Play Now!
 

Test Realm
Update Notes


 
 
 
 
null


DARKMOOR TEST REALM



The future is dark.

Something lurks around every corner in the grim, shadowy world of Darkmoor. Gargoyles patrol over the streets of Graveholm and yellow eyes will watch you from the cover of dense forest in the Howling Lands. The Great Houses will look down upon you and assess you. There are few places in Darkmoor in which a human can feel safe. So what could have possibly led you here?

To accompany the dark aesthetic of this long-awaited world, Shadow Magic is also receiving a major overhaul in this update to strengthen its lore connections and add strategic depth to how you can use it in combat. Start building up your knowledge on Shadow Creatures, Shadow Pacts, and Shadow Spell Enhancements below!

Please Note: This is the Test Realm.

Do not expect everything to work perfectly or to be entirely balanced. Your help here is greatly appreciated to discover any remaining issues before the rest of the community can enjoy the game when it is officially released.

We kindly ask all players to report any bugs or issues to The Official Wizard101 Discord server.



UPDATE CONTENT

 
 
 
 

Test Realm Content

 
 
 
 

NEW WORLD - DARKMOOR



You've heard many things about this hauntingly beautiful world on your journey thus far, Wizard. Yet, you've seen very little. It's time to finally step into the fog and experience the darkness yourself.

The Houses of Swords, Cups, Coins, and Wands look over these lands with keen eyes. Divided amongst themselves, these monsters are all bound by a curse that was unleashed onto the occupants of Darkmoor many moons ago. Though, if you ask, some might say it was a blessing.

And it's into this dark world a terrible villain has fled. You must dive into every shadow, search every dungeon, and brave this font of evil to uncover her and a plot that will shake the Spiral.

But I'm sure you'll figure it out, Wiz-Kid.

A Note on Music: The music currently in Darkmoor Test Realm is all placeholder. You'll likely recognize familiar tunes which will be replaced with the true music of these zones of Darkmoor soon.

Learn more about Darkmoor here.

null


null


null


null


PHOTOMANCY IMPROVEMENTS


null

Smile and say “cheese” to these new Photomancy improvements.

  • When taking a photo for a quest, you no longer need to save it to your hard drive by default. You can adjust this setting using the Save Photos / Don’t Save Photos toggle.
  • If you choose to save photos, each time you take one you’ll be prompted to Keep Picture or Trash Picture. Only Keep Picture will save the image to your hard drive.
  • Photos now appear in a confirmation frame after being taken.
  • Press Esc to cancel Photomancy.
  • A new Lens & Filters button has been added, allowing you to apply different color effects. Click any Lens or Filter button twice to turn it off.


New Filters


null

null

null


NEW DARKMOOR SPELLS


null

Each School gets a brand new spell for 10 pips themed around Darkmoor. The spells are granted through individual spell quests unlocked through the story.

Each spell has two versions, the top path will be a big damage hit with two hanging effects and the bottom path, a powerful conditional.

Additionally, each spell will have a Fusion Formula in order to make a Shadow Enhanced version of itself. See the Shadow Pact section below for more details.

SHADOW PACTS



Dive into the shadows like never before! The Shadow Magic system gets a thrilling revamp with Shadow Pacts, replacing the old shadow spell mechanics while staying true to the dark, mystical lore of Shadow Magic. This new system emphasizes risky, high-reward gameplay by forging temporary alliances with Shadow Creatures to amplify your spells, but beware—failing to meet their demands comes with a price. A brand-new tutorial in Eclipse Tower, Khrysalis, will guide you through mastering these shadowy powers. All shadow spells and key battles now embrace Pacts.

Note: Players testing the new Shadow Magic may encounter blocking bugs in the tutorial. If this happens, please use the “Skip Tutorial” button to continue.

Core Features

  • Casting a Shadow Pact: When you cast a Shadow Pact, a shadow creature lingers behind your wizard, expecting payment. It then places a Contract hanging effect on the target (enemy or self). The Contract displays an icon specific to the pact type—like a shield for Helpful Ward Pacts or a Damage Over Time symbol for DOT Pacts—along with hover text showing the caster’s slot icon, the effect it consumes, and rounds remaining. For Selected Target spells, the Contract applies to the first selected target, marked by a pact icon in the targeting UI.
  • Consuming Effects:At the start of your turn (before DOT/HOT ticks), the shadow creature attempts to consume one instance of the Pact’s required effect from the Contract target. If successful, the creature is appeased and does not grow.
  • Growth and Backlash:If the required effect isn’t available, the creature grows one level per round, up to Level 4. When the Pact ends, it collapses, dealing backlash damage to you: 0% at Level 1, 5% per Level above 1 for Levels 2–4. Replacing a Pact early triggers maximum backlash: ((Levels above 1) + rounds remaining) × 5%. If combat ends, backlash resolves the same way.


Shadow Pacts Onboarding



Following her defeat in the Eclipse Tower, Sofia Darkside now offers a more in-depth look at Shadow magic and communing with Shadow Creatures. Completing “Shadow Dancer” on the Khrysalis mainline will begin “Shadows and Don’ts” to learn about forming Pacts with Shadow Creatures. Following this quest, players will be able to train the shadow transformation spells and speak to Shadow Creatures about fusing shadow spells.

Wizards who have previously completed Shadow Dancer will be able to return to the Eclipse Tower for these same teachings. At the conclusion, the Shadow Creatures will appear in Eclipse Tower to offer Shadow Fusions.

Additional quest changes to support Pacts onboarding:
  • Wizards will now earn the transformation spell of the Shadow Creature associated with their school at the end of the Pacts tutorial quests and can return to Sofia Darkside in the Eclipse Tower to train others for Training Points
  • Wizards will now earn the attack spell of the Shadow Creature associated with their school at the end of “Higher Learning” and can return to Elana Darksun in the Solar Arc to train others for Training Points
  • Velma Von Venkman’s quest “Shadow Tricks” will no longer reward the spell Shadow Trickster (because it’s now trained Balance wizards and offered for a Training Point by Sofia Darkside)
  • The spell “Dark Pact” has been renamed to “Dark Tribute” to not confuse with Shadow magic
  • Tutorial Tips will remind players to return to Eclipse Tower to learn Pacts
  • There will be a portal in the Arcanum’s Hall of Shadow to the Shadow Creatures for spell training


Spell and Combat Changes



All shadow spells have been updated to use Pacts, and there are now 7 Shadow Creatures as well as 7 Shadow Transformations. Shadow-Enhanced spells no longer require Shadow Pips for their base versions, letting you cast them anytime. Use Spell Fusion to combine these base spells with a Shadow Creature spell, creating a new powerful Shadow-Enhanced spell tied to a Pact. Check the Spell Changes section for full details.

Complete the new Shadow Pacts onboarding quests to unlock Shadow Fusion training in the Eclipse Tower.

Key combats, like the Morganthe Rematch and General Lightbane, have been updated to incorporate Shadow Pacts, ensuring a consistent and engaging experience across all Shadow Magic encounters.

Note:The combats are not ready yet but will be available for testing in a later patch. Stay tuned for updates!

GUILD IMPROVEMENTS



Guild leaders have shared many great ideas to improve guilds, and this update includes several of their suggestions.

  • The number of players required to create a guild has been reduced from 12 to 8.
  • When creating a guild, if your chosen name is already taken, a Roman numeral will be added to make it unique. You’ll now see a preview of that numeral before finalizing your guild name.
  • When renaming a guild, you’ll also see a preview of the Roman numeral that will be applied.
  • When creating or renaming a guild, there’s now an option to reuse a name that another guild has discarded.
  • Friends who are also in your guild no longer count toward your maximum friends limit.
  • A new guild role has been added: the Lieutenant. Lieutenants have all the powers of a Guild Leader except for renaming the guild or removing the Guild Leader.
  • Guild Leaders and Lieutenants can now award Guild Badges. Badges are available for decorating the guild house, being a helpful member, assisting with raids, and contributing to museum galleries. Each badge type has three levels. (Note: leaving a guild removes all earned Guild Badges.)
  • You can now sort the guild roster by last login for all characters on the same account and search the roster. When removing a member, the removal window will use the same sorted order.
  • When a player hasn’t logged in for a while, a zzz icon will now appear next to their name. This status is tracked per account for all characters that player has in the same guild.


RADIAL WHEEL



null


Emoting is now easier than ever! The Radial Wheel has been upgraded with smoother controls, faster access, and expanded functionality.

  • The Radial Wheel now supports Menu Chat phrases.
  • Players can now create up to three custom tabs, which can include either Emotes or Menu Chat options.Added new Cut, Copy, Paste, and Clear functions to make customizing your Radial Wheel easier than ever.
  • Added new Cut, Copy, Paste, and Clear functions to make customizing your Radial Wheel easier than ever.

BUG FIXES



  • You can once again access the treasure card section of the bazaar from Harold Argleston’s shop.
  • We fixed the issue where the Visit Another Castle button on Castle Tours kept switching to rating Maze houses.
  • We fixed the issue where Team Up doesn't always cancel the timer when a player leaves the team and it drops below team size.
  • We fixed the issue in the Team Up Kiosk window, where sometimes the tab and what teams are displayed can be mismatched
  • We changed references in the Magic Mirror shop from Gender to Style
  • On the jewel page of the Bank you can now use filters
  • You may now skip all Tutorials via button on the first dialog line
  • We fixed the issue where wallpaper and tile on Regal Castle Blocks didn’t appear correctly if the wallpaper or tile was also used on the walls or floors of the house.
  • The brightness model in advanced housing was adjusted to work with more objects
  • Long instances once again count in Team Up
  • A previous page arrow has been added to the Team Up Kiosk
  • More Sandy Skelewarrior hatching options are now working as intended
  • Fixed a missing string in the Crown Shop
  • School Teleporters now have correct Preview games


 
 
 
 

 
 
 
 

SPELL CHANGES




Below is the full change log for all spells in this update. In addition to all these changes, all the Wallaru can now be upgraded to Tier 5 and Selenopolis spells to Tier 4.

Click on a school icon to expand and view that school’s full list of spell changes. Within each school, click on the name of a spell to reveal its specific adjustments, including pip cost, previous effects, and new effects. You can collapse any section again by clicking the same title.

Shadow Spell Guide




Explore the revamped Shadow Magic spells, now powered by the Shadow Pact system! Each spell below shows its updated effects and Pact requirements.

null 
Shadow Transformations



Shadow Trickster

null

  • Previous: +60% Critical and -30% Block (3 rounds)
  • New: Steal Pip, +Balance Pip, and +25% Outgoing Damage (3 rounds)
  • Pact: Consumes Helpful Charms on Self


Shadow Shepherd

null

  • Previous: N/A
  • New: +Death Pip and +55% Outgoing Death Drain Buff (3 rounds)
  • Pact: Consumes Harmful Charms on Enemy


Shadow Fiend

null

  • Previous: N/A
  • New: +Fire Pip and +25% Outgoing Damage and +25% Outgoing Pierce (3 rounds)
  • Pact: Consumes Harmful Wards on Enemy


Shadow Sentinel

null

  • Previous: +80% Block, -10% Incoming Damage, and 25% Intercept (3 rounds)
  • New: +Ice Pip and -30% Incoming Damage and 50% Intercept from Allies (3 rounds)
  • Pact: Consumes Helpful Wards on Self


Shadow Seraph

null

  • Previous: +25% Outgoing Heal and +25% Incoming Damage (3 rounds)
  • New: +Life Pip and +25% Outgoing Damage and +35% Outgoing Heal (3 rounds)
  • Pact: Consumes Helpful Charms on Self



Shadow Nova

null

  • Previous: N/A
  • New: +Myth Pip and +50% Outgoing Pierce (3 rounds)
  • Pact: Consumes Harmful Wards on Enemy


Shadow Shrike

null

  • Previous: +50% Pierce, +10% Damage, and -25% Incoming Heal (3 rounds)
  • New: +Storm Pip and +45% Outgoing Damage (3 rounds)
  • Pact: Consumes Helpful Charms on Self




null 
Shadow Creature Spells



Dark Trickster

null

  • Previous: N/A
  • New: 75 Shadow Damage, 2x +35% Weaving Chromatic Traps, and 2x +35% Chromatic Pierce Charms
  • Pact: Consumes Helpful Wards on Self


Dark Shepherd

null

  • Previous: 815 Shadow AoE Drain after 2 rounds
  • New: 75 Shadow Damage and 3x -20% Universal Weaknesses
  • Pact: Consumes HOTs on Enemy


Dark Fiend

null

  • Previous: 915 Shadow AoE Damage after 2 rounds
  • New: 75 Shadow Damage and 3x +70% Universal DOT Traps
  • Pact: Consumes Helpful Wards on Enemy


Dark Sentinel

null

  • Previous: N/A
  • New: 75 Shadow Damage and 3x -50% Universal Shields
  • Pact: Consumes Helpful Wards on Enemy


Dark Seraph

null

  • Previous: N/A
  • New: 75 Shadow Damage and 680 HOT over 4 rounds
  • Pact: Consumes Harmful Wards on Self


Dark Nova

null

  • Previous: 1200 Shadow Damage after 2 rounds
  • New: 75 Shadow Damage and 3x +30% Universal Traps
  • Pact: Consumes Harmful Charms on Self


Dark Shrike

null

  • Previous: N/A
  • New: 75 Shadow Damage and 3x +20% Universal Blades
  • Pact: Consumes DOTs on Self




