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PvP Stun Shield Update

AuthorMessage
Administrator
PvP Stun Shield Update
Scaling stun shields have been added to PvP combat. When a player is stunned by a spell, the number of stun shields that appear on that stunned player are equal to the number of players on the opposing team.

  • If you are stunned by a spell in a 1v1, one Stun Shield will appear.
  • If you are stunned by a spell in a 2v2, two Stun Shields will appear.
  • If you are stunned by a spell in a 3v3, three Stun Shields will appear.
  • If you are stunned by a spell in a 4v4, four Stun Shields will appear.

Defender
Oct 31, 2009
175
Armiger
May 10, 2010
2080
Survivor
Dec 06, 2009
16
Bravo! Well done, KI! Thank you for addressing the issue in such a timely manner!

Hmm...I wonder if the Stun Resist gear are redundant now?

Conviction already provides a hefty 90% Stun Resist. Just having the card itself in your hand is reasonable enough to create a balanced uncertainty factor, but with a potential 60% *passive* Stun Resist provided by the Amulet, Athame and Ring, it may be over the top. Stun spells like Frost Giant and Storm Lord lose their effectiveness when the chance to stop an opponent from moving is nearly based on the flip of a coin.

Because Earthquake no longer removes Stun Shields (thankfully! Appreciate this fix, as well!), and because of the adequate Chain-Stun protection provided by a variable number of Stun Blocks, perhaps the PVP Amulet, Ring, and Athame could use a significant nerf, perhaps to 10% on each?

-KBB

Survivor
Feb 12, 2009
15
Mastermind
Feb 07, 2010
386
I like the concept but I have a question, does this also apply to regular combat, like with monsters (usually the ones in celestia) because I think it shouldnt be confined to just the PVP arena, (and/or the massive fantasty palace and celestian observatory.)

also, I liked that new stun sheild graphic that was breifly on the wintertusk test realm, the one that was sort of claw shaped. I would like to see that in the live game.

Explorer
Dec 15, 2009
59
Community Leader
Awesome love it. My question is is this the start of new PvP like as in separating it from main play(PvE) rules? Would be awesome, just unsure if it is possible or not.

Survivor
Jul 01, 2009
10
I think this idea makes many many people happy :)
It sure makes me happy.

Thanks for changing it and i think this might be a long term solution.


Survivor
Mar 15, 2010
1
its makes stun too too too too hard to cast! it has so many chances to fail! so what you miss a round its not a big deal and chain stunning is almost impossible now with the lack of conjurers!

Survivor
Jun 19, 2009
33
Mastermind
Jun 13, 2009
332
Astrologist
Aug 13, 2009
1087
Roland SilverHeart wrote:
PvP Stun Shield Update
Scaling stun shields have been added to PvP combat. When a player is stunned by a spell, the number of stun shields that appear on that stunned player are equal to the number of players on the opposing team.

  • If you are stunned by a spell in a 1v1, one Stun Shield will appear.
  • If you are stunned by a spell in a 2v2, two Stun Shields will appear.
  • If you are stunned by a spell in a 3v3, three Stun Shields will appear.
  • If you are stunned by a spell in a 4v4, four Stun Shields will appear.


Good job on fixing this PvP problem, KI.

Defender
Jul 18, 2009
160
Nicely done and well thought out.

For now! Heh balancing pvp is always a challenge. Great job KI.

Survivor
Dec 14, 2008
1
Explorer
Aug 21, 2010
79
Two things, first off - chain stunning was no longer being used thanks to four stun blocks.

Secondly, this change basicly means stunning is only really useful for myth and sometimes ice, instead of costing 6 pips to remove stun blocks it costs 0, i have a level 60 myth and i can stun then remove shield then use medusa then remove stun shield, then stun again then remove shield and fire medusa again, my opponement spends 2/3s of the fight stunned, which really makes them mad. :D

Survivor
May 14, 2010
4
Survivor
Dec 13, 2008
11
Well if earthquake doesn't remove stun shields anymore, guess it's time to go get rid of all my myth spells