I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.
Lvl 1: Small meteorite ( 65-105 damage. ) Lvl 5: Comet ( 215-365 damage. ) Lvl 8: Cosmic Power ( healing 550. ) Lvl 10: Super Shield ( - 80 damage from all schools ) Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. ) Lvl 22: Super nova ( 595-690 damage. ) Lvl 26: Worm Hole ( 495 damage to all. ) Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. ) Lvl 42: White hole ( 750-1500 damage.) Lvl 48: Big Bang ( 1500-2500 damage! )
Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!
Yeah no kidding the level 33 spell does more than the myth spell earthquake. And earthquake does 315 and its for level 42s!!! so there better be a very low accuracy and lower the damage
I'm actually spawning some ideas for Astral Spells in part 4 of my stories (Journey to Defeat the Dragons). And uh, if you read them, I can't tell you what my ideas are, because they're complicated, and you'll find out when KI updates the Creative Writing section ('cause I only have parts one and two on there).
i agree this is WAY to over powered. how come mot people i talk to want spells are rank to and do like 5000 damage. want players who come up with these ideas need to get that W101 works on a system af balance so if you had a school that is monster powerful (storm) then they need to have really low accuracy and health. if you have a school with monster health (ice) they need to have higher accuracy and less powerful spells. I dont thint think KI will make another school for just an overpowered fashion statment so stop over powering your spells
i should add i think most of these spells are good ideas, just make them weaker and they would be great
p.s. i made a subject like this too look for it in the dorms
You do know that it's not an astral school, it's astral schools plural as in sun moon and stars. Also they are only secondary schools that will only be avalible after you reach the world of cilestia and by then you will likely be over level 50. In other words you won't be able to have level 1 starmancers.
Lvl 1: Small meteorite ( 65-105 damage. ) Lvl 5: Comet ( 155-200 damage. ) Lvl 8: Cosmic Power ( healing 350. ) Lvl 10: Super Shield ( - 40 damage from all schools ) Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. ) Lvl 22: Super nova ( 320-350 damage. ) Lvl 26: Worm Hole ( 300 damage to all. ) Lvl 33: Black hole ( 400 damage to all + half health to all of friends ) Lvl 42: White hole ( 500 damage.) Lvl 48: Big Bang ( 650-700 damage!)
I disagree with this. First of all, the term Astral refers to the triangle of magic it is in. The school won't be called Astral. It will be probably Sun, Moon, and Star schools. I'm not sure. Second, It's very similar to balance, and that black hole spell really reminds me of an earthquake. Also, I don't think we should have any healing cards. Let the Life people do their thing. Third, I won't say much, but a lot of people would have a problem with the Big Bang spell, including yours truly. To avoid a fiery debate, and to keep KI from losing MANY, MANY, MANY players, that should not be a spell.
I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.
Lvl 1: Small meteorite ( 65-105 damage. ) Lvl 5: Comet ( 215-365 damage. ) Lvl 8: Cosmic Power ( healing 550. ) Lvl 10: Super Shield ( - 80 damage from all schools ) Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. ) Lvl 22: Super nova ( 595-690 damage. ) Lvl 26: Worm Hole ( 495 damage to all. ) Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. ) Lvl 42: White hole ( 750-1500 damage.) Lvl 48: Big Bang ( 1500-2500 damage! ) Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!
I LOVE this idea, but this school should be really rare. For example, only one combination in the test at the beginning of the game. But as a trade off, the spells should have at least 85% accuracy. A thing about the pet, the otherschool pets are an actual spell, not a whole new spell. The other school pets are the highest learnable spells in the school that are creatures (except life) so it should be a floating white hole. I hope you like these ideas.
Instead of "White Hole", why not "Wormhole"? You know those things that aliens travel through to go faster? What it does should be teleporting your Wizard to your opponent, then your Wizard would do like all monsters do and do a random attack, just like the Skull Pirates swing their swords.
I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.
Lvl 1: Small meteorite ( 65-105 damage. ) Lvl 5: Comet ( 215-365 damage. ) Lvl 8: Cosmic Power ( healing 550. ) Lvl 10: Super Shield ( - 80 damage from all schools ) Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. ) Lvl 22: Super nova ( 595-690 damage. ) Lvl 26: Worm Hole ( 495 damage to all. ) Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. ) Lvl 42: White hole ( 750-1500 damage.) Lvl 48: Big Bang ( 1500-2500 damage! )
Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!
i like it but the "alien" thing i dont like much mostly in pet form.
you forgot a minion plus they are way too powerful the last spell big bang would kill most players plus you forgot a blade and a trap plus why white hole? what is a white hole any way? another thing the lvl 48 pets are the lvl 42 cards so a lvl 48 pyro gets a helephant that means that a white hole would be the pet which would kinda look weird the lvl 48 card is the one that has the quest to get the card and the pet. ther are NOT TWO lvl48 cards plus the pet does more then the lvl 42 spell that it is modeled after so this idea is pretty bad and could use some improvements Scarlet Redthorn GRANDMASTER (that means i know things like this) fire Chris Deathbringer lvl 33 life (i appreciate that someone cares about life most people just ask to be healed over and over and dont thank us)
Actually, this is a good idea but a bit TOO complicated if you know what I mean. zoromon42 has a point. The schools should be balanced. Life heals, and it heals....thats all it does.. lol and fire, low health and accuracy, takes out shields faster. and so on so forth. Oh and BTW, there are actually three astral schools... I just wanted to tell you. :)