I recently won the umbra sword of wizardblox and I have a level seven wizard who could use it. It gives me five major chill death cards (75 damage). My current wand, my blue raptor, gives me three heiorchits (I know I spelled it wrong), ninety damage each. Which one is more worth it?
I recently won the umbra sword of wizardblox and I have a level seven wizard who could use it. It gives me five major chill death cards (75 damage). My current wand, my blue raptor, gives me three heiorchits (I know I spelled it wrong), ninety damage each. Which one is more worth it?
Do either of them start you out with an extra pip? If not, i'd stick with the blue raptor. It does more damage plus, in my opinion, having fewer wand spells is actually better for increasing your chances of drawing your stronger spells. -eli and crew
I recently won the umbra sword of wizardblox and I have a level seven wizard who could use it. It gives me five major chill death cards (75 damage). My current wand, my blue raptor, gives me three heiorchits (I know I spelled it wrong), ninety damage each. Which one is more worth it?
Do either of them start you out with an extra pip? If not, i'd stick with the blue raptor. It does more damage plus, in my opinion, having fewer wand spells is actually better for increasing your chances of drawing your stronger spells. -eli and crew
I recently won the umbra sword of wizardblox and I have a level seven wizard who could use it. It gives me five major chill death cards (75 damage). My current wand, my blue raptor, gives me three heiorchits (I know I spelled it wrong), ninety damage each. Which one is more worth it?
Do either of them start you out with an extra pip? If not, i'd stick with the blue raptor. It does more damage plus, in my opinion, having fewer wand spells is actually better for increasing your chances of drawing your stronger spells. -eli and crew
I didnt notice
Until critical block and critical attack come into the picture, that is probably the most important decision for a wand. Some even come with an extra power pip!!
Keep the blue rapitor until it comes time for a myth mage. They will just resist the heroic hit and not resist death damage. No need to worry about this until colossus blvd and krokotopia