane, no offence. But there are some good ideas their.
I even think 80-135 is kinda high. Maybe 78-108 for a level one if it was a Primary School. Celestia is probly gonna be 50+. So there will be no reason for the spells from 1 to 48 like they are now, We will probly be able to only pick, one or two, maybe three more spells, up in Celestia, from the secondary schools.
Lunar Magic is an Art practiced by Anyone who thinks they can handle it,While it sits in the middle of Death and Storm It Will Take from its self to Create More Damage,The Proffeser of the School of Moon is ______,The School Stone _________
All spells 80%
Lv.1 Lunar Love-Do 30 Damage to Self and 90-135 to the opponent a couple Holding Hands Under the Moon Start Screaming a the Opponent 1 pip
Lv.5 Bearable Howling-Do 50 Damage to self and 225-265 to opponent A wolf Howls lightly 2 pip
Lv.8 Shield of the Heaven's Block Solar and Star Magic by 70% 0 pip
Lv.10 WereWolf-Do 75 Damage to self and 355-405 A Man Goes from a Man to a Werewolf and attacks opponent 3 pips
Lv.16 Tidal Withdrawl-Next Two Attacks Do nothing to You and friends A Giant Tempest is coming towards you and then Shrinks down and goes down to your feet 2 pips
Lv.22 Fate of the Moon-Do 200 to Self and 355-405 to all opponents A Moon goes on the playing field one Comet heads toward you and all the other comets go towards the opponents 4 pip
Lv.26 Lunar Eclipse-Do 165 to Self and 405-565 to opponent The Moon Becomes Orange all of a sudden and Then Shines opon the enemy 5 pips
Lv.33 Festival of The Moon-All Moon Spells Plus 25% Tons of Moon ornaments fall out of the sky 2 pips
Level-42 Self Destruction Do 265 to all friends and yourself and do 585-700 to All opponents The Moon is Hit by a GIANT Meteor[Triple the Size of a Power Nova] and Goes into little Pieces hitting every one 6 pips
This is All I got I got no Ideas for Solar and Star Hope its not over powered!
REMEMBER! these are SECONDARY SCHOOLS meaning we can't use power pips for them. After knowing that i doubt there will be ANY attack spells in these schools because it would take forever for us to use them.