I picked a badge for all my wizards in every school that they would permanently wear after they turned Grandmaster, but I'm having trouble picking one for Storm. Can someone help me and tell me what you think about my idea?
Fire: Blood of the Giants, because Dragons (the original pyromancers) and Giants (the original thaumaturges) are natural enemies and have been enemies for ages. Proof of this is seen in Nidavellir; the massive murals depict the ancient Giants pummeling the Dragons with their crystal mallets.
Ice: Draconian Slayer, for the same reason.
Storm: ?????
Balance: Elementalist, because many of Balances' spells are focused on the basic elements (ex: Hydra, Spectral Blast, Elemental Trap/Blade/Shield, Spectral Minion, etc.)
Life: The Purifier, because theurgy is all about purity.
Myth: Loremaster, because myth is based on...well, lore. Lore is basically just another word for myth more or less.
I picked a badge for all my wizards in every school that they would permanently wear after they turned Grandmaster, but I'm having trouble picking one for Storm. Can someone help me and tell me what you think about my idea?
Fire: Blood of the Giants, because Dragons (the original pyromancers) and Giants (the original thaumaturges) are natural enemies and have been enemies for ages. Proof of this is seen in Nidavellir; the massive murals depict the ancient Giants pummeling the Dragons with their crystal mallets.
Ice: Draconian Slayer, for the same reason.
Storm: ?????
Balance: Elementalist, because many of Balances' spells are focused on the basic elements (ex: Hydra, Spectral Blast, Elemental Trap/Blade/Shield, Spectral Minion, etc.)
Life: The Purifier, because theurgy is all about purity.
Myth: Loremaster, because myth is based on...well, lore. Lore is basically just another word for myth more or less.
I would think Death would be better to have either Spirit Walker or Nightstalker.
Life could be Peacemaker
Storm could therefore be Purifier. After all, it was Wavebringer's job to keep the waters clean and pure ("Water clean, water pure, I clean, I rejoice"), and Wavebringer is Storm.
I would think Death would be better to have either Spirit Walker or Nightstalker.
Life could be Peacemaker
Storm could therefore be Purifier. After all, it was Wavebringer's job to keep the waters clean and pure ("Water clean, water pure, I clean, I rejoice"), and Wavebringer is Storm.
Eh...I just think Spirit Walker and Nightstalker for a necromancer are so expected and cheesy. Same with Peacemaker for a theurgist. I originally wanted Peacemaker to be the badge, but it just seems blah. Lastly, basing the reasoning behind The Purifier on one NPC's quest? I don't know about that.
How about theTechnomancer Badge? Techno sounds like "technology" which has to do with electricity and stuff, and thats exactly what storm mages use :-)
I picked a badge for all my wizards in every school that they would permanently wear after they turned Grandmaster, but I'm having trouble picking one for Storm. Can someone help me and tell me what you think about my idea?
Fire: Blood of the Giants, because Dragons (the original pyromancers) and Giants (the original thaumaturges) are natural enemies and have been enemies for ages. Proof of this is seen in Nidavellir; the massive murals depict the ancient Giants pummeling the Dragons with their crystal mallets.
Ice: Draconian Slayer, for the same reason.
Storm: ?????
Balance: Elementalist, because many of Balances' spells are focused on the basic elements (ex: Hydra, Spectral Blast, Elemental Trap/Blade/Shield, Spectral Minion, etc.)
Life: The Purifier, because theurgy is all about purity.
Myth: Loremaster, because myth is based on...well, lore. Lore is basically just another word for myth more or less.
Death: Peacemaker, R.I.P. Need I say more?
for life i prefer Forest Emperor/Emperess and Balance I prefer Avenger of the sands
How about theTechnomancer Badge? Techno sounds like "technology" which has to do with electricity and stuff, and thats exactly what storm mages use :-)
Technomancer? That sounds like a reject school lol. Either way, I don't know about Technomancer. A lot of Diviner spells have to do with lightning, not electricity. Also, I think Technomancer --> electricity --> lightning --> Storm is too much thinking. It should be something that immediately makes sense. I didn't really get Technomancer as soon as I heard it.