Hi! well ok to the post, I need to figure out a few things about the bonuses of gear and some spells and how they affect battle. Damage: From gear? when does it kick in? for exp( stormblade, elemental blade, THEN gear? or some other way. Hit chance: Is it a direct add on, or a actual percent bonus like ice plus 10% equal 88% or 90%? Resist: Same as damage, when does it kick in on the calquation of damage taken? Please if anyone can clear this up for me it would be a great respite to my head. EDIT: Thank you all for clearing this up and posting a relpy!
Hi! well ok to the post, I need to figure out a few things about the bonuses of gear and some spells and how they affect battle. Damage: From gear? when does it kick in? for exp( stormblade, elemental blade, THEN gear? or some other way. Hit chance: Is it a direct add on, or a actual percent bonus like ice plus 10% equal 88% or 90%? Resist: Same as damage, when does it kick in on the calquation of damage taken? Please if anyone can clear this up for me it would be a great respite to my head.
1. The blades and traps go on and then damage from the gear is added. EX. wild bolt hits 1000 + 40% from gear = 1400
2. Hit chance adds accuracy EX. life has 90% accuracy + 10% from gear = 100%
3. It takes damage back from attacks (usally by a small amount unless ice) 1000 from wild bolt - 10% = 900
when you launch an attack your gear bonus gets applied first, then if you have up say a wildfire which gives a bonus to all fire spells. then whatever blade or weakness spell got put up first, then the next blade or weakness that got laid next until all the ones that can be used on this spell are used.
resistance as has been said comes off last
accuaracy is applied when you cast your spell for example you have +5% to accuaracy so your fire spell that is already 75% is now 80% understand?