Shadow Pacts




null 
Shadow Pacts: Fire



Fire From Above (Top Path)
  • Pips: 5
  • New: 415 Fire Damage and 3x +30% Fire Traps


Fire From Above (Bottom Path)
  • Pips: 5
  • New: 450 Fire Damage and 2x Gambit HOT for 2x +65% Fire Traps each


Night Raid (Top Path)
  • Previous: 995 Fire Damage and 3x +25% Fire Traps
  • Pips: 5 + 1 Shadow
  • New: 1620 Fire Damage and 4x +40% Fire Traps
  • Pact: Consumes HOTs on Self


Night Raid (Bottom Path)
  • Previous: 555 Fire Damage and 2x +55% Fire Traps
  • Pips: 5 + 1 Shadow
  • New: 890 Fire Damage and 5x +75% Fire Traps
  • Pact: Consumes HOTs on Self


Raging Bull (Top Path)
  • Pips: 6
  • New: 430 Fire AoE and -40% Accuracy Charm AoE


Raging Bull (Bottom Path)
  • Pips: 6
  • New: Fire Selected Target Damage (510/365/250/170) and 3x Gambit Harmful Wards for 280 (5 rounds) Chromatic DOTs (1 per gambitted)


Wicked Bull (Top Path)
  • Previous: 710-860 Fire AoE Damage and -40% Accuracy Charm AoE
  • Pips: 6 + 1 Shadow
  • New: 1265 Fire AoE
  • Pact: Consumes Harmful Wards on Enemy


Wicked Bull (Bottom Path)
  • Previous: 610 Fire Selected Target Damage and 2x Detonate DOTs for 180%
  • Pips: 6 + 1 Shadow
  • New: Fire Selected Target Damage (910/685/515/395) and Fire Selected Target DOT (2x460(5 rounds) 920 total for 1, 2x300(3 rounds) 600 total for 2, 450(3 rounds) for 3, 335(3 rounds) for 4)
  • Pact: Consumes Harmful Wards on Enemy


Scorching Scimitars (Top Path)
  • Pips: 4
  • New: Fire Selected Target Damage (220/165/125/95) and HOT (420/315/235/175 (3 rounds))


Scorching Scimitars (Bottom Path)
  • Pips: 4
  • New: 3x Clear Helpful Wards for 585 HOT (3 rounds) (195 per clear) and Fire Selected Target Damage (345/245/170/115)


Shade Scimitars (Top Path)
  • Previous: 875 Fire Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Fire Selected Target Damage (1015/760/570/425)
  • Pact: Consumes Helpful Wards on Enemy


Shade Scimitars (Bottom Path)
  • Previous: 400 Fire Selected Target Damage and 2x +40% Universal Traps
  • Pips: 4 + 1 Shadow
  • New: Fire Selected Target Damage (700/530/395/265) and HOT (900 (4 rounds)/585 (3 rounds)/450 (3 rounds)/420 (3 rounds))
  • Pact: Consumes Helpful Wards on Enemy


S'more Machine (Top Path)
  • Pips: 5
  • New: 465 Fire Damage and 3x +40% DOT Traps


S'more Machine (Bottom Path)
  • Pips: 5
  • New: 475 Fire Damage and 2x Gambit HOT for 490 (5 rounds) Fire DOTs (980 total)


Tenebrous Trebuchet (Top Path)
  • Previous: 960-1080 Fire Damage and 3x +40% Fire DOT Traps
  • Pips: 5 + 1 Shadow
  • New: 1585 Fire Damage and 6x +70% DOT Traps
  • Pact: Consumes HOTs on Self


Tenebrous Trebuchet (Bottom Path)
  • Previous: 2x 410 Fire DOTs (4 rounds) (820 total) and 660 HOT (4 rounds)
  • Pips: 5 + 1 Shadow
  • New: 890 Fire Damage and 3x 540 (6 rounds) Fire DOTs (1620 total)
  • Pact: Consumes HOTs on Self


Blast Off! (Top Path)
  • Pips: 6
  • New: Extend DOT duration by 1 round then 690 (4 rounds) Fire AoE Bomb DOTOT


Blast Off! (Bottom Path)
  • Pips: 6
  • New: Fire Selected Target Bomb DOT (2x 385(5 rounds) (770 total) for 1, 2x250(3 rounds) (500 total) DOTs for 1, 2x265(4 rounds) Bomb DOTs (530 total) for 2, 435(4 rounds) Bomb for 3, 390(4 rounds) Bomb for 4) and 5x Clear Helpful Wards for Fire DOT (2x250(3 rounds) (500 total) for 1-2, 450(3 rounds) for 3-4)


Into Darkness (Top Path)
  • Previous: Extend DOT duration by 1 round then 955 (4 rounds) Fire AoE Bomb DOTOT
  • Pips: 6 + 1 Shadow
  • New: Extend DOT duration by 1 round then 1700 (4 rounds) Fire AoE Bomb DOTOT
  • Pact: Consumes Helpful Wards on Enemy


Into Darkness (Bottom Path)
  • Previous: 580 Fire Selected Target Damage DOT and 420 (4 rounds) Fire Bomb DOT
  • Pips: 6 + 1 Shadow
  • New: Fire Selected Target DOT(s) (2x280(3 rounds) (560 total) for 1, 415(3 rounds) for 2, 320(3 rounds) for 3, 240(3 rounds) for 4) and Fire Selected Target Bomb DOTs (3x435(6 rounds) (1305 total) for 1, 2x525(6 rounds) (1050 total) for 2, 2x380(5 rounds) (760 total) for 3, 2x275(4 rounds) (550 total) for 4)
  • Pact: Consumes Helpful Wards on Enemy




null 
Shadow Pacts: Ice



Abominable Weaver (Top Path)
  • Pips: 5
  • New: 385 Ice Damage and -50% Universal Shield


Abominable Weaver (Bottom Path)
  • Pips: 5
  • New: 375 Ice Damage and 3x Gambit Harmful Wards for -75% Chromatic Shields


Dark Weaver (Top Path)
  • Previous: 790-910 Ice Damage and -50% Universal Shield
  • Pips: 5 + 1 Shadow
  • New: 1175 Ice Damage and -50% Universal Shield
  • Pact: Consumes Harmful Wards on Enemy


Dark Weaver (Bottom Path)
  • Previous: 455 Ice Damage and 2x -70% Chromatic Shields
  • Pips: 5 + 1 Shadow
  • New: 730 Ice Damage and 3x -80% Chromatic Shields
  • Pact: Consumes Harmful Wards on Enemy


Snowball Barrage (Top Path)
  • Pips: X
  • New: 45 Ice AoE Damage per pip


Snowball Barrage (Bottom Path)
  • Pips: 6
  • New: 5x Clear Harmful Charms for -40% Universal Shields then Ice Selected Target Damage (430/300/210/140)


Snow No Mercy (Top Path)
  • Previous: 95 Ice AoE Damage per Pip
  • Pips: X + 1 Shadow
  • New: 125 Ice AoE Damage per pip
  • Pact: Consumes Harmful Charms on Self


Snow No Mercy (Bottom Path)
  • Previous: 530 Ice Selected Target Damage and 2x +40% Universal Traps
  • Pips: 6 + 1 Shadow
  • New: Ice Selected Target Damage (750/565/430/325) and 3x -60% Universal Shields
  • Pact: Consumes Harmful Charms on Self


Climaclysm (Top Path)
  • Pips: 4
  • Ice Selected Target Damage (200/145/110/85) and Ice Trap (+60%/+50%/+40%/+35%)


Climaclysm (Bottom Path)
  • Pips: 4
  • New: Ice Selected Target Damage (270/185/125/80) and 2x Gambit Harmful Charms for +70% Ice Trap


Dark Age (Top Path)
  • Previous: 730 Ice Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Ice Selected Target Damage (1010/760/570/425)
  • Pact: Consumes Harmful Charm on Enemy


Dark Age (Bottom Path)
  • Previous: 300 Ice Selected Target Damage and 2x -70% Chromatic Shields
  • Pips: 4 + 1 Shadow
  • New: Ice Selected Target Damage (550/425/325/245) and Ice Traps (3x +65%/2x +70%/2x +55%/2x +45%)
  • Pact: Consumes Harmful Charm on Enemy


Shatterhorn (Top Path)
  • Pips: 5
  • New: 305 Ice Damage and Taunt self (2 rounds)


Shatterhorn (Bottom Path)
  • Pips: 5
  • New: 325 Ice Damage, 3x Gambit Harmful Wards for -40% Universal Weaknesses


Shadowhorn (Top Path)
  • Previous: 790-910 Ice Damage and Taunt (3 rounds)
  • Pips: 5 + 1 Shadow
  • New: 1095 Ice Damage and Taunt (2 rounds)
  • Pact: Consumes Harmful Ward on Enemy


Shadowhorn (Bottom Path)
  • Previous: 430 Ice Damage and 2x -35% Universal Weaknesses
  • Pips: 5 + 1 Shadow
  • New: 655 Ice Damage and 3x -45% Universal Weaknesses
  • Pact: Consumes Harmful Ward on Enemy


Freeze Ray (Top Path)
  • Pips: 6
  • New: 415 Ice AoE Damage


Freeze Ray (Bottom Path)
  • Pips: 6
  • New: 5x Clear Harmful Charms for Universal Weaknesses, then Ice Selected Target Damage (425/250/215/125) (-20% Weaknesses for 1-2, -15% for 3-4)


Evil Freeze Ray (Top Path)
  • Previous: 765-845 Ice AoE Damage
  • Pips: 6 + 1 Shadow
  • New: 915 Ice AoE Damage
  • Pact: Consumes Harmful Charm on Self


Evil Freeze Ray (Bottom Path)
  • Previous: 505 Ice Selected Target Damage and 2x -30% Weaknesses
  • Pips: 6 + 1 Shadow
  • New: Ice Selected Target Damage (755/545/405/315) and Universal Weakness (2x -45% / 2x -35% / 2x -30% / 2x -25%)
  • Pact: Consumes Harmful Charm on Self




null 
Shadow Pacts: Storm



Glowbug Squall (Top Path)
  • Pips: 5
  • New: 520 Storm AoE Damage


Glowbug Squall (Bottom Path)
  • Pips: 5
  • New: Storm Selected Target Damage (510/330/250/150) and 2x Clear DOTs for Universal Weaknesses (-25% for 1-2 / -20% for 3-4)


Gloambugs! (Top Path)
  • Previous: 1040 Storm AoE Damage
  • Pips: 5 + 1 Shadow
  • New: 1145 Storm AoE Damage
  • Pact: Consumes DOTs on Self


Gloambugs! (Bottom Path)
  • Previous: 630 Storm Damage and 2x –30% Universal Weaknesses
  • Pips: 5 + 1 Shadow
  • New: Storm Selected Target Damage (885/685/550/420) and Universal Weaknesses (3x -30% / 3x -25% / 2x -25% / 2x -20%)
  • Pact: Consumes DOTs on Self


Rusalka's Wrath (Top Path)
  • Pips: 6
  • New: 675 Hit and Random +15%, 45%, or 60% Storm Blade


Rusalka's Wrath (Bottom Path)
  • Pips: 6
  • New: 645 Storm Damage 3x Gambit Harmful Charms for +55% Chromatic Blades


Rusalka's Flood (Top Path)
  • Previous: 1395 Storm Damage and Random +15%, 45%, or 60% Storm Blade
  • Pips: 6 + 1 Shadow
  • New: 1950 Storm Damage and Random +15%, 45%, or 60% Storm Blade
  • Pact: Consumes Harmful Charms on Enemy


Rusalka's Flood (Bottom Path)
  • Previous: 855 Storm Damage and +40% Outgoing Chromatic Damage Helpful Aura (4 rounds)
  • Pips: 6 + 1 Shadow
  • New: 1200 Storm Damage and 3




null 
Shadow Pacts: Myth



Mystic Colossus (Top Path)
  • Pips: 5
  • New: Remove Shield, then 290 AoE Hit


Mystic Colossus (Bottom Path)
  • Pips: 5
  • New: 4x Steal Wards, then Myth Selected Target Damage (390/295/220/170)


Cursed Colossus (Top Path)
  • Previous: Remove Helpful Ward AoE, then 635 Myth AoE Damage
  • Pips: 5 + 1 Shadow
  • New: Remove Helpful Ward AoE, then 790 AoE Myth Damage
  • Pact: Consumes Helpful Wards on Enemy


Cursed Colossus (Bottom Path)
  • Previous: Steal 4 Helpful Wards, then 375 Myth Selected Target Damage
  • Pips: 5 + 1 Shadow
  • New: Myth Selected Target Damage (735/545/375/275) and 3x Universal Shields (-55% / -50% / -45% / -35%)
  • Pact: Consumes Helpful Wards on Enemy


Witch's House Call (Top Path)
  • Pips: 6
  • New: 560 Myth Damage and Summon Egg Minion


Witch's House Call (Bottom Path)
  • Pips: 6
  • New: 485 Myth Damage and 2x Gambit DOTs for +60% Universal Traps (2 each)


Hex House (Top Path)
  • Previous: 1050-1160 Myth Damage and Summon Egg Minion
  • Pips: 6 + 1 Shadow
  • New: 1520 Myth Damage and Summon Egg Minion and 2x +70% Universal Traps
  • Pact: Consumes DOTs on Enemy


Hex House (Bottom Path)
  • Previous: 610 Myth Damage and Summon Egg Minion
  • Pips: 6 + 1 Shadow
  • New: 865 Myth Damage and 5x +70% Universal Traps
  • Pact: Consumes DOTs on Enemy


