I have recently Beta Tested the Grub Guardian game and I have a few questions.
1. Do the higher worlds and higher levels of each world give more experience to your pets, or is it based on score?
2. Does each level or world offer a possible set of increased stats? Example being: Dance Game give 2 intelligence and 2 agility for Dragonspyre
3. Why does this game offer so little xp when the games take about 5 minutes each? I mean, the games are fun and can get challenging, but is it really worth it?
4. I know I picked only Firecat Alley for this, but, after a score of over 5000, I only got 1 mist wood reagent as a prize?
5. I think this game has great potential that I would not want to see go to waste, is there a place to make suggestions, like here or in the dorms?
I have recently Beta Tested the Grub Guardian game and I have a few questions.
1. Do the higher worlds and higher levels of each world give more experience to your pets, or is it based on score?
2. Does each level or world offer a possible set of increased stats? Example being: Dance Game give 2 intelligence and 2 agility for Dragonspyre
3. Why does this game offer so little xp when the games take about 5 minutes each? I mean, the games are fun and can get challenging, but is it really worth it?
4. I know I picked only Firecat Alley for this, but, after a score of over 5000, I only got 1 mist wood reagent as a prize?
5. I think this game has great potential that I would not want to see go to waste, is there a place to make suggestions, like here or in the dorms?
I was also kinda dissapointed by the prizes, but then I realized: Which would you rather? a boring, pet game (no offense to those who like them), and getting 4 xp every time, or a good time waster, fairly fun, (still able to feed mega snacks) but only at 3 xp per game? but either way, I like to play it because it is the tower defense type game, in my favorite game's theme....
Yeah, this game is a little bit odd for scores. What I've investigated in that game was: 1. You get much higher prizes when you go to higher level worlds 2. Pets will get stronger when they rank up 3. Each different area for the world is different 4. Your pet talents don't show up if your pet ranks up 5. You only get 2 xp for the best score of each game
I think that grub guardian is good also, and I was gamer at it for months lol. So, yeah, the harder the level, the easier it is for you to gain a tier. I'll answer a few questions directly: 1. Do the higher worlds and higher levels of each world give more experience to your pets, or is it based on score?
Kind of. If you go to harder areas, you'll see that the enemies get harder also, giving you a higher score. Lower level areas will only give you a lower amount of scores while higher level areas give you much higher amount of scores.
2. Does each level or world offer a possible set of increased stats? Example being: Dance Game give 2 intelligence and 2 agility for Dragonspyre
I'm pretty sure it's for each area that gives a different stat boosts, and it sometimes repeats in other worlds as well.
3. Why does this game offer so little xp when the games take about 5 minutes each? I mean, the games are fun and can get challenging, but is it really worth it?
Due to people that just go to Unicorn Way and buy a bunch of Blood Bats and click the speed-up button, I think that the max will be 2 for each and every area, except for probably Celestia.
As of now, the game is not really meant to rank up your pets that much, however some of the prizes seem decent in the higher worlds. I agree they need to add ore prizes.
I am confused about the pet's contribution on the map. When I first played GG with a Death pet he attacked the enemies if they got close enough, but my Life dragon just sits there and never does anything.
I like the idea of a tower defense game as a change of pace, but the XP return is just not worth the energy usage to me even though it's convenient to play outside the game.
I am confused about the pet's contribution on the map. When I first played GG with a Death pet he attacked the enemies if they got close enough, but my Life dragon just sits there and never does anything.
I like the idea of a tower defense game as a change of pace, but the XP return is just not worth the energy usage to me even though it's convenient to play outside the game.
It is like this LIFE-boost all tower near Fire -over time damage on enemies nearby storm-does high damage on nearby enemies balance-chance of eliminating a line of enemies ice-chance of freezing all enemies near death-chance of instant killing enemies Hope this helps