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Ideas for new sun spells

AuthorMessage
Geographer
Feb 15, 2009
992
Mutate Green and Growing, Mutate Sanctuary into Green and Growing (Green and Growing +35% to all life attacks since life is weaker like ice. Looks same.)

Mutate Death Dominion, Mutate Doom and Gloom into Death Domion,
(+35% to all death attacks or steals. Looks same.)

Mutate Dry Desert, Mutate Power Play into Dry Desert (+35% to all balance attacks. Looks same.

Squire
Aug 12, 2009
593
bravevline wrote:
Mutate Green and Growing, Mutate Sanctuary into Green and Growing (Green and Growing +35% to all life attacks since life is weaker like ice. Looks same.)

Mutate Death Dominion, Mutate Doom and Gloom into Death Domion,
(+35% to all death attacks or steals. Looks same.)

Mutate Dry Desert, Mutate Power Play into Dry Desert (+35% to all balance attacks. Looks same.

1) Life already has an Attack Bubble. You get it from the Giant Spider pet in MS's pet shop. Life's Attack All is more powerful than Ice's spells. Life's Centaur is more powerful than Ice's Colossus.

As for other spells -
Trick Blade - Mutate Charm into Trap

Mutate Shield - Mutate Tower Shield into Mirror Shield - Reflect next incoming Damage / Sap spell at Caster

Colossal - +275 (TC +300)

Meditate - Mutate Heal spell into Mana restoring spell

Duplicate - Place on Charm or Ward to get 2 of the charm/ward's effect (2 Myth Traps, 2 Spirit Traps, 2 Blades, etc.)