Snake Charmer (Top Path)
  • Pips: 4
  • New: Myth Selected Target DOT(s) (2x225 (3 rounds) (450 total) for 1, 335 (3 rounds) for 2, 250 (3 rounds) for 3, 190 (3 rounds) for 4)


Snake Charmer (Bottom Path)
  • Pips: 4
  • New: 3x Clear Harmful Charms for Myth Selected Target DOT (225 (75 per clear) / 210 (70 per clear) / 195 (65 per clear) / 150 (50 per clear)) (3 rounds) and Myth Selected Target Damage (305/200/120/90)


Serpent Beguiler (Top Path)
  • Previous: 840 Myth Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Myth Selected Target Damage (895/670/500/375)
  • Pact: Consumes Harmful Charms on Self


Serpent Beguiler (Bottom Path)
  • Previous: 335 Myth Damage and 350 (4 rounds) Myth Bomb DOT
  • Pips: 4 + 1 Shadow
  • New: Myth Selected Target Damage (630/470/340/215) and Myth Selected Target DOT (350 (3 rounds) / 270 (3 rounds) / 220 (3 rounds) / 220 (3 rounds))
  • Pact: Consumes Harmful Charms on Self


Tatzlewurm Terror (Top Path)
  • Pips: 5
  • New: 325 Myth AoE Damage and 50% Confuse Single Target for 1 Round


Tatzlewurm Terror (Bottom Path)
  • Pips: 5
  • New: Myth Selected Target Damage (380/290/220/125) and 3x Gambit Helpful Wards for Universal Traps (+40% / +30% / +25% / +25%)


Tatzlewurm Horror (Top Path)
  • Previous: 465-605 Myth AoE Damage and 50% Confuse Single Target for 1 Round
  • Pips: 5 + 1 Shadow
  • New: 890 Myth AoE Damage and 50% Confuse Single Target for 1 Round
  • Pact: Consumes Helpful Wards on Self


Tatzlewurm Horror (Bottom Path)
  • Previous: 450 Myth Damage and 2x +40% Universal Traps
  • Pips: 5 + 1 Shadow
  • New: Myth Selected Target Damage (680/520/410/280) and Universal Traps (3x +50% / 2x +55% / 2x +40% / 2x +35%)
  • Pact: Consumes Helpful Wards on Self


Barbarian's Saga (Top Path)
  • Pips: 6
  • New: 425 Myth Damage and 220 (3 rounds) Myth Bomb DOT


Barbarian's Saga (Bottom Path)
  • Pips: 6
  • New: 440 Myth Damage and 3x Gambit Helpful Wards for 250 (5 rounds) Myth Bomb DOTs (750 total) (1 per gambitted)


Bale Barbarian (Top Path)
  • Previous: 975 Myth Damage + 390 Myth Damage (5 rounds)
  • Pips: 6 + 1 Shadow
  • New: 1225 Myth Damage and 230 (3 rounds) Bomb DOT
  • Pact: Consumes Helpful Wards on Self


Bale Barbarian (Bottom Path)
  • Previous: 520 Myth Damage and 2x 245 (4 rounds) Myth DOTs (490 total)
  • Pips: 6 + 1 Shadow
  • New: 900 Myth Damage and 2x 385 (5 rounds) Myth Bomb DOTs (770 total)
  • Pact: Consumes Helpful Wards on Self




null 
Shadow Pacts: Life



Hungry Caterpillar (Top Path)
  • Pips: 5
  • New: 270 Life Damage and 800 Absorb


Hungry Caterpillar (Bottom Path)
  • Pips: 5
  • New: 340 Life Damage and 4x Clear Harmful Wards for 250 HOT (4 rounds) (1000 total; splits at 3 Clears)


Moody Caterpillar (Top Path)
  • Previous: 790-910 Life Damage and 800 Absorb
  • Pips: 5 + 1 Shadow
  • New: 875 Life Damage and 800 Absorb
  • Pact: Consumes Harmful Wards on Self


Moody Caterpillar (Bottom Path)
  • Previous: 390 Life Damage and 2x 500 HOTs (4 rounds) (1000 total)
  • Pips: 5 + 1 Shadow
  • New: 730 Life Damage and 2x 565 HOTs (4 rounds) (1130 total)
  • Pact: Consumes Harmful Wards on Self


Wings of Fate (Top Path)
  • Pips: 6
  • New: 75 Life AoE Damage and 270 (3 rounds) Life AoE DOT and 75 AoE Heal and 270 (3 rounds) AoE HOT


Wings of Fate (Bottom Path)
  • Pips: 6
  • New: Life Selected Target Bomb DOT (2x320 (5 rounds) (640 total) for 1, 2x230 (4 rounds) (460 total) for 2, 360 (4 rounds) Bomb for 3, 235 (3 rounds) Bomb for 4) and 3x Gambit Helpful Charms for HOT on self (2x795 (5 rounds) (1590 total) for 1 (splits at 2 gambitted), 2x705 (4 rounds) (1410 total) for 2 (splits at 3 gambitted), 2x690 (4 rounds) (1380 total) for 3 (splits at 3 gambitted), 2x675 (4 rounds) (1350 total) for 4 (splits at 3 gambitted))


Wings of Night (Top Path)
  • Previous: 75 Life Damage + 680 Life AoE DOT (3 rounds) and 75 Heal + 680 AoE HOT (3 rounds)
  • Pips: 6 + 1 Shadow
  • New: 75 Life AoE Damage and 825 Life AoE DOT (3 rounds) and 75 AoE Heal and 825 AoE HOT (3 rounds)
  • Pact: Consumes Helpful Charms on Self


Wings of Night (Bottom Path)
  • Previous: 80 Life Selected Target Damage + 2x 250 Life Selected Target DOTs (4 rounds) (500 total) and 2x 510 HOTs (4 rounds) to self (1020 total)
  • Pips: 6 + 1 Shadow
  • New: Life Selected Target Bomb DOT (3x365 (6 rounds) (1095 total) for 1, 2x405 (5 rounds) (810 total) for 2, 2x320 (5 rounds) (640 total) for 3, 2x230 (4 rounds) (460 total) for 4), 2x 960 HOTs (5 rounds) Self (1920 total)
  • Pact: Consumes Helpful Charms on Self


Lamassu (Top Path)
  • Pips: 4
  • New: Life Selected Target Damage (330/245/185/140)


Lamassu (Bottom Path)
  • Pips: 4
  • New: Life Selected Target Damage (280/210/155/105) and 3x Clear Harmful Wards for +35% Life Blades


Delphic Lamassu (Top Path)
  • Previous: 730 Life Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Life Selected Target Damage (830/625/470/350)
  • Pact: Consumes Harmful Wards on Self


Delphic Lamassu (Bottom Path)
  • Previous: 315 Life Damage and +45% Life Damage Helpful Aura (4 rounds)
  • Pips: 4 + 1 Shadow
  • New: Life Selected Target Damage (550/405/300/220) and 2x +55% Life Blades
  • Pact: Consumes Harmful Wards on Self


Grrnadier (Top Path)
  • Pips: 5
  • New: 305 Life Damage and Pacify Self (2 rounds)


Grrnadier (Bottom Path)
  • Pips: 5
  • New: 350 Life Damage and 3x Gambit Helpful Charms on Self for 225 (5 rounds) Life Bomb DOTs (max 675)


Grim Grrnadier (Top Path)
  • Previous: 790-910 Life Damage and Pacify (3 rounds)
  • Pips: 5 + 1 Shadow
  • New: 1095 Life Damage and Pacify (2 rounds)
  • Pact: Consumes Helpful Charms on Self


Grim Grrnadier (Bottom Path)
  • Previous: 455 Life Damage and 2x Activate HOTs for 115%
  • Pips: 5 + 1 Shadow
  • New: 730 Life Damage and 2x 390 (5 rounds) Life Bomb DOTs (780 total)
  • Pact: Consumes Helpful Charms on Self


Lord of the Jungle (Top Path)
  • Pips: 6
  • New: 360 Life AoE Damage and Convert 10% of an Absorb into a Life Blade


Lord of the Jungle (Bottom Path)
  • Pips: 6
  • New: Life Selected Target Damage (420/300/200/130) and 2x Gambit DOTs for 60% Life/Heal Blades


Lord of the Wilds (Top Path)
  • Previous: 720 Life AoE Damage and Convert 10% of an Absorb into a Life Blade
  • Pips: 6 + 1 Shadow
  • New: 990 Life AoE Damage and 2x +65% Life Blades
  • Pact: Consumes DOTs on Enemy


Lord of the Wilds (Bottom Path)
  • Previous: 500 Life Selected Target Damage, +45% Life Blade, and +45% Heal Charm
  • Pips: 6 + 1 Shadow
  • New: Life Selected Target Damage (740/565/395/305) and Life Blades/Heal Charms (3x 55% of each / 2x 60% of each / 2x 50% of each / 2x 40% of each)
  • Pact: Consumes DOTs on Enemy




null 
Shadow Pacts: Death



Call of Khrulhu (Top Path)
  • Pips: 5
  • New: 315 Death AoE Drain


Call of Khrulhu (Bottom Path)
  • Pips: 5
  • New: Death Selected Target Drain (320/225/155/100) and 2x Clear HOT for -30% Chromatic Weakness


From Beyond (Top Path)
  • Previous: 675 Death AoE Drain
  • Pips: 5 + 1 Shadow
  • New: 690 Death AoE Drain
  • Pact: Consumes HOTs on Enemy


From Beyond (Bottom Path)
  • Previous: 385 Death Selected Target Drain and –30% Outgoing Damage Harmful Aura (4 rounds)
  • Pips: 5 + 1 Shadow
  • New: Death Selected Target Drain (605/440/330/250) and 2x Chromatic Weaknesses (-40%/-35%/-30%/-25%)
  • Pact: Consumes HOTs on Enemy


Winged Sorrow (Top Path)
  • Pips: 6
  • New: 405 Death Damage and -20% AoE Universal Weakness


Winged Sorrow (Bottom Path)
  • Pips: 6
  • New: 405 Death Damage and 5x Clear Helpful Charms for -25% Universal Weaknesses


Sorrow's Shadow (Top Path)
  • Previous: 800-980 Death Damage and -20% AoE Weakness
  • Pips: 6 + 1 Shadow
  • New: 1075 Death Damage and -20% AoE Universal Weakness
  • Pact: Consumes Helpful Charms on Enemy


Sorrow's Shadow (Bottom Path)
  • Previous: 570 Death Damage and –65% Incoming Healing Harmful Aura (6 rounds)
  • Pips: 6 + 1 Shadow
  • New: 835 Death Damage and 2x -45% Universal Weakness
  • Pact: Consumes Helpful Charms on Enemy


Qismah's Curse (Top Path)
  • Pips: 4
  • New: Death Selected Target Damage (340/255/190/140)


Qismah's Curse (Bottom Path)
  • Pips: 4
  • New: Death Selected Target Damage (260/180/120/85) and 2x Gambit Helpful Charms for -70% Universal Shields


Qismah's Wrath (Top Path)
  • Previous: 765 Death Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Death Selected Target Damage (875/730/620/540) and -75% Universal Shield
  • Pact: Consumes Helpful Charms on Self


Qismah's Wrath (Bottom Path)
  • Previous: 320 Selected Target Damage and 2x 45% Death Blades
  • Pips: 4 + 1 Shadow
  • New: Death Selected Target Damage (550/405/295/210) and 3x -70% Universal Shields
  • Pact: Consumes Helpful Charms on Self


Snack Attack (Top Path)
  • Pips: 5
  • New: Push Harmful Charm then 355 Death AoE Damage


Snack Attack (Bottom Path)
  • Pips: 5
  • New: Death Selected Target Damage (495/355/250/170) and 3x Gambit Helpful Wards for +55% Death Blades


Dark Hunger (Top Path)
  • Previous: Push Harmful Charm and 530-650 Death AoE Damage
  • Pips: 5 + 1 Shadow
  • New: Push Harmful Charm then 890 Death AoE Damage
  • Pact: Consumes Helpful Ward on Self


Dark Hunger (Bottom Path)
  • Previous: Steal 4 Helpful Charms then 430 Death Selected Target Damage
  • Pips: 5 + 1 Shadow
  • New: Death Selected Target Damage (685/515/390/295) and 3x +50% Death Blades
  • Pact: Consumes Helpful Ward on Self


Grim Reader (Top Path)
  • Pips: 6
  • New: 405 Death Damage and 2x -25% Universal Weakness


Grim Reader (Bottom Path)
  • Pips: 6
  • New: 440 Death Damage and 3x Gambit Helpful Wards for -45% Chromatic Weakness


Grim Irredeemer (Top Path)
  • Previous: 890 Death Damage and 2x -25% Weaknesses
  • Pips: 6 + 1 Shadow
  • New: 1160 Death Damage and 2x -25% Universal Weakness
  • Pact: Consumes Helpful Wards on Self


Grim Irredeemer (Bottom Path)
  • Previous: 560 Death Damage and 2x -45% Chromatic Weaknesses
  • Pips: 6 + 1 Shadow
  • New: 860 Death Damage and 3x -45% Chromatic Weakness
  • Pact: Consumes Helpful Wards on Self




null 
Shadow Pacts: Balance



Gaze of Fate (Top Path)
  • Pips: 5
  • New: 120 Balance Damage, 120 Random Damage, and +25% Balance Global


