The WaterWorks was designed to be something that most likely cannot be solo'd, you need a good strategy, a good team, and that's the only way to succeed, finish off those MOB's with AOE spells from at least everyone in your team, and then Luska and Sylster (And his 2 buddies) are long, but easy, as long as you know what you're doing! Good Luck! The Level 60 gear is worth it, and they drop Mastery Amulets too, took me 15 tries, to get the Whole Legendary set, and a life mastery amulet! Well, good luck! :D
When you go with some people who've done the dungeon before, it's quite easy actually. i haven't been defeated as much as i feared i would, but when i do, i flee, get health, then enter alone into the WW again so i don't have to start over.
this is kinda long but it only 1 of the many strategy you can use in the water works.. if you think it is difficult then maybe trying at a later day when your about 50 levels up will help i begin... if you have problems in water works then look at it this way.
this is like you final final exam....
if you have learned your spells if you have learned how to use your spells if you have learned how to buff your spell if you have learned how to buff your self if you have learned how to stack your spells if you have learned how to combo your spells
then you should have no problem when you go in. and unlike other battle and boss battles the third position no longer is the safe spot.
water works is not meant to be soloed it is a team dungeon.
if you have learned all of the above and have at least 2 other people you should breeze thru it.
oh yea being a PvP champ isnt gonn help you much here.
you have to work in concert with other player and plan a strategy to play .
Ie… life in first balance in second fire in third and death in fourth. astral cards gargantuan and vengeance both regular and treasure. are the buffs
you will need prisms well as traps and blades.
life stocks up on healing keeping self balance and fire alive. forest lord must be in deck
balance assist in the blades and buff Ra
death you need curse trap and blades and scarecrow vampire and bone dragon death can heal self with these spell and kill as well
Fire your plan is buffing your sunbird and powerlink as well as Efreet and dragon. gargantuan on the meteors then stacked and combo can be a heavy hitter. power link is your life line but dont use it if a major hit is building and you have the life to do it
your hitters are fire and death...
this group works really well when they work in concert. they show for glory and the game is lost some one will die. most likely your life wizard. the rest may be lost
unless Ra is buffed and shows in time to save you.
This play is how we just waltzed thru the Water works and had no problems.
The hardest part is getting everyone to kep to the strategy…
I’ get the boss is the worst thing you can hear in there. It means you have a grand stander.
Just leave and go find a replacement. When they ask why. Tell then your not a team player.
this also works well in the finale of WinterTusk too
I like how the dungeon is designed to be extremely difficult. Its impossible to solo the whole thing and is near impossible to complete with just two players as well. It actually gives you a chance to form an actual strategy with a group :D.
So what if they can critical you can block and listen to what everyone said its the hardest dungeon in the game and immopossible to solo. You just need a good team. The only hard part is the last battle thats it other than that its rather simple and easy.
I think the very last boss battle of Waterworks should be changed so that it can be soloed. Malistaire's Lair and Meowrity's tower "Big Ben" both were changed so they could be soloed.
I think the very last boss battle of Waterworks should be changed so that it can be soloed. Malistaire's Lair and Meowrity's tower "Big Ben" both were changed so they could be soloed.
one day soon i will try to solo the whole thing, but i'm sure that would take close to 5 hours. i can already solo to and beyond luska and, due to some insight given to me by a friend, and a realization of my own inspired by that insight, i found that you can do full attacks with both blades and traps if you use myth and storm dispels, thereby making it seem possible to solo the final fight. once i get a huge amount of free time and some storm treasure dispels, i'll put this theory to action. Anything can be accomplished if you really put way too much time and thought into it. -elijah darkthorn, legendary conjurer (and to think that, a few months ago, i thought i'd never beat this dungeon)
I think the very last boss battle of Waterworks should be changed so that it can be soloed. Malistaire's Lair and Meowrity's tower "Big Ben" both were changed so they could be soloed.
I didn't know that it was possible to solo Malistaire; I thought 3 people were required to unlock the doors. Then again, my Balance wiz is a legendary and it's been a long time since I took her through D.S... if it is possible to solo it now, I'd love to fight him again; have you done this? If so, what's the secret to unlocking the doors by yourself? Any suggestions would be most-helpful. :)
Back on topic... Waterworks is supposed to be difficult; it is long and annoying, yes, but not impossible. My Balance wiz went in with three Life/Death friends and, though it took us a very long time, we still did it. Another time, I went in with a theurgist and another Balance- it took well over 4 hours, but we got done what we needed to. If you know the strategy behind it, it's not that hard- if you don't, then I suggest teaming up with a friend or two who does. Waterworks is not meant to be soloed- a friend of mine did it, though I'm not sure how; as a Balance wiz, I'd probably make it as far as Luska Charmbeak before running out of cards and/or mana and having to start over- it's not worth the aggro or headache.
Depending on what time-zone you're in, I may be able to help you- I'm on Atlantic standard time, and usually on the Lincoln server (or Wraith, if Lincoln is full); I'm also on a lot, so you should be able to find me pretty well anytime. Also, do you have text chat? If you're a menu-chatter, let me know and I will explain the strategies to you beforehand (no options for that in menu chat, at the moment).
In the event that you've since completed it, or our schedules don't sync up- best of luck to you!
I didn't know that it was possible to solo Malistaire; I thought 3 people were required to unlock the doors. Then again, my Balance wiz is a legendary and it's been a long time since I took her through D.S... if it is possible to solo it now, I'd love to fight him again; have you done this? If so, what's the secret to unlocking the doors by yourself? Any suggestions would be most-helpful. :) Laura Shadowsong Legendary Sorcerer
Yep, there is now only one crystal to light up. Put a mark near the big doors, run through the Dragons Maw (the area with Tumok Gravelbeard), light the crystal, then port to your mark and enter the door. It does not post the 'Door has been unlocked' message anymore, they just open when you approach. Also, the 2 enemies that hold the other set of doors by magic, that used to have to be defeated at about the same time, now can be killed one at a time. So yeah, Malistaire's Lair can now be soloed.
I didn't know that it was possible to solo Malistaire; I thought 3 people were required to unlock the doors. Then again, my Balance wiz is a legendary and it's been a long time since I took her through D.S... if it is possible to solo it now, I'd love to fight him again; have you done this? If so, what's the secret to unlocking the doors by yourself? Any suggestions would be most-helpful. :) Laura Shadowsong Legendary Sorcerer
Yep, there is now only one crystal to light up. Put a mark near the big doors, run through the Dragons Maw (the area with Tumok Gravelbeard), light the crystal, then port to your mark and enter the door. It does not post the 'Door has been unlocked' message anymore, they just open when you approach. Also, the 2 enemies that hold the other set of doors by magic, that used to have to be defeated at about the same time, now can be killed one at a time. So yeah, Malistaire's Lair can now be soloed.
Um, yes I do have a valid arguement. You need to quit acting smart. No one likes people that do that.
Uh...excuse me? I wasn't being smart, and if I were you I wouldn't throw stones when I live in a glass house. I've been through Waterworks several times. I've dealt with all of it; the critical hits, the surprise mobs, and the ridiculously long boss fights. I made it out alive more times than not, so don't tell me it's too hard. When you can't get to the top of a mountain, you get the appropriate gear, tweak your strategy, and try again. You don't run to your parents and tell them to make the mountain shorter.
ya you don't have a valid arguement, so if you don't like waterworks then DON'T do it. kingsisle won't change it for one person complaning about it!! waterworks is very EASY to do. don't try to do it solo like i said in my last message, go in a group!