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Crafting
Wizard101's Crafting system lets players create hundreds of new items - all new hats, jewelry, robes, wands and other equipment. This equipment includes items that span bonuses for multiple schools. They will exist in all combinations, and can enhance spells from your primary school, and any other school's spells that you have learned. You can also craft Furniture and Treasure Cards!
Recipes
Crafting requires recipes. You can purchase your first recipes from Eudora Tangletree in Olde Town. Most quest recipes can be purchased from the character that gives you the quest. Other recipes can be found at shopkeepers throughout the Spiral, and as drops on bosses. Each recipe requires different ingredients - these ingredients are called Reagents.
Each recipe will indicate the type of Crafting Table it requires to complete. Hover over this icon in the Crafting window to see the type of Crafting Table you will need for this recipe.
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Crafting
Crafting requires a Crafting Station. You can get your first crafting station by completing quests for Eudora Tangletree in Wizard City Olde Town. When you get your Crafting Station, place it in your Dorm or Castle. If you have an available Crafting Slot, a Recipe and the Reagents required, you can begin crafting!
Additional types of Crafting Stations can be purchased at vendors throughout the Spiral, and you will need different types of Crafting Stations for crafting different types of items.
Crafting Slots & Cooldown Timers
Players have Crafting Slots where items are placed that are in the process of being crafted. Each item crafted takes up 1 Crafting Slot. Crafting slots are awarded through Quests. You can get your first Crafting Slot by doing quests for Eudora Tangletree in Olde Town.
Once an item is created, a Cooldown timer will be started on that Crafting Slot. For each Slot you receive there will be a new timer on your Character Page. If you craft something, the timer on the Character Page will show the cooldown time that you need to wait before that Slot can be used again.
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