I'm planning on being on both tonight and tomorrow morning (like around 8ish) so if you still would like to do nastrond, just pop in and let me know. :D
I'm planning on being on both tonight and tomorrow morning (like around 8ish) so if you still would like to do nastrond, just pop in and let me know.
I just wanted to say thanks so much for helping my son and me through the dungeon--it really boosted his confidence! And mine too. :-) It was extremely cool of you to take the time to help us out. I haven't been on much with that character--trying to get Tabitha 2 (my Death) through DS--but I also wanted to thank you for the gear recs. I crafted all the clothes the other day, then went to test them in CL. I am amazed at how much more damage I'm doing! So it's all very good. Hope to see you in the Spiral... :D
:D Ah, the house crafting! It can be a bit of a pain getting all the items in order to craft a house, but it can be done. My myth crafted the GH house and I love it. Afterwards, I went a bit OCD and crafted housing items for a kitchen and clocks, etc. Now I "have" to craft every once in a while to just use reagents. lol
I just wanted to say thanks so much for helping my son and me through the dungeon--it really boosted his confidence! And mine too. :-) It was extremely cool of you to take the time to help us out.
Absolutely no trouble at all. It was fun! :D
tabby714 wrote:
I haven't been on much with that character--trying to get Tabitha 2 (my Death) through DS--but I also wanted to thank you for the gear recs. I crafted all the clothes the other day, then went to test them in CL. I am amazed at how much more damage I'm doing! So it's all very good. Hope to see you in the Spiral... :D
Tabitha
PS. Next up, house crafting!
Awesome news! We'll have to get together again soon. :D
From Wizard City all the way to the end of Dragonspyre, I strategized everything around my minions. I felt like Myth wizard was nearly invincible. I used minimum amount of mana, survived gauntlets with complete ease, and never encountered any real problems.
Until Celestia+. That is when I too, adjusted my strategy to revolve more around speed than strength. There is one minion I always kept around, the level 0 Living Puppet.
Costing zero pips, it lets you charge your pips while the Living Puppet continuously whiddled away at opponents health points every single turn. Unless it fizzled, of course.
Until Celestia+. That is when I too, adjusted my strategy to revolve more around speed than strength. There is one minion I always kept around, the level 0 Living Puppet.
Yes, I too have become re-acquainted with my golem minion, thanks to some good advice here. I put a couple in my deck when fighting street mobs; it's an effective shield and even does a little damage. I almost never use the other ones--they're too expensive, pip-wise, but this guy is really useful. :-)
I wanted to post an update, after taking a lot of the advice offered here. I am comfortably soloing Celestian Mobs now! Really, I am killing them quickly and efficiently with my new gear and new streamlined deck. No henchmen, no dying--not even close. I haven't yet applied some of the advice about Myth guys from the other thread, but I am building a treasure card stash of enhanced Cyclopses (thanks, gtarhannon, for this advice) and will soon test it out on those blood bats in the Floating Land. So for any myth wizards feeling ineffective in CL, I just wanted to say that it's possible to make this a powerful, effective school. Thanks again to everyone who posted and offered me the benefit of their experience. It's really improved my game. :D
The thing that really disgruntles me about this is ... that KingsIsle FORCES Myth to think and play like almost any other class, in order to survive, once Celestia has been reached.
I wanted to post an update, after taking a lot of the advice offered here. I am comfortably soloing Celestian Mobs now! Really, I am killing them quickly and efficiently with my new gear and new streamlined deck. No henchmen, no dying--not even close. I haven't yet applied some of the advice about Myth guys from the other thread, but I am building a treasure card stash of enhanced Cyclopses (thanks, gtarhannon, for this advice) and will soon test it out on those blood bats in the Floating Land. So for any myth wizards feeling ineffective in CL, I just wanted to say that it's possible to make this a powerful, effective school. Thanks again to everyone who posted and offered me the benefit of their experience. It's really improved my game. :D
Tabitha, Scourge of the Celestian Seas :-)
I am glad to learn that you are clobbering the bad guys and truly enjoying the Myth school once again. As always, I am willing to help. We will need to meet up again sometime to friend your other wizards. =)
I am glad to learn that you are clobbering the bad guys and truly enjoying the Myth school once again. As always, I am willing to help. We will need to meet up again sometime to friend your other wizards. =)
Thanks again for the great advice! Yes, it would be great if you could connect with my other two wizards. In particular, my Death is level 48 and almost done with DS. It would be awesome if you were available to help with Malistaire at some point...not sure how she's going to do with all those Death guys. I'll text you next time I see one of your wizards on, and we can arrange a meetup. :D