Gaze of Fate (Bottom Path)
  • Pips: 5
  • New: 180 Balance Damage, 180 Chromatic Damage, and 3x Gambit Harmful Wards into +45% Universal Blades


Shadow of Fate (Top Path)
  • Previous: 350 Balance Damage, 350 Random School Damage and +25% Balance Damage Global
  • Pips: 5 + 1 Shadow
  • New: 520 Balance Damage, 520 Random Damage, and +25% Global
  • Pact: Consumes Harmful Wards on Enemy


Shadow of Fate (Bottom Path)
  • Previous: 240 Balance Damage, 240 Damage of the target's School, and +25% Balance Damage Global
  • Pips: 5 + 1 Shadow
  • New: 370 Balance Damage, 370 Target Chromatic Damage, and 3x +50% Universal Blades
  • Pact: Consumes Harmful Wards on Enemy


Nested Fury (Top Path)
  • Pips: 6
  • New: Random 410 Ice, 495 Fire, or 620 Storm AoE Damage


Nested Fury (Bottom Path)
  • Pips: 6
  • New: Balance Selected Target Damage (375/250/240/190) and 2x Gambit HOTs for 2x Universal Shields each (-70%/-70%/-65%/-65%)


Nested Darkness (Top Path)
  • Previous: 805 Ice, 970 Fire, or 1050 Storm AoE Damage
  • Pips: 6 + 1 Shadow
  • New: 1080 Random Ice, Fire, or Storm AoE Damage and 2x -75% Universal Shields
  • Pact: Consumes HOTs on Self


Nested Darkness (Bottom Path)
  • Previous: 515 Balance Selected Target Damage and -30% Outgoing Damage Harmful Aura (4 rounds)
  • Pips: 6 + 1 Shadow
  • New: Balance Selected Target Damage (730/540/400/295) and 5x -75% Universal Shields
  • Pact: Consumes HOTs on Self


Sand Wurm (Top Path)
  • Pips: 4
  • New: Balance Selected Target Damage (250/180/135/105) and Universal Trap (+35%/+30%/+25%/+20%)


Sand Wurm (Bottom Path)
  • Pips: 4
  • New: Balance Selected Target Damage (275/215/165/125) and 2x Gambit Helpful Charms for Universal Traps (+55%/+40%/+30%/+25%)


Abyssal Wurm (Top Path)
  • Previous: 765 Balance Damage divided among enemies
  • Pips: 4 + 1 Shadow
  • New: Balance Selected Target Damage (875/660/500/375) and Universal Trap (+55%/+40%/+30%/+25%)
  • Pact: Consumes Helpful Charms on Self


Abyssal Wurm (Bottom Path)
  • Previous: 345 Balance Selected Target Damage and 2x +40% Damage Traps on selected enemies
  • Pips: 4 + 1 Shadow
  • New: Balance Selected Target Damage (565/445/340/260) and 3x Universal Traps (+55%/+40%/+30%/+25%)
  • Pact: Consumes Helpful Charms on Self


Mockenspiel (Top Path)
  • Pips: 5
  • New: 390 Balance Damage and 3x Turn any Blade into Universal Blade


Mockenspiel (Bottom Path)
  • Pips: 5
  • New: 320 Balance Damage and 2x Gambit DOTs for 2x -40% Universal Weaknesses


Boxenspiel (Top Path)
  • Previous: 800-920 Balance Damage and 3x Turn any Blade into Universal Blade
  • Pips: 5 + 1 Shadow
  • New: 1145 Balance Damage and 9x Turn any Blade into Universal Blade
  • Pact: Consumes DOTs on Enemy


Boxenspiel (Bottom Path)
  • Previous: 440 Balance Damage and 2x -35% Weaknesses
  • Pips: 5 + 1 Shadow
  • New: 675 Balance Damage and 5x -45% Universal Weakness
  • Pact: Consumes DOTs on Enemy


Old One's Endgame (Top Path)
  • Pips: 6
  • New: 380 Balance AoE Damage and convert next Balance Damage Spell to random School


Old One's Endgame (Bottom Path)
  • Pips: 6
  • New: Balance Selected Target Damage (355/230/205/135) and 3x Gambit Helpful Wards for HOTs (3x530(5 rounds) for 1590 total for 1-2 targets, 2x645(4 rounds) for 1290 total for 3-4 targets)


Eldritch Checkmate (Top Path)
  • Previous: 760 Balance Damage and convert next Balance Damage Spell to random School
  • Pips: 6 + 1 Shadow
  • New: 955 Balance AoE Damage and Convert Charm
  • Pact: Consumes Helpful Wards on Self


Eldritch Checkmate (Bottom Path)
  • Previous: 520 Balance Damage and 270 Balance Damage after 3 rounds, all split among selected enemies
  • Pips: 6 + 1 Shadow
  • New: Balance Selected Target Damage (765/575/435/325) and 2x 760 HOTs (4 rounds)(1520 total)
  • Pact: Consumes Helpful Wards on Self




null 
Other Shadow Spells



Donate Shadow
  • Previous: Add 1 Shadow Pip
  • New: Spell costs 1 fewer shadow pip and is 100% accuracy
  • Pact: N/A


Dark Surge
  • Previous: Add 2 Power Pips
  • New: Add 2 School Pips (one of your Primary School and one of your Weaving School)
  • Pact: Sacrifice 5% of Max Health


Righting the Scales
  • Previous: Shadow Spell with Shadow Pip
  • New: Balance Spell for 3 pips. Banned from Advanced


Eye of Vigilance
  • Previous: Shadow Spell with Shadow Pip
  • New: Balance Spell for 3 pips. Banned from Advanced




Spell Library Review



In the below changelog, the “Previous” will sometimes show only parts of spells, like the damage number, for example, if the other components of the spell remain unchanged. Likewise, the “New” section will sometimes only show the parts of spells that changed.

null 
Fire Spell Changes



Fire Trap
  • Pips: 0
  • Previous: +30% Fire Trap
  • New: +40% Fire Trap


Firespear
  • Pips: 0
  • Previous: +20% Fire Pierce Charm
  • New: +30% Fire Pierce Charm


Fire Cat (Bottom Path)
  • Pips: 1
  • Previous: 40-60 Fire Damage
  • New: 65 Fire Damage


Steal Charm
  • Pips: 1
  • Previous: Steal Helpful Charm from Enemy
  • New: Banned from Advanced


Link
  • Pips: 2
  • Previous: 30 Fire Damage, 150 Fire DOT (3 rounds), 15 Heal, 105 HOT (3 rounds)
  • New: Banned from Advanced


Fire Elf (Bottom Path)
  • Pips: 2
  • Previous: 150 Fire DOT (3 rounds) and 2x Clear Helpful Ward for 180 Fire DOT (3 rounds)
  • New: Clear 1 Helpful Ward


Fuel
  • Pips: 2
  • Previous: 3x +30% Fire Traps
  • New: +40% Fire Traps


Naphtha Scarab (Top Path)
  • Pips: 2
  • Previous: 150 Fire Damage and 3x +30% Fire DOT Traps
  • New: 170 Fire Damage


Backfire
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Wards for 210 Fire DOT (3 rounds)
  • New: Clear 2 Harmful Wards for 150 Fire DOT (3 rounds)
  • Notes: Unban from Standard


Jinn's Reversal
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Wards for 3x +35% DOT Traps
  • New: Clear 2 Harmful Wards for +70% DOT Traps
  • Notes: Unban from Standard


Meltdown
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Wards for 70 Fire DOT (3 rounds)
  • New: Clear 2 Helpful Wards for 210 Fire DOT (3 rounds)
  • Notes: Unban from Standard


Oni's Forge
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Wards for 190 HOT (4 rounds)
  • New: Clear 2 Helpful Wards for 390 HOT (3 rounds)
  • Notes: Unban from Standard


A-baahh-calypse
  • Pips: 2 + 1 Fire → 3 + 1 Fire
  • Previous: 350 Fire Damage and Detonate 2 DOTs
  • New: 410 Fire Damage and Detonate 2 DOTs for 145%


Brimstone Revenant (Top Path)
  • Pips: 2 + 1 Fire
  • Previous: 470 Fire Damage and +30% Fire Trap
  • New: Banned from Advanced


Brimstone Revenant (Middle Path) (New)
  • Pips: 2 + 1 Fire
  • New: 365 Fire Damage and +65% Fire Trap


Brimstone Revenant (Bottom Path) (New)
  • Pips: 2 + 1 Fire
  • New: 295 Fire Damage and 2x +50% Fire Traps


Glacial Golem (Bottom Path)
  • Pips: 4
  • Previous: 270 Fire Damage and 360 HOT (3 rounds)
  • New: 295 Fire Damage and 390 HOT (3 rounds)


Krampus (Top Path)
  • Pips: 2 + 1 Fire
  • Previous: 420-460 Fire Damage and -45% Accuracy Charm
  • New: Banned from Advanced


Krampus (Bottom Path)
  • Pips: 2 + 1 Fire
  • Previous: Detonate DOT then 2x 305 Fire DOTs (4 rounds) (610 total)
  • New: Detonate DOT for 180% then 2x 235 Fire DOTs (3 rounds) (470 total)


Power Link
  • Pips: 4
  • Previous: 55 Fire Damage, 345 Fire DOT (3 rounds), 40 Heal, 240 HOT (3 rounds)
  • New: Banned from Advanced


Burning Rampage (Bottom Path) (New)
  • Pips: 3 + 1 Fire
  • New: 375 Fire Damage and 420 Chromatic Bomb DOT (4 rounds)


Glimpse of Infinity (Top Path)
  • Pips: 3 + 1 Myth
  • Previous: 2x 465 Fire DOTs (5 rounds) (930 total)
  • New: Banned from Advanced


Glimpse of Infinity (Bottom Path)
  • Pips: 3 + 1 Myth
  • Previous: 2x 430 Fire DOTs (5 rounds) (860 total) and 4x Clear Helpful Ward for +45% Myth Traps
  • New: 2x 320 Fire DOTs (4 rounds)


Nautilus Unleashed (Bottom Path)
  • Pips: 3 + 1 Fire
  • Previous: Push Harmful Ward then 2x 325 Chromatic DOTs (4 rounds) (650 total)
  • New: Push 4 Harmful Wards


Phantasmania! (Bottom Path)
  • Pips: 3 + 1 Life
  • Previous: Fire Selected Target Damage (500/355/245/165) and 4x Clear Harmful Wards for Activates
  • New: Fire Selected Target Damage (395/310/200/165) and 2 Activates (145% for 1, 135% for 2-3, 130% for 4)


Phoenix (Bottom Path)
  • Pips: 5
  • Previous: 490 Fire Damage and 3x Gambit Harmful Wards for 960 HOT (320 per gambitted, but only 1 scaling HOT)
  • New: 425 Fire Damage and 515 HOT (5 rounds) per clear (1 per gambitted)


Whitehart Fire (Top Path)
  • Pips: 3 + 1 Fire
  • Previous: 370 Fire Damage and 645 HOT (4 rounds)
  • New: 460 Fire Damage and 450 HOT (3 rounds)


Whitehart Fire (Bottom Path) (New)
  • Pips: 3 + 1 Fire
  • New: 370 Fire Damage and 800 HOT (4 rounds)


Inferno Salamander (Bottom Path) (New)
  • Pips: 6
  • New: 75 Fire Damage and 2x 435 Fire DOTs (5 rounds) (870 total)


Ammut (Bottom Path)
  • Pips: 6
  • Previous: 600 Fire Damage and 5x Clear Harmful Wards for +35% Fire Traps
  • New: 485 Fire Damage and +40% Fire Traps


Ammut's Fury
  • Pips: 7
  • Previous: 95 Fire Damage and 3x 400 Fire DOTs (5 rounds) (1200 total)
  • New: 95 Fire Damage and 3x 380 Fire DOTs (5 rounds) (1140 total)


Ammut's Rage
  • Pips: 7
  • Previous: 735 Fire Damage and 3x +35% Fire Traps
  • New: 690 Fire Damage


Fire Dragon (Bottom Path)
  • Pips: 7
  • Previous: Fire Selected Target DOT (2x 505 (5 rounds) (1010 total) for 1, 2x 360 (4 rounds) (720 total) for 2, 2x 245 (3 rounds) (490 total) for 3, 330 (3 rounds) for 4) and 6x Clear Harmful Wards for Fire Selected Target DOT (420/330/270/240) (3 rounds)
  • New: Fire Selected Target DOT (2x 435 (5 rounds) (870 total) for 1, 2x 320 (4 rounds) (640 total) for 2, 435 (3 rounds) for 3, 315 (3 rounds) for 4) and 6x Clear Harmful Wards for Fire Selected Target 3 round DOT(s) (2x 270 (540 total) (90 per clear, splits at 6), 390 (65 per clear), 300 (50 per clear), 240 (40 per clear))


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 755 Fire Damage and 7x Clear Helpful Wards for 2x 700 HOTs (1400 total) (200 per clear) (5 rounds)
  • New: 755 Fire Damage and 2x 840 HOTs (5 rounds) (1680 total) (240 per clear) (splits at 5 cleared)


Caldera Jinn
  • Pips: 9
  • Previous: 3x 480 Fire DOTs (6 rounds) (1440 total) or Gambit 4x Harmful Wards for 1550 Fire Damage
  • New: 3x 400 Fire DOTs (5 rounds) (1200 total) or 1565 Fire Damage
  • Notes: Unban from Standard


