Ok so I was thinking one time that maybe since there is like a japanese world maybe they should have a school of martial arts. students who study this school will be called samurai. The school mainly focuses on affecting opponents stats enourmously and allies stats too (in a good way) This school has a medium amount of attacks that are mainly used to hit all enemies.
Rank 3 spell: Rock slide Pips:3 150-200 damage to all enemies
Rank 3 spell: Yin and Yang Pips: 3 boosts shield power by 30 (it's like dark wind balefrost etc)
Rank 4 spell: Avoid Pips:4 gives everyone one on your team the ability to dodge meaning if an enemy attacks the player will "dodge it" doing zero damage on them. (Once your dodge has been used it dissapears unless the person casts it again.
Rank X spell: Stealth Pips:X 25+ to one allies attack per pip
Rank 5 spell: Water fall Pips:5 300-390 damage to all enemies
Rank 6 spell: Tiger Pips:6 400 damage to a single enemy
Rank 7 spell: Sheer force Pips:7 550 damage to all opponents plus one trap
wow i dont even have to really say anything here. Your idea pretty much speaks for itself.
And doesnt it seem obviously clear already that KI is not going to take your ideas for a new school into consideration. KI already seems to have an idea for a new branch of astral magic, which includes the schools of sun, moon, and star.
Ok so I was thinking one time that maybe since there is like a japanese world maybe they should have a school of martial arts. students who study this school will be called samurai. The school mainly focuses on affecting opponents stats enourmously and allies stats too (in a good way) This school has a medium amount of attacks that are mainly used to hit all enemies.
Rank 3 spell: Rock slide Pips:3 150-200 damage to all enemies
Rank 3 spell: Yin and Yang Pips: 3 boosts shield power by 30 (it's like dark wind balefrost etc)
Rank 4 spell: Avoid Pips:4 gives everyone one on your team the ability to dodge meaning if an enemy attacks the player will "dodge it" doing zero damage on them. (Once your dodge has been used it dissapears unless the person casts it again.
Rank X spell: Stealth Pips:X 25+ to one allies attack per pip
Rank 5 spell: Water fall Pips:5 300-390 damage to all enemies
Rank 6 spell: Tiger Pips:6 400 damage to a single enemy
Rank 7 spell: Sheer force Pips:7 550 damage to all opponents plus one trap
Rank 4 spell: Mercy Pips 4 400 heal plus a shield
Thx plz respond
This is a wizard school! Not a close combat one! I'm sorry it can't work.