Death Guillotine pips:4 accuracy:85% damage:300-375 animation: opponent being sliced by a swinging guillotine Level:some else decide 25
Death Pestilence pips:7 accuracy:70% damage:1000-1200 gives half back to caster animation:summons the angel of pestilence on his horse(which shows its bones)to attack draining the enemy of their lifeforce Level:someone else decide 50
Death Graveyard pips:5 accuracy:90% damage:30-40% aninamtion: summons a field of tombstones this spell enhances all death spells that are used from either side and it prevents more monsters from entering the fight level:anyone decide um not like spell
Death Blind Devotion pips:6 accuracy:60% damage:0 Animation:user messes with the brain of the opponent which allows them to control the opponent for 3 turns. that not card it happened to me
Death Rotting Skeletons Pips:7 accuracy:70% damage:1100-1500 Animation:summons a horrendous rotting skeletons that either choose to remain to serve as a minion or attacks the enemy by dragging them down below the ground or attacking them in their face
-Cody Sungem level 30 Magus Death student
gosh just because death does not mean that is all you have to do
What it looks like: Three suns come up. Kinda like power nova but a little different. They rise above the other team and explode, each a bigger explosion for more damg.
Balance: Banishment:
8 Pips to 1 opponent
A god appears and banishes the foe, leaving him/her with 1 health, for an easy kill. Also prevents from healing him or her.
Appearence: When the god comes up he summons other god who talk an decide to banish him.
Increases damage of next death attack based on your remaining health, if you have 90% remaining it will only boost by 10%, if you have 50% remaining it will boost by 50%, etc.
Spell name: Olympus Level: 50 School: any class when they reach the level fifty Effect: An olympian represents each class: Storm: Zeus, Fire: Hephaestus, Death: Hades, Life: demeter, Ice: Artemis, Myth: Hermes, and something like maybe Athena for Balance. They each do one seven hundred damage to each or one thousand heal, with different after effects. For example, Athena would do her damage, maybe heal a bit, and then leave traps on everyone, like a Windstorm except with hexes, but you get my point? Accuracy: 70-75% Please Reply! I'd love to hear what you think!
ps. I like the idea of rebound and I have a great idea. You know how balance is a mix between fire, ice, and storm? Well shouldn't there be a mix between death, myth, and life?
Animation: A floating sphere of fire appears, circles around, then strikes the foe, growing much larger in the proccess.
School: Life
Name: Soul Notes
Pips: 3
Power: Heals 200 to one player, deals 150 to all foes.
Animation: A floating one of those pipe things of Pan appears and plays green notes to the player being healed, then plays red notes at the foes, hurting them.
Clouds start to form and then become black. Rain starts falling along with some small lightning. Then there is a loud Boom. and the ground shakes and stuns the enemies for one turn.
Most of the spells everyone is posting seems quite unreal... I think if there are going to be any new cards, they would have to change the level cap first. And second, keep it fair for all schools. Storm may be the most powerful but is not the dominant class. Its all up to the player to decide what class they like best. That's why I chose to imagine evenly powerful cards with the normal amount of accuracy for that class.
My first spell would be fire because fire is my main character. Fire Name: yet to be decided... Level: any level above 50. cap needs to be raised... Pip cost: random (from 1 to your total pip count) Accuracy: normal fire accuracy. 75% Damage: according to amount of pips randomly selected, does 100-199 over 3 rounds PER PIP. 6 [randomly selected] pips would mean 600-699 damage over 3 rounds Animation: the creature of fire randomly summoned according to how many pips you have used appears and does its normal animation. (6 pips would be helephant hurting you with its sword) BUT it doesnt hurt you that turn... it just burns you for 3 turns
Death Name: yet to be decided Level: same as fire spell above Pip cost: random (from 1 to your total pip count) Accuracy: same as all death attacks. 80% Damage: according to amount of pips randomly selected, steals 1/2 of the damage dealt. Does 100-199 per pip randomly Animation: a random death monster appears according to pips used and "sucks" the life out of the enemy according to pips used.
You get where I am going with this... Its all about randomly selected pips and the damage done per pip. That's how KI could still make a new card for all classes and still be fair.
It's a randomly appearing monster of that class appearing according to pips. No changes to accuracy. It uses random pips so it becomes more fair for pvp. These cards are all about your luck because it is completely random.