Heckhound (Bottom Path)
  • Pips: 4 → 3
  • Previous: 340 Fire Damage and Gambit HOT for 3x +60% Fire Traps
  • New: 270 Fire Damage and 2x +70% Fire Traps




null 
Ice Spell Changes



Ice Trap
  • Pips: 0
  • Previous: +30% Ice Trap
  • New: +40% Ice Trap


Icespear
  • Pips: 0
  • Previous: +20% Ice Pierce Charm
  • New: +30% Ice Pierce Charm


Steal Ward
  • Pips: 1
  • Previous: Steal 1 Helpful Ward from Enemy
  • New: Banned from Advanced


Snow Serpent (Bottom Path)
  • Pips: 2
  • Previous: 135 Ice Damage and Gambit Harmful Ward for 2x -20% Universal Weaknesses
  • New: 125 Ice Damage and Gambit for -45% Universal Weakness


Evil Snowman (Bottom Path)
  • Pips: 3
  • Previous: 2x Clear Harmful Charm for -65% Chromatic Shields then 210 Ice Damage
  • New: 215 Ice Damage and -60% Chromatic Shields


Glacial Fortress
  • Pips: 3 → 2
  • Previous: 3x Clear Harmful Charms for -20% Universal Shields
  • New: Clear 2 Harmful Charms for -40% Universal Shields
  • Notes: Unban from Standard


Jinn's Vexation
  • Pips: 3 → 2
  • Previous: 3x Clear Harmful Charms for -10% Universal Weaknesses
  • New: Clear 2 Harmful Charms for -20% Universal Weaknesses
  • Notes: Unban from Standard


Oni's Destruction
  • Pips: 3 → 2
  • Previous: 3x Clear Helpful Charms for +15% Ice Traps
  • New: Clear 2 Helpful Charms for +35% Ice Traps
  • Notes: Unban from Standard


Wall of Blades
  • Pips: 3 → 2
  • Previous: 3x Clear Helpful Charms for -20% Universal Shields
  • New: Clear 2 Helpful Charms for -40% Universal Shields
  • Notes: Unban from Standard


Angry Snowpig (Bottom Path)
  • Pips: 2 + 1 Ice
  • Previous: Push 1 Harmful Charm, then 270–330 Ice Damage
  • New: Push 3 Harmful Charms, then 315 Ice Damage


Celestial Intervention (Top Path)
  • Pips: 2 + 1 Ice
  • Previous: 3x Gambit Helpful Wards for 230 Burst Heal (690 total)
  • New: 500 Burst Heal per Ward and now may target friendly. Wards always gambitted from Self.


Frostfeather
  • Pips: 4 → 5
  • Previous: 135 Ice Damage and +25% Ice Damage Global
  • New: 230 Ice Damage


Ice Elemental (Top Path)
  • Pips: 2 + 1 Ice
  • Previous: 330 Ice Damage and -30% Universal Weakness
  • New: 310 Ice Damage and -35% Universal Weakness


Ice Elemental (Bottom Path) (New)
  • Pips: 2 + 1 Ice
  • New: 245 Ice Damage and 2x -30% Universal Weaknesses


Ice Wyvern (Bottom Path)
  • Pips: 4
  • Previous: 270–330 Ice Damage and 3x Clear Helpful Charms for +35% Ice Traps
  • New: 280 Ice Damage and +40% Ice Traps


Thieving Dragon (Top Path)
  • Pips: 4
  • Previous: 120–150 Ice Damage and Steal 1 Helpful Ward
  • New: Banned from Advanced


Thieving Dragon (Bottom Path)
  • Pips: 4
  • Previous: 365 Ice Damage and Clear Helpful Aura for -70% Chromatic Shield
  • New: 310 Ice Damage and -80% Chromatic Shield


Volcanic Golem (Bottom Path)
  • Pips: 4
  • Previous: 300 Ice Damage and 2x -45% Chromatic Shields
  • New: 270 Ice Damage


Blight Hound (Bottom Path)
  • Pips: 5
  • Previous: 395 Ice Damage or 800 Ice Damage if Caster has 3 Harmful Charms
  • New: 375 Ice Damage and 3x Gambit Harmful Charms into -75% Chromatic Shields


Count Croakula (Bottom Path)
  • Pips: 3 + 1 Myth
  • Previous: Selected Target Ice Damage (420/295/205/135) and 3x Gambit Helpful Ward into Myth Traps (+50%/+40%/+30%/+25%)
  • New: Selected Target Ice Damage (330/235/185/140) and Myth Traps (+60%/+50%/+40%/+35%)


Deathly Depths (Top Path)
  • Pips: 3 + 1 Death
  • Previous: 545 Ice Damage
  • New: Banned from Advanced


Deathly Depths (Bottom Path)
  • Pips: 3 + 1 Death
  • Previous: 515 Ice Damage and 4x Clear Helpful Charm for -45% Storm Weaknesses
  • New: 325 Ice Damage and -40% Storm Weaknesses


Deermouse Trap (Top Path)
  • Pips: 3 + 1 Ice
  • Previous: 410 Ice Damage and +40% Universal Trap
  • New: 385 Ice Damage and +55% Universal Trap


Deermouse Trap (Bottom Path) (New)
  • Pips: 3 + 1 Ice
  • New: 310 Ice Damage and 2x +45% Universal Traps


Handsome Fomori (Middle Path)
  • Pips: 3 + 1 Ice
  • Previous: 445–455 Ice Damage and -40% Storm Accuracy Charm
  • New: 395 Ice Damage and -35% Storm and Death Weaknesses


Handsome Fomori (Bottom Path) (New)
  • Pips: 3 + 1 Ice
  • New: 305 Ice Damage and -45% Storm and Death Weaknesses


Reindeer Knight (Middle Path Tier 3)
  • Pips: 3 + 1 Ice
  • Previous: 295 Ice AoE Damage and -60% Universal Shield on self
  • New: 310 Ice AoE Damage and -50% Universal Shield on self


Reindeer Knight (Bottom Path)
  • Pips: 3 + 1 Ice
  • Previous: Ice Selected Target Damage (420/295/205/135) and -50% Universal Shield on self
  • New: Ice Selected Target Damage (320/230/180/135) and Shields (-70%/-65%/-55%/-50%)


Colossus (Bottom Path)
  • Pips: 6
  • Previous: 435 Ice Damage and 3x Gambit Harmful Charms for +55% Ice Traps
  • New: 460 Ice Damage and +70% Ice Traps


Mark of Shu
  • Pips: 6
  • Previous: 500 Ice Damage and 3x +35% Ice Traps
  • New: 480 Ice Damage


Winter Moon (Middle Path)
  • Pips: 4 + 1 Ice
  • Previous: 645 Ice Damage
  • New: Banned from Advanced


Winter Moon (Bottom Path) (New)
  • Pips: 4 + 1 Ice
  • New: 335 Ice Damage and 3x -65% Chromatic Shields


Frost Giant (Bottom Path)
  • Pips: 7
  • Previous: Ice Selected Target Damage (560/415/305/220) and 6x Clear Helpful Charms for +20% Universal Traps
  • New: Ice Selected Target Damage (510/375/265/185) and +25% Universal Traps


Shu (Bottom Path)
  • Pips: 6
  • Previous: 490 Ice Damage and Clear Harmful Aura for 3x +45% Ice Traps
  • New: 445 Ice Damage and +50% Ice Traps


Woe of Shu
  • Pips: 7
  • Previous: 555 Ice Damage and 3x -25% Universal Weaknesses
  • New: 510 Ice Damage


King Artorius (Top Path)
  • Pips: 8
  • Previous: 650 Ice Damage, +10% Pierce Charm, and +1 Pip Self
  • New: Banned from Advanced


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 7x Clear Harmful Charms for -60% Chromatic Shields, then 615 Ice Damage
  • New: 635 Ice Damage and -50% Chromatic Shields


Snow Angel (Bottom Path)
  • Pips: 8
  • Previous: Selected Target Ice Damage (705/535/410/315) and 4x Gambit Harmful Wards for -30% Universal Weaknesses
  • New: Selected Target Ice Damage (535/365/240/165) and -40% Universal Weaknesses


Everwinter Oni
  • Pips: 9
  • Previous: 835 Ice Damage or Gambit 4 Harmful Wards for 1285 Ice Damage
  • New: 710 Ice Damage or 1300 Ice Damage
  • Notes: Unban from Standard


Iceburn Jinn
  • Pips: 9
  • Previous: 835 Ice Damage or Gambit 4 Harmful Charms for 1420 Ice Damage
  • New: 710 Ice Damage or 1490 Ice Damage
  • Notes: Unban from Standard


Woolly Mammoth (Bottom Path)
  • Pips: 9
  • Previous: 8x Clear Harmful Charms for -20% Universal Weaknesses, then 695 Ice Damage
  • New: 585 Ice Damage and -25% Universal Weaknesses


Lord of Winter (Bottom Path)
  • Pips: 10
  • Previous: 785 Ice Damage and 4x Gambit Helpful Wards for 1 Power Pip
  • New: 810 Ice Damage


Scion of Ice (Bottom Path)
  • Pips: 11
  • Previous: 900 Ice Damage or Gambit 4 Helpful Wards for 1625 Ice Damage
  • New: 900 Ice Damage or 1665 Ice Damage




null 
Storm Spell Changes



Cleanse Charm
  • Pips: 0
  • Previous: Remove 1 Harmful Charm
  • New: Banned from Advanced
  • Notes: TC and Item Cards unbanned and Myth School


Disarm
  • Pips: 0
  • Previous: Remove 1 Helpful Charm
  • New: Banned from Advanced
  • Notes: TC and Item Cards unbanned and Ice School


Storm Trap
  • Pips: 0
  • Previous: +30% Storm Trap
  • New: +40% Storm Trap


Stormspear
  • Pips: 0
  • Previous: +20% Storm Pierce Charm
  • New: +30% Storm Pierce Charm


Thunder Snake (Bottom Path)
  • Pips: 1
  • Previous: 105 Storm Damage and Gambit Helpful Charm for +45% Chromatic Blade
  • New: 80 Storm Damage


Lightning Bats (Bottom Path)
  • Pips: 2
  • Previous: 115–135 Storm Damage and Clear DOT for 2x -15% Universal Weaknesses
  • New: 155 Storm Damage and -15% Universal Weakness


Energy Transfer
  • Pips: 3 → 2
  • Previous: Clear HOT for 2x +35% Heal Charms
  • New: Clear HOT for +35% Heal Charm


Jinn's Restoration
  • Pips: 3
  • Previous: Clear HOT for 345 HOT (3 rounds)
  • New: Clear HOT for 390 HOT (3 rounds)


Oni's Attrition
  • Pips: 3 → 2
  • Previous: Clear DOT for 2x -25% Universal Weaknesses
  • New: Clear DOT for -25% Universal Weakness


Reap the Whirlwind
  • Pips: 3 → 2
  • Previous: Clear DOT for 2x +55% Storm Blades
  • New: Clear DOT for +35% Storm Blade


Revolutionary Strike (Top Path)
  • Pips: 1 + 1 Storm → 3 + 1 Storm
  • Previous: 375 Storm Damage and Extend HOT on self for 2 rounds
  • New: 580 Storm Damage and Extend 2 HOTs for 3 rounds each


Revolutionary Strike (Bottom Path) (New)
  • Pips: 3 + 1 Storm
  • New: 550 Storm Damage and Steal 2 HOTs and Extend them each 1 round


Beary Surprise (Middle Path)
  • Pips: 2 + 1 Storm
  • Previous: 250 Storm Damage and 2x 400 HOTs (4 rounds)
  • New: 465 Storm Damage and 390 HOT (3 rounds)


Beary Surprise (Bottom Path) (New)
  • Pips: 2 + 1 Storm
  • New: 370 Storm Damage and 570 HOT (3 rounds)


Kraken (Bottom Path)
  • Pips: 4
  • Previous: 460 Storm Damage and 2x Gambit Harmful Charms for 760 HOT (4 rounds) (1 scaling HOT)
  • New: 475 Storm Damage and Gambit for 480 HOTs (4 rounds) (1 per gambitted)


Queen Calypso (Middle Path)
  • Pips: 2 + 1 Storm
  • Previous: 525 Storm Damage and 2x -55% Infections
  • New: 465 Storm Damage and -80% Infection


Queen Calypso (Bottom Path) (New)
  • Pips: 2 + 1 Storm
  • New: 385 Storm Damage and 2x -70% Infections


Thunderman
  • Pips: 4 → 5
  • Previous: 205 Storm Damage and +25% Storm Damage Global
  • New: 345 Storm Damage


Bunyip's Rage (Bottom Path)
  • Pips: 3 + 1 Death
  • Previous: Storm Selected Target Damage (730/550/415/310) and 2x Clear HOTs for -50% Incoming Heal Harmful Aura (4 rounds)
  • New: Storm Selected Target Damage (510/330/250/150) and Harmful Aura (-65% for 1–2, -60% for 3–4) (6 rounds)


Catalan (Top Path)
  • Pips: 3 + 1 Storm
  • Previous: 650 Storm Damage and -35% Universal Weakness
  • New: Banned from Advanced


Catalan (Middle Path) (New)
  • Pips: 3 + 1 Storm
  • New: 575 Storm Damage and -40% Universal Weakness


Catalan (Bottom Path) (New)
  • Pips: 3 + 1 Storm
  • New: 505 Storm Damage and 2x -30% Universal Weaknesses


Catch of the Day (Middle Path) (New)
  • Pips: 3 + 1 Storm
  • New: 510 Damage and +65% Chromatic Blade


