So I'm new to all this and I don't know exactly where to put this but I thought if it says Ravenwood, and Ice School is in Ravenwood I can post this up. But I really need help with my PvE Ice deck I'm level 31 Ice Wizardd Magus and needed help with my current deck. Also if anyone could add an addition recipe for a Ice/Fire deck I would like to see. Thanks
Heres my deck: Blizzard x 2 Ice Trap x 2 Ice Wyvern x 2 Ice Guardian x 2 Tower Shields x 2 Pixies x 2 Elemental Blade x 2
So I'm new to all this and I don't know exactly where to put this but I thought if it says Ravenwood, and Ice School is in Ravenwood I can post this up. But I really need help with my PvE Ice deck I'm level 31 Ice Wizardd Magus and needed help with my current deck. Also if anyone could add an addition recipe for a Ice/Fire deck I would like to see. Thanks
Heres my deck: Blizzard x 2 Ice Trap x 2 Ice Wyvern x 2 Ice Guardian x 2 Tower Shields x 2 Pixies x 2 Elemental Blade x 2
Yea, um you need to buy the deck of lotus or whatever it's called. But when you do, put Ice spells: Ice Wyvern x4 Blizzard x4 Ice Guardanx2 Tower shield x4 Elemental bladex4 Ice trap x4 Volcanic shield x4 Evil snowman x3 Ice prism x2
Fire spells:
Meteor strike x4 Glacial shield x4 Fire trap x4 Sunbird x2 Fire elf x2
Life spells:
Pixie x4
Hope this helped :D :D
Dylan StrongBlood level 60 Pyromancer Ryan StrongBlood level 38 Sorcerer David StrongBlood level 11 Conjurer
Bigger enemies add: 3 ice traps or elemental blades (or 3 of each)
Smaller enemies: 2 heavy hitter cards plus two ice storms.
Vs Ice school: Add 4-5 prisms (the reason you have a fire wand is that you can lay down the prism even after a fire ward is placed, you hit with wand spell, now your prism is free to inflict max damage...remember the last on, first used rule).
Why? Ice has a real advantage in health, so suck it up, and hit back hard. This deck allows you to open the battle with the cards you need due to size. At level 31 you should be starting with 2-3 pips (wand gives a pip plus starting round pip...you may have a wand to give the double pip, and you may have a good % to get a double pip). Blade on turn one, heavy hitter on turn two. This should bring down one enemy. The tower or wand spell, blade, heavy hitter, victory.
Soon you will get the higher pip spell, same idea works, but just toss out a tower, blade, wand spells while you build up the pips.
This works even as you get higher. In her late 40s and early 50s my ice is using: 3 frost giant, 2 blades, 2 elemental blades, 2 towers, 2 heals and wand. I add 4 prisms vs ice school, and 2 feints vs bosses. Small, fast, deadly. (When I hit 50 I added the sun-based damage enhancement (2) ,
Hmm interesting, so no Ice Guardian, because in the past I would just put all the traps on the enemy shields on me and hit the regular mob with either meteor strike or the Ice Blizzard. On big enemies I would throw out my guardian on the first turn and he would help out a lot. But I guess I can see where your goin with this, thanks to both of you guys :D