And finally I can say goodbye! Sorry for dragging on and on... I hope you agree with my suggestions! Thanks for the amazing game KI and congratulations on the MMO award!
Paul Fireward - Grandmaster Pyromancer Paul Deathward - Magus Necromancer Paul Mythward - Magus Conjurer
P.S: Fire, Death, and Myth were my first 3 wizards to reach magus. I hope to meet some of you during the many adventurous quests and battles throughout the spiral!
how about a spell called mailastare 11 pips 1500-2000 level-70 if they do not make a level seventy then 50 mailastare comes and makes a death plauge and does 1500-2000 damage to every opponent
Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!
How about this spell:
Death or Balance Rebound - Level 45 Pips: 3 Reflect next incoming attack back onto opponent.
it would be funny if somebody puts a ton of blades and traps on somebody and the guy with lots of traps on him puts on rebound and then the attacking guy says haha I'm going to finish you and then he summons a triton and the blades and traps come first THEN rebound and the attacking person finishes himself off instead. :-) :) :D
Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!
How about this spell:
Death or Balance Rebound - Level 45 Pips: 3 Reflect next incoming attack back onto opponent.
it would be funny if somebody puts a ton of blades and traps on somebody and the guy with lots of traps on him puts on rebound and then the attacking guy says haha I'm going to finish you and then he summons a triton and the blades and traps come first THEN rebound and the attacking person finishes himself off instead. :-) :) :D
How about for balance.... I actually am not a huge fan of the sandy middle eastern theme for balance, but conforming within these parameters:
A successful balance spell is cast:
The sigil turns to grass, trees, bushes, small shrubs, with a small pond or water resevior. The camera sinks to cat's eye level showing the casting team. (Starts out looking like a life spell!)
A large, Lion King-type desert sun rises and stays at the top of the screen quite like the moon in Orthrus. The sun is emitting powerful heat waves.
The camera switches view to the sigil.
Heat waves cause an amber/orange atmospheric hue over the playing field.
The plants and trees dry up and wilt as the water dries up. The ground turns to sand.
The camera switches to right in front of the team being attacked. (This is a global spell.)
The trees and shrubs wilt and die more, as that familiar summer locust type sound as the background. Heat waves emit from the ground and the players. Everyone takes balance damage even though this looks like it may be a fire spell. No flames! Players just turn red & steam can be seen coming off their head and shoulders.
It fits the balance category for me because it is a natural heat wave, the players have no control over an occurrence of mother nature, balancing the casting ground.
school: Balance (im fire!!) Level:15 pips 3 gives 100+ target on enemy in the next 5 rounds A bow comes shooting frow a bunch of trees and hits you(the thingy apears and circles you ) Thanks!!! comment please!!! :) :-) :D :D
Power:Global Spell It give all friendly teammates 30% defense 40+ on ice give 850 more health( not like healing just raising your health cap) and weakens fire dmg 30%
Animation: The ground turn frozen and ice shards started to appear in the ground a it goes up in air and start to hail
Note: The ground will be still frozen but you can still see the arrow
School:Balance
Name:Boost
Pips:6
Power: It gives you all the blades you got and all the traps you got on the enemy
Animation: A book falls down and floats and started to flip pages and casting blades and traps
Other:I know i know it's a easy good spell for balance when they cast spell they use judgement so that why i made 6
School:Fire
Name:Global Warming
Pips:5
Power: 35+ more on fire 10% resist on fire 30% Weakens Ice for friendly teammates attacks 100 on enemy
Animation: the whole circle started to get on fire and then it get higher and smokes come and then the smoke cover the whole circle an creates a globe thing eh and it have fire fury coming out of sky
Other:
School:Balance
Name:Moodah
Pips:3
Power:It grates 15% more accuracy 500 more health and 500 more mana
Animation:Moodah comes out the ground as a statue and speaks and then big giant wisp comes to heal and heal your mana and it grates you 15% more accuracy for the whole battle (To all team mates)
Other:The 15% accuracy can only one time if you use the moodah second time your accuracy still be in 15%
School:Life
Name:Wisp Garden
Pips:6
Power:It gives you 990 health and 600 mana
Animation: Wisp are surrounded a tree and then they started to come at you and your getting healed and mana heal
Other: Really helpful
This is all i can think of for now
I believe I strongly believe that monsters will steal your mana if they make more new words and make the new cap levels higher Like monsters will have spells to steal mana and you get hurt some sort that thing