Catch of the Day (Bottom Path)
  • Pips: 3 + 1 Storm
  • Previous: 630 Storm Damage and 2x +45% Chromatic Blades
  • New: 415 Storm Damage and +45% Chromatic Blades


Stormwing (Top Path)
  • Pips: 5
  • Previous: 550 Storm Damage and +25% Storm Damage Helpful Aura (4 rounds)
  • New: 515 Damage and +30% Aura


Stormwing (Bottom Path) (New)
  • Pips: 5
  • New: 415 Damage and +40% Aura


Stormzilla (Bottom Path)
  • Pips: 5
  • Previous: 635 Storm Damage and 2x Clear DOT for +40% Chromatic Blades
  • New: 590 Damage and +30% Blades


Tree of Strife (Top Path)
  • Pips: 3 + 1 Life
  • Previous: 805 Storm Damage
  • New: Banned from Advanced


Tree of Strife (Bottom Path)
  • Pips: 3 + 1 Life
  • Previous: 715 Storm Damage and 3x Gambit 2x 570 (4 rounds) HOTs (1140 total)
  • New: 585 Damage and Gambit for 3x 550 (5 rounds) HOTs (1650 total) (1 per gambitted)
  • Note: HOTs now use your Outgoing Healing stat


Heqet's Curse
  • Pips: 6
  • Previous: 785 Storm Damage and -25% Universal Damage Harmful Aura (4 rounds)
  • New: 755 Damage


Triton (Bottom Path)
  • Pips: 6
  • Previous: 670–710 Storm Damage and 2x Clear HOT for +60% Storm Blades
  • New: 685 Damage and Clear for +45% Blades


Heqet (Bottom Path)
  • Pips: 4 → 6
  • Previous: 450 Storm Damage and Gambit HOT for -30% Chromatic Damage Harmful Aura (6 rounds)
  • New: 685 Storm Damage and 2x Clear DOT for -30% Chromatic Damage Harmful Aura (6 rounds)


Heqet's Strike
  • Pips: 7
  • Previous: 920 Storm Damage and 3x +30% Storm Blades
  • New: 860 Damage


King Artorius (Top Path)
  • Pips: 8
  • Previous: 1115 Storm Damage and +10% Storm Spear
  • New: Banned from Advanced


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 810 Storm Damage and 3x Clear HOTs for 420 HOTs (4 rounds)
  • New: 730 Damage and 3x Clear HOTs for 560 (1680 total) (5 rounds) (1 per cleared)


Leviathan (Bottom Path)
  • Pips: 8
  • Previous: 745 Storm Damage and 3x Clear DOTs for -35% Weaknesses
  • New: 835 Damage


Sirens (Bottom Path)
  • Pips: 9
  • Previous: Storm Selected Target Damage (975/695/480/320) and 4x Gambit Helpful Charms for +65% Chromatic Blades
  • New: Storm Selected Target Damage (930/650/560/400) and Chromatic Blades (+55% for 1–2, +50% for 3–4)


Turmoil Oni
  • Pips: 9
  • Previous: 1255 Storm Damage or Gambit 4 Harmful Charms for 2145 Storm Damage
  • New: 1080 Damage or Gambit 4 Harmful Charms for 2250 Damage
  • Note: Unban from Standard


Scion of Storm (Bottom Path)
  • Pips: 9
  • Previous: 1255 Storm Damage or Gambit 4 Helpful Charms for 1890 Storm Damage
  • New: 1255 Storm Damage or 1995 Storm Damage




null 
Myth Spell Changes



Cleanse Ward
  • Pips: 0
  • Previous: Remove Harmful Ward
  • New: Banned from Advanced
  • Notes: TC and Item Cards unbanned and Life School


Myth Trap
  • Pips: 0
  • Previous: +30% Myth Trap
  • New: +40% Myth Trap


Mythspear
  • Pips: 0
  • Previous: +20% Myth Pierce Charm
  • New: +30% Myth Pierce Charm


Troll (Bottom Path)
  • Pips: 2
  • Previous: 115–135 Myth Damage, Detonate DOT, and Gambit Helpful Ward for another Detonate
  • New: 145 Myth Damage


Betrayal
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Wards for 3x +15% Myth Traps
  • New: Clear 2 Helpful Wards for +35% Myth Traps


Delusion
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Charms for 3x +15% Myth Traps
  • New: Clear 2 Harmful Charms for +35% Myth Traps


Jinn's Defense
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Wards for 2x -20% Universal Shields
  • New: Clear 2 Helpful Wards for -40% Universal Shields


Oni's Projection
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Charms for 180 Myth Bomb DOT (3 rounds)
  • New: Clear 2 Harmful Charms for 140 Myth Bomb DOT (3 rounds)


Keeper of the Flame (Top Path)
  • Pips: 2 + 1 Myth
  • Previous: 400 Myth Damage and +35% Chromatic Trap
  • New: Banned from Advanced


Keeper of the Flame (Middle Path) (New)
  • Pips: 2 + 1 Myth
  • New: 300 Myth Damage and +70% Chromatic Trap


Keeper of the Flame (Bottom Path) (New)
  • Pips: 2 + 1 Myth
  • New: 235 Myth Damage and 2x +50% Chromatic Traps


Splashsquatch (Top Path)
  • Pips: 2 + 1 Myth
  • Previous: 425–525 Myth Damage
  • New: Banned from Advanced


Splashsquatch (Middle Path)
  • Pips: 3 + 1 Myth
  • Previous: 530–650 Myth Damage
  • New: Banned from Advanced


Splashsquatch (Bottom Path)
  • Pips: 2 + 1 Myth
  • Previous: Steal 1 Helpful Ward, then 290–360 Myth Damage
  • New: Steal 3 Helpful Wards, then 340 Myth Damage


Vermin Virtuoso
  • Pips: 4 → 5
  • Previous: 145 Myth Damage and +25% Myth Damage Global
  • New: 250 Myth Damage


Wreckin Ettin (Top Path)
  • Pips: 2 + 1 Myth
  • Previous: Remove 3 Helpful Wards, then 395 Myth Damage
  • New: Banned from Advanced


Wreckin Ettin (Bottom Path) (New)
  • Pips: 4 + 1 Myth
  • New: Remove 5 Helpful Wards, then 525 Myth Damage


Athena Battle Sight (Top Path)
  • Pips: 3 + 1 Myth
  • Previous: 520 Myth Damage and -35% Universal Shield
  • New: Banned from Advanced


Athena Battle Sight (Middle Path) (New)
  • Pips: 3 + 1 Myth
  • New: 430 Myth Damage and -65% Universal Shield


Athena Battle Sight (Bottom Path) (New)
  • Pips: 3 + 1 Myth
  • New: 325 Myth Damage and 2x -60% Universal Shields


Drop Bear Fury (Bottom Path)
  • Pips: 3 + 1 Fire
  • Previous: Myth Selected Target Damage (525/395/300/225) and 4x Clear Helpful Wards for 340 Fire DOT (3 rounds)
  • New: Myth Selected Target Damage (385/255/190/115) and Fire DOT(s) (2x 230 (460 total) (115 per cleared) for 1–2, 2x 210 (420 total) (105 per cleared) for 3–4) (3 rounds) (splits at 4 clears)


Grendel's Amends (Top Path)
  • Pips: 3 + 1 Myth
  • Previous: 745 Burst Heal
  • New: 1225 Burst Heal


Hero of Khrysalis (Top Path)
  • Pips: 3 + 1 Myth
  • Previous: 2x 415 Myth Bomb DOTs (5 rounds) (830 total)
  • New: 410 Myth Damage and 210 Myth DOT (3 rounds)


Hero of Khrysalis (Bottom Path) (New)
  • Pips: 3 + 1 Myth
  • New: 2x 420 Myth DOTs (5 rounds) (840 total)


Improbable Gaze (Top Path)
  • Pips: 3 + 1 Ice
  • Previous: 50 + 530 Myth Damage
  • New: Banned from Advanced


Improbable Gaze (Bottom Path)
  • Pips: 3 + 1 Ice
  • Previous: 25 + 425 Myth Damage and 3x Gambit Harmful Wards for -60% Universal Shields
  • New: 55 + 360 Myth Damage and -70% Universal Shields


Minotaur (Bottom Path)
  • Pips: 5
  • Previous: 40 + 395 Myth Damage and 4x Clear Helpful Wards for +40% Myth Traps
  • New: 55 + 340 Myth Damage


Ninja Pigs (Top Path)
  • Pips: 4 + 1 Myth
  • Previous: 685 Myth Damage
  • New: Banned from Advanced


Ninja Pigs (Middle Path) (New)
  • Pips: 4 + 1 Myth
  • New: 430 Myth Damage and 2x +55% Myth Traps


Ninja Pigs (Bottom Path) (New)
  • Pips: 4 + 1 Myth
  • New: 345 Myth Damage and 3x +50% Myth Traps


Stone Colossus (Bottom Path)
  • Pips: 6
  • Previous: 5x Clear Harmful Charms for 425 Bomb DOT (4 rounds) then 585 Myth Damage
  • New: 2x 250 Bomb DOTs (4 rounds) (500 total) (100 per cleared) (splits at 5 clears) and 505 Myth Damage


Thothic Twist
  • Pips: 6
  • Previous: 55 + 485 Myth Damage and 3x +35% Myth Traps
  • New: 75 + 445 Myth Damage


Le Morte Thoth
  • Pips: 7
  • Previous: 85 Myth Damage and 3x 380 Myth Bomb DOTs (6 rounds) (1140 total)
  • New: 85 Myth Damage and 3x 360 Myth DOTs (6 rounds) (1080 total)
  • Notes: Change Bomb into DOT


Orthrus (Bottom Path)
  • Pips: 7
  • Previous: Myth Selected Target Damage (645/480/375/270) and 4x Gambit Helpful Wards for Myth Selected Target Bomb DOT(s) (2x 250 (4 rounds) (500 total) for 1, 400 (4 rounds) for 2, 240 (3 rounds) for 3, 200 (3 rounds) for 4)
  • New: Myth Selected Target Damage (530/405/310/235) and Myth Selected Target DOT(s) (2x 340 (4 rounds) (680 total) (170 per gambit) (splits at 3 gambitted), 2x 230 (4 rounds) (460 total) (115 per gambit) (splits at 4 gambitted), 310 (3 rounds) (85 per gambit), 260 (3 rounds) (65 per gambit))
  • Notes: Change Bomb into DOT


Thoth (Bottom Path)
  • Pips: 6
  • Previous: 50 + 410 Myth Damage and 2x Gambit DOTs for 2x -70% Universal Shields each
  • New: 65 + 395 Myth Damage


King Artorius (Top Path)
  • Pips: 8
  • Previous: 945 Myth Bomb DOT (3 rounds) and Remove Shield and +10% Myth Spear
  • New: Banned from Advanced
  • Notes: Change Bomb into DOT


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 7x Clear Harmful Charm for +45% Chromatic Traps then 2x 410 Myth Bomb DOTs (5 rounds) (820 total)
  • New: +35% Chromatic Traps


Medusa (Bottom Path)
  • Pips: 8
  • Previous: 645 Myth Damage and 4x Gambit Harmful Wards for +55% Chromatic Traps
  • New: 660 Myth Damage and +65% Chromatic Traps


Basilisk (Bottom Path)
  • Pips: 9
  • Previous: 2x 500 Myth Bomb DOTs (6 rounds) (1000 total) and 8x Clear Helpful Wards for -50% Universal Shields
  • New: 3x 340 Myth DOTs (5 rounds) (1020 total) and Clear for -45% Universal Shields
  • Notes: Change Bomb into DOT


Celestial Calendar (Bottom Path)
  • Pips: 10
  • Previous: 940 Myth Damage and 4x Gambit Harmful Wards for +1 Power Pip each
  • New: 635 Myth Damage and Gambit for +3 Pips each


Phantastic Jinn
  • Pips: 11
  • Previous: 1120 Myth Damage or Gambit 4x Helpful Wards for 1730 Myth Damage
  • New: 950 Myth Damage or 1775 Myth Damage
  • Notes: Unban from Standard


Scion of Myth (Bottom Path)
  • Pips: 9
  • Previous: 785 Myth Damage or Gambit 4 Harmful Wards for 1355 Myth Damage
  • New: 785 Myth Damage or 1430 Myth Damage




null 
Life Spell Changes



Life Trap
  • Pips: 0
  • Previous: +30% Life Trap
  • New: +40% Life Trap


Lifespear
  • Pips: 0
  • Previous: +20% Life Pierce Charm
  • New: +30% Life Pierce Charm


Guidance
  • Pips: 1
  • Previous: +20% Accuracy Charm AoE
  • New: +25% Accuracy Charm AoE


Imp (Bottom Path)
  • Pips: 1
  • Previous: 30 Life Damage and Activate HOT
  • New: 55 Life Damage


Leprechaun (Bottom Path)
  • Pips: 1
  • Previous: 125–145 Life Damage and 2x Clear Harmful Wards for 320 HOT (5 rounds)
  • New: 100 Life Damage and 1x Clear Harmful Ward for 320 HOT (3 rounds)


Jinn's Affliction
  • Pips: 3
  • Previous: Clear DOT for 180 Life Bomb DOT (3 rounds)
  • New: Clear DOT for 180 Life Bomb DOT (3 rounds)
  • Notes: Unban from Standard


