This is a new one with the latest updates: when fighting MOBs, if you now reduce them to zero health, they do not alway die! I just had a spider with zero hp vanish, yet cast a spell next turn! And I was done in by a ghost that refused to be dead again, even with no HP!
Connected with this, I could swear I saw a MOB gain 2 hp between turns today!
Has anyone else noticed the HP getting unstable?
This problem suggests maybe the damage calculation and rounding isn't closing out neatly before damage is applied to the MOBs.
Oh yeah, I had one mob totally disappear and still casting! I had to nuke him again to make him disappear. There was a boss mob that went to 0 hps and actually gained 1 hp and stuck around the next turn. I had to finish him off again.
I don't think that it applies solely to the mobs. Though I had seen that my attack would do exactly enough damage to kill a monster only to find that it ended up having 2 hp after my attack, I had also noticed that I would occasionally gain 1 or 2 hp between turns. As far as coming back to life, I hadn't seen that, though some people reported similar happenings occurring in Arena matches.
In the DJezerit tomb I keep have that problem as well. You deal over 500 damage to somehting with 300 health and it disapears for a turn and comes back with 3 hp.
I also have seen this happen several times lately. They disappear, but the battle doesn't end. Then you hit them one more time, they briefly reappear, and the ending animation happens once again.
This happened to me when i was defeating Sastilla GraveWynd, I reduced her health to about 100, and i did Nature's wrath, which did 260, she looked as though she died, which i thought happened, she came back with 1 health, i defeated her and she died at last, ODD. And all i was trying to do was just get a pet.