Meditation
  • Pips: 3
  • Previous: Clear DOT for 390 HOT (3 rounds)
  • New: Clear DOT for 390 HOT (3 rounds)
  • Notes: Unban from Standard


Oni's Naturalism
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Wards for +15% Life Blades
  • New: Clear 2 Harmful Wards for +30% Life Blades
  • Notes: Unban from Standard


Tranquility
  • Pips: 3 → 2
  • Previous: Clear 3 Harmful Wards for 130 HOT (3 rounds)
  • New: Clear 2 Harmful Wards for 290 HOT (3 rounds)
  • Notes: Unban from Standard


Sprite Swarm (Bottom Path)
  • Pips: 3
  • Previous: Selected Target Burst Heal (65/50/35/5) + Selected Target HOT (750 (4 rounds)/510 (3 rounds)/390 (3 rounds)/350 (3 rounds)) and 2x Clear Harmful Ward for +10% Incoming Heal Helpful Aura (4 rounds) (10% per clear)
  • New: +25% Incoming Heal Helpful Aura (2 rounds)
  • Notes: Aura rounds scale with Clears, no reshuffle, and max copies set to 4


Infestation
  • Pips: 4 → 5
  • Previous: 135 Life Damage and +25% Life Damage Global
  • New: 230 Life Damage


Luminous Weaver (Middle Path)
  • Pips: 2 + 1 Life
  • Previous: 370 Life Damage and +20% Heal Charm and +20% Life Blade
  • New: 300 Life Damage, +35% Heal Charm, and +35% Life Blade


Luminous Weaver (Bottom Path) (New)
  • Pips: 2 + 1 Life
  • New: 240 Life Damage, +45% Heal Charm, and +45% Life Blade


Pigsie (Bottom Path)
  • Pips: 2 + 1 Life
  • Previous: 125 AoE Heal and 2x 440 AoE HOTs (4 rounds) (880 total)
  • New: Selected Target Heal (85/65/50/40) + Selected Target HOT(s) (2x 580 HOTs (4 rounds) (1160 total), 900 HOT (4 rounds), 700 HOT (4 rounds), 455 HOT (3 rounds))


Ratatoskr's Spin (Middle Path)
  • Pips: 2 + 1 Life
  • Previous: Life Selected Target Damage (400/300/230/170)
  • New: Life Selected Target Damage (255/160/85/30) and 180 Life Bomb DOT (3 rounds)


Ratatoskr's Spin (Bottom Path) (New)
  • Pips: 2 + 1 Life
  • New: Life Selected Target Bomb DOT(s) (2x 295 (5 rounds) (590 total), 2x 210 (4 rounds) (420 total), 330 (4 rounds), 215 (3 rounds))


Taweret's Grace
  • Pips: 4
  • Previous: 2x 535 HOTs (4 rounds) (1070 total) and +25% Life Damage Helpful Aura (6 rounds) Self
  • New: 2x 560 HOTs (4 rounds) (1120 total)


Burrowing Bane (Top Path)
  • Pips: 3 + 1 Life
  • Previous: 2x 380 Life Bomb DOTs (5 rounds) (760 total)
  • New: 375 Life Damage and 200 Life Bomb DOT (3 rounds)


Burrowing Bane (Bottom Path) (New)
  • Pips: 3 + 1 Life
  • New: 2x 415 Life Bomb DOTs (6 rounds) (830 total)


Camp Bandit (Bottom Path)
  • Pips: 3 + 1 Life
  • Previous: 245 Life Damage and Push DOT
  • New: 315 Life Damage and Push 2 DOTs


Earth Walker (Bottom Path)
  • Pips: 5
  • Previous: 375 Life Damage and 2x Clear DOT for 210 Life Bomb DOT (3 rounds) (1 scaling Bomb DOT)
  • New: 255 Life Damage and 2x Clear DOT for 215 Life Bomb DOTs (4 rounds) (one Bomb DOT per cleared)


Goat Monk (Top Path)
  • Pips: 3 + 1 Life
  • Previous: 515–555 Life Damage
  • New: Banned from Advanced


Goat Monk (Bottom Path) (New)
  • Pips: 3 + 1 Life
  • New: 240 Life Damage and 2x 495 HOTs (4 rounds) (990 total)


Starspawn (Top Path)
  • Pips: 3 + 1 Fire
  • Previous: 535 Life Damage
  • New: Banned from Advanced


Starspawn (Bottom Path)
  • Pips: 3 + 1 Fire
  • Previous: 495 Life Damage and 4x Clear Harmful Wards for 85 Fire DOT (3 rounds) (1 scaling DOT)
  • New: 390 Life Damage and 2x 210 Fire DOTs (3 rounds) (420 total) (splits at 4 clears) (105 per cleared)


Centaur (Bottom Path)
  • Pips: 6
  • Previous: 500 Life Damage and 5x Clear Harmful Wards for +40% Life Blades
  • New: 405 Life Damage and +35% Life Blades


Sacred Charge (Bottom Path)
  • Pips: 4 + 1 Life
  • Previous: 565 Life Damage and +20% Outgoing Healing Helpful Aura (4 rounds)
  • New: 460 Life Damage and +40% Outgoing Healing Helpful Aura (4 rounds)


Forest Lord (Bottom Path)
  • Pips: 7
  • Previous: 4x Gambit Helpful Charms for Life Selected Target Bomb DOT (2x 290 (4 rounds) (580 total), 380 (3 rounds), 280 (3 rounds), 220 (3 rounds)), then Life Selected Target Bomb DOT(s) (2x 415 (5 rounds) (830 total), 2x 310 (4 rounds) (620 total), 2x 215 (3 rounds) (430 total), 315 (3 rounds))
  • New: Life Selected Target Bomb DOT(s) (2x 360 (5 rounds) (720 total), 2x 250 (4 rounds) (500 total), 390 (4 rounds), 260 (3 rounds)) and 4x Gambit Helpful Charms for Life Selected Target Bomb DOT (2x 400 (5 rounds) (800 total) (200 per gambit) (splits at 3 gamitted), 2x 320 (5 rounds) (640 total) (160 per gambit) (splits at 4 gambitted), 2x 230 (4 rounds) (460 total) (115 per gambit) (splits at 4 gambitted), 300 (3 rounds) (75 per gambit))
  • Notes: Apply first Bomb DOTs before Gambit


Taweret's Touch
  • Pips: 7
  • Previous: 185 Heal and 3x 755 HOTs (5 rounds) (2265 total)
  • New: 3x 720 HOTs (5 rounds) (2160 total)


King Artorius (Top Path)
  • Pips: 8
  • Previous: 650 Life Damage and +10% Pierce Charm and 300 HOT (3 rounds)
  • New: Banned from Advanced


Phoebus' Will (Top Path)
  • Pips: 8
  • Previous: 610 Life Damage and Detonate 3x DOTs for 130%
  • New: 620 Life Damage and 125% Detonates


Rebirth (Bottom Path)
  • Pips: 8
  • Previous: Selected Target HOT(s) (3x 690 (5 rounds) (2070 total), 2x 795 (5 rounds) (1590 total), 2x 560 (4 rounds) (1120 total), 845 (4 rounds)) and 7x Clear Harmful Wards for +15% Universal Blades
  • New: Selected Target HOT(s) (2x 950 (5 rounds) (1900 total), 2x 670 (4 rounds) (1340 total), 2x 490 (4 rounds) (980 total), 585 (3 rounds)) and +20% Universal Blades


Gnomes (Top Path)
  • Pips: 9
  • Previous: 740–840 Life Damage and +30% Heal Charm
  • New: Banned from Advanced


Primal Oni
  • Pips: 9
  • Previous: 835 Life Damage or Gambit 4 Helpful Charms for 1285 Life Damage
  • New: 710 Life Damage or 1300 Life Damage
  • Notes: Unban from Standard


Spinysaur (Bottom Path)
  • Pips: 10
  • Previous: 3x 450 Bomb DOTs (6 rounds) (1350 total) and 4x Clear DOTs for +1 Pip
  • New: 3x 315 Bomb DOTs (6 rounds) (945 total) and 4x Clear DOTs for +1 Power Pip




null 
Death Spell Changes



Death Trap
  • Pips: 0
  • Previous: +30% Death Trap
  • New: +40% Death Trap


Deathspear
  • Pips: 0
  • Previous: +20% Death Pierce Charm
  • New: +30% Death Pierce Charm


Dark Tribute
  • Pips: 1 → 0
  • Previous: 250 Moon Damage to self for 2x +25% Universal Blades to Friendly
  • New: 5% Max Health Damage for 2x +35% Universal Blades
  • Notes: Used to be named Dark Pact


Dark Sprite (Bottom Path)
  • Pips: 1
  • Previous: 65 Death Damage and Gambit Helpful Ward for -45% Chromatic Weakness
  • New: -35% Chromatic Weakness


Empower
  • Pips: 1 → 0
  • Previous: 250 Moon Damage for +3 pips to self
  • New: 5% Max Health Damage for +3 pips to self


Ghoul (Bottom Path)
  • Pips: 2
  • Previous: 160 Death Drain and Gambit Shield for +55% Death Blade
  • New: 125 Death Drain


Beguile
  • Pips: 3
  • Previous: Beguile for 1 round
  • New: Banned from Advanced


Contagion
  • Pips: 3 → 2
  • Previous: Clear HOT for 2x -65% Infections
  • New: Clear HOT for -65% Infection
  • Notes: Unban from Standard


Jinn's Larceny
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Charms for 15% Death Blades
  • New: Clear 2 Helpful Charms for 30% Death Blades
  • Notes: Unban from Standard


Oni's Morbidity
  • Pips: 3 → 2
  • Previous: Clear HOT for 2x -50% Shields
  • New: Clear HOT for 2x -25% Shields
  • Notes: Unban from Standard


Putrefaction
  • Pips: 3 → 2
  • Previous: Clear 3 Helpful Charms for 10% Universal Weaknesses
  • New: Clear 2 Helpful Charms for -20% Universal Weaknesses
  • Notes: Unban from Standard


Crimson Phantom
  • Pips: 4 → 5
  • Previous: 140 Death Damage and +25% Death Damage Global
  • New: 235 Death Damage


Dream Golem (Bottom Path)
  • Pips: 4
  • Previous: 305 Death Damage and 2x -25% Chromatic Weaknesses
  • New: 270 Death Damage


Kiiii-yaaaa! (Top Path)
  • Pips: 2 + 1 Death
  • Previous: 300 Death Damage and +35% Universal Blade
  • New: 300 Death Damage and +45% Universal Blade


Kiiii-yaaaa! (Bottom Path) (New)
  • Pips: 2 + 1 Death
  • New: 270 Death Damage and 2x +30% Universal Blades


Ship of Fools (Bottom Path)
  • Pips: 2 + 1 Death
  • Previous: Death Selected Target Damage (410/310/235/175)
  • New: Death Selected Target Damage (290/215/160/120) and 3x Steal Helpful Charms


Vampire (Bottom Path)
  • Pips: 4
  • Previous: 315 Death Drain and 2x Gambit Harmful Charms for -60% Chromatic Weaknesses
  • New: 270 Death Drain and -50% Chromatic Weaknesses


Deer Knight (Bottom Path)
  • Pips: 3 + 1 Death
  • Previous: Death Selected Target Damage (440/315/220/150) and -20% Weakness
  • New: Death Selected Target Damage (340/245/180/140) and Weakness (-40%/-35%/-30%/-25%)


Gravestorm (Top Path)
  • Pips: 3 + 1 Storm
  • Previous: 485 Death Drain
  • New: Banned from Advanced


Gravestorm (Bottom Path)
  • Pips: 3 + 1 Storm
  • Previous: 380 Death Drain and 3x Gambit Harmful Charm for +65% Storm Blades
  • New: 340 Death Drain and +60% Storm Blades


Headless Horseman (Top Path)
  • Pips: 3 + 1 Death
  • Previous: 530–590 Death Damage
  • New: Banned from Advanced


Headless Horseman (Middle Path)
  • Pips: 3 + 1 Death
  • Previous: 455 Death Damage and 2x -35% Chromatic Weaknesses
  • New: 355 Death Damage


Headless Horseman (Bottom Path) (New)
  • Pips: 3 + 1 Death
  • New: 260 Death Damage and 2x -45% Chromatic Weaknesses


Lord of Night (Top Path)
  • Pips: 3 + 1 Death
  • Previous: 445 Death Drain and -55% Infection
  • New: Banned from Advanced


Lord of Night (Middle Path) (New)
  • Pips: 3 + 1 Death
  • New: 315 Death Drain and 2x -70% Infections


Lord of Night (Bottom Path) (New)
  • Pips: 3 + 1 Death
  • New: 235 Death Drain and 3x -70% Infections


Monk of Mourning (Top Path)
  • Pips: 3 + 1 Death
  • Previous: 470 Death Damage and -50% Universal Shield
  • New: Banned from Advanced


Monk of Mourning (Middle Path) (New)
  • Pips: 3 + 1 Death
  • New: 405 Death Damage and -65% Universal Shield


Monk of Mourning (Bottom Path) (New)
  • Pips: 3 + 1 Death
  • New: 305 Death Damage and 2x -60% Universal Shields


Skeletal Pirate (Bottom Path)
  • Pips: 5
  • Previous: 415 Death Damage and 2x Clear HOTs for -50% Universal Shields
  • New: 400 Death Damage


Wobbegong Frenzy (Bottom Path)
  • Pips: 3 + 1 Ice
  • Previous: Death Selected Target Damage (420/295/205/135) and 4x Clear Helpful Charms for -50% Universal Shields
  • New: Death Selected Target Damage (365/250/190/120) and Shields (-50% for 1–2, -45% for 3–4)


Monster Mash (Top Path)
  • Pips: 6
  • Previous: 535 Death Damage or 3x Gambit Harmful Charms for 925 Death Damage (130 per gambitted)
  • New: 475 Death Damage or 970 Death Damage (165 per gambitted)


Monster Mash (Bottom Path)
  • Pips: 6
  • Previous: 545 Death Damage and Clear Helpful Aura for -70% Chromatic Weakness
  • New: 485 Death Damage and 2x -50% Chromatic Weaknesses


Wraith (Bottom Path)
  • Pips: 6
  • Previous: 3x Gambit Helpful Charms into -60% Weakness, then 490 Death Drain
  • New: 400 Death Drain and -55% Weaknesses
  • Notes: Drains before Gambit


Anubis (Bottom Path)
  • Pips: 7
  • Previous: 615 Death Damage and 3x Clear HOT for +30% Incoming Universal Damage Harmful Aura (6 rounds)
  • New: 575 Death Damage


Anubis' Grasp
  • Pips: 7
  • Previous: 650 Death Damage and -65% Incoming Healing Harmful Aura (4 rounds)
  • New: 610 Death Damage


Scarecrow (Bottom Path)
  • Pips: 7
  • Previous: Death Selected Target Drain (510/375/275/200) and 6x Clear Helpful Charm for -35% Chromatic Weaknesses
  • New: Death Selected Target Drain (460/340/240/165) and -30% Chromatic Weaknesses


King Artorius (Top Path)
  • Pips: 8
  • Previous: 710 Death Damage, -65% Infection, and +10% Death Spear
  • New: Banned from Advanced


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 650 Death Damage and 4x Gambit Helpful Charms for -55% Universal Shields
  • New: 595 Death Damage and -70% Universal Shields


Skeletal Dragon (Bottom Path)
  • Pips: 8
  • Previous: 730 Death Damage and 7x Clear Helpful Charms for +35% Death Blades
  • New: 655 Death Damage and +30% Death Blades


Dr. Von's Monster (Top Path)
  • Pips: 9
  • Previous: 720 Death Damage and -65% Infection
  • New: Banned from Advanced


Macabre Jinn
  • Pips: 9
  • Previous: 855 Death Damage or Gambit 4x Helpful Charms for 1320 Death Damage
  • New: 730 Death Damage or 1335 Death Damage
  • Notes: Unban from Standard


Avenging Fossil (Bottom Path)
  • Pips: 10
  • Previous: 890 Death Damage and 4x Gambit Harmful Charms for +1 Power Pip each
  • New: 600 Death Damage and +3 Pips for each


Doom Oni
  • Pips: 11
  • Previous: 1055 Death Damage or Gambit 4x Helpful Wards for 1640 Death Damage
  • New: 900 Death Damage or 1680 Death Damage
  • Notes: Unban from Standard


Scion of Death (Bottom Path)
  • Pips: 9
  • Previous: 665 Death Drain or Gambit 4x Harmful Charms for 1310 Death Drain
  • New: 665 Death Drain or 1375 Death Drain




null 
Balance Spell Changes



Courageous Charge
  • Pips: 1
  • Previous: 130 Balance Damage and Echo Helpful Charm for +20% Pierce Helpful Aura (4 rounds)
  • New: 130 Balance Damage and +25% Pierce Helpful Aura (4 rounds)


Scorpion (Bottom Path)
  • Pips: 1
  • Previous: 70 Balance Damage
  • New: 60 Balance Damage


Helping Hands
  • Pips: 3
  • Previous: 125 Heal + 465 HOT (3 rounds)
  • New: 120 Heal + 720 HOT (4 rounds)


Jinn's Fortune
  • Pips: 3 → 2
  • Previous: 2x Echo Harmful Wards for +30% Universal Traps and 2x Echo Helpful Wards for -50% Universal Shields
  • New: 345 HOT (3 rounds) and -50% Universal Shield


Locust Swarm (Bottom Path)
  • Pips: 3
  • Previous: 220 Balance Damage and 2x Echo Harmful Wards for +40% Universal Traps
  • New: 210 Balance Damage and +50% Traps


Oni's Shadow
  • Pips: 3 → 2
  • Previous: 2x Echo Harmful Charms for -25% Universal Weaknesses and 2x Echo Helpful Charms for +25% Universal Blades
  • New: -20% Incoming Damage Helpful Aura (4 rounds) and 2x +35% Universal Traps


Availing Hands
  • Pips: 4
  • Previous: 70 Heal + 780 HOT (3 rounds)
  • New: 85 Heal + 2x 520 HOTs (4 rounds) (1040 total)


Dyvim's Resurgence (Top Path)
  • Pips: 2 + 1 Balance
  • Previous: 375 Balance Damage and -30% Heal Ward x2
  • New: 315 Balance Damage and -60% Heal Ward and +30% Universal Trap


Dyvim's Resurgence (Bottom Path) (New)
  • Pips: 2 + 1 Balance
  • New: 255 Balance Damage and -70% Heal Ward and +40% Universal Trap


Gearhead Destroyer (Middle Path)
  • Pips: 4
  • Previous: 335 Balance Damage and Swap HOT
  • New: 320 Balance Damage


Gearhead Destroyer (Bottom Path)
  • Pips: 4
  • Previous: 335 Balance Damage and Swap DOT
  • New: 320 Balance Damage


Loremaster (Top Path)
  • Pips: 2 + 1 Balance
  • Previous: 315–395 Balance Damage and -15% Harmful Charm|Dam|Uni and -25% Harmful Charm|Acc|Uni
  • New: Banned from Advanced


Loremaster (Middle Path)
  • Pips: 2 + 1 Balance
  • Previous: 335–415 Balance Damage and -25% Harmful Charm|Dam|Uni
  • New: 320 Balance Damage and -35% Universal Weakness


Loremaster (Bottom Path)
  • Pips: 2 + 1 Balance
  • Previous: 335–415 Balance Damage and -45% Harmful Charm|Acc|Uni
  • New: 250 Balance Damage and 2x -30% Universal Weaknesses


Ninja Piglets (Top Path)
  • Pips: 2 + 1 Balance
  • Previous: 420–510 Balance Damage
  • New: Banned from Advanced


Ninja Piglets (Middle Path)
  • Pips: 2 + 1 Balance
  • Previous: 55 Balance Damage and 620 Deferred (5 rounds)
  • New: 2x 335 Deferred (5 rounds) (670 total)


Ninja Piglets (Bottom Path) (New)
  • Pips: 2 + 1 Balance
  • New: 315 Balance Damage and 185 Deferred (3 rounds)


Spectral Blast (Bottom Path)
  • Pips: 5
  • Previous: 400 Random Elemental Damage and 4x Echo Helpful Charms for +30% Chromatic Spears
  • New: 360 Random Elemental Damage and +45% Chromatic Spears (40% for Balance)


Spiritual Tribunal (Top Path)
  • Pips: 2 + 1 Balance
  • Previous: 425 Random Spiritual Damage
  • New: Banned from Advanced


Spiritual Tribunal (Middle Path)
  • Pips: 2 + 1 Balance
  • Previous: 425 Random Spiritual Damage
  • New: 315 Random Spiritual Damage and 390 HOT (3 rounds)


Spiritual Tribunal (Bottom Path)
  • Pips: 2 + 1 Balance
  • Previous: 425 Random Spiritual Damage
  • New: 255 Random Spiritual Damage and 570 HOT (3 rounds)


Elemental Golem
  • Pips: 4
  • Previous: 245–305 Balance Damage and -50% Fire, Ice, and Storm Shields
  • New: 300 Balance Damage and -40% Shields


Spiritual Golem
  • Pips: 4
  • Previous: 260–320 Balance Damage and -50% Myth, Life, and Death Shields
  • New: 305 Balance Damage and -40% Shields


Iron Curse (Middle Path) (New)
  • Pips: 4
  • New: Balance Selected Target Damage (210/125/65/15) and 170 Balance Bomb DOT (3 rounds)


Iron Curse (Bottom Path) (New)
  • Pips: 4
  • New: Balance Selected Target Bomb DOT (2x 240 (4 rounds) (480 total), 375 (4 rounds), 245 (3 rounds), 190 (3 rounds))


Brave Sir Badger (Bottom Path) (New)
  • Pips: 3 + 1 Balance
  • New: 320 Balance Damage and +35% Outgoing Damage Helpful Aura (4 rounds)


Rainbow Serpent (Bottom Path)
  • Pips: 1 + 1 Storm + 1 Death
  • Previous: Balance Selected Target Damage (590/450/345/265) and Add -60% Chromatic Weaknesses to enemy and +60% Chromatic Blades to self per HOT on Enemy (up to 2)
  • New: Balance Selected Target Damage (310/255/155/150) and Charms (50%/45%/45%/40%)


Samoorai (Top Path)
  • Pips: 3 + 1 Balance
  • Previous: 460–540 Balance Damage
  • New: Banned from Advanced
  • Notes: Removed Pip adds from Tiers 2–5


Samoorai (Middle Path)
  • Pips: 3 + 1 Balance
  • Previous: 510 Balance Damage and -30% Universal Shield
  • New: 385 Balance Damage and -70% Universal Shield


Samoorai (Bottom Path)
  • Pips: 3 + 1 Balance
  • New: 305 Balance Damage and 2x -60% Universal Shields


Savage Paw (Top Path)
  • Pips: 3 + 1 Balance
  • Previous: 500 Balance Damage and +25% Universal Blade
  • New: Banned from Advanced


Savage Paw (Middle Path) (New)
  • Pips: 3 + 1 Balance
  • New: 400 Balance Damage and +45% Universal Blade


Savage Paw (Bottom Path) (New)
  • Pips: 3 + 1 Balance
  • New: 320 Balance Damage and 2x +35% Universal Blades


Scales of Destiny (Bottom Path)
  • Pips: 1 + 1 Ice + 1 Life
  • Previous: 185 Ice, Life, and Balance Damage (555 total), then Echo HOT and Helpful Ward for 580 HOT (5 rounds) and -65% Universal Shield
  • New: 110 Ice, Life, and Balance Damage (330 total) and -70% Universal Shields per Harmful Ward on Caster (max 4)


Chameleon Mangle
  • Pips: 6
  • Previous: 530 Balance Damage and +30% Universal Damage Helpful Aura (4 rounds)
  • New: 510 Balance Damage


Hydra (Bottom Path)
  • Pips: 6
  • Previous: 185 Elemental Damage and 5x Echo Helpful Wards for -50% Universal Shields
  • New: 150 Elemental Damage and -55% Universal Shields


Obsidian Colossus (Top Path)
  • Pips: 6
  • Previous: 375 Balance Damage and 2x -25% Universal Weaknesses
  • New: 445 Balance Damage and 2x -20% Universal Weaknesses


Obsidian Colossus (Bottom Path) (New)
  • Pips: 6
  • New: 395 Balance Damage and 3x -20% Universal Weaknesses


Chameleon Clash (Bottom Path)
  • Pips: 7
  • Previous: 550 Chromatic Damage and +2 Balance Pips and +1 Pip if Caster and Target have Harmful Auras
  • New: 570 Chromatic Damage and +2 Balance Pips


Power Nova (Bottom Path)
  • Pips: 7
  • Previous: Balance Selected Target Damage (600/450/340/255) and Give pips per enemy Helpful Ward (max 6)
  • New: Balance Selected Target Damage (515/390/290/220)


King Artorius (Bottom Path)
  • Pips: 8
  • Previous: 635 Balance Damage and Echo 7 Harmful Charms for -30% Universal Weaknesses
  • New: 660 Balance Damage


Chimera (Bottom Path)
  • Pips: 9
  • Previous: 810 Balance Damage and Echo 4 DOTs for 365 DOTs (6 rounds)
  • New: 730 Balance Damage and 390 DOTs (6 rounds)


Duststorm Jinn
  • Pips: 9
  • Previous: 285 Fire, Ice, and Storm Damage (855 total) or Gambit 2x Helpful Wards and Harmful Wards for 480 Damages (1440 total)
  • New: 245 Balance, Life, and Ice Damage (735 total) or Gambit 2 HOTs and 2 Helpful Wards for 590 Damages (1770 total)
  • Notes: Unbanned from Standard


Tribunal Oni
  • Pips: 9
  • Previous: 285 Myth, Life, and Death Damage (855 total) or Gambit 2x Helpful Charms and Harmful Charms for 500 Damages (1500 total)
  • New: 245 Balance, Storm, Myth Damage (735 total) or Gambit Helpful Aura and 3 Harmful Wards for 545 Damages (1635 total)


Judgement (Bottom Path)
  • Pips: 6
  • Previous: 490 Balance Damage and 2x Echo HOT for 660 HOTs (5 rounds)
  • New: 490 Balance Damage and 870 HOTs (5 rounds)




null 
Star Spell Change



Cosmic Charge
  • Pips: 1
  • Previous: +20% Outgoing Pierce Helpful Aura (4 rounds)
  • New: +25% Pierce




Weaving Spell Changes




null 
Fire Weaving Spell Changes



Evil Magmaman
  • Pips: 6
  • Casting School: Ice
  • Previous: 3x 370 Fire DOTs (5 rounds) (1110 total)
  • New: 360 DOTs (1080 total)


Boiling Kraken
  • Pips: 4
  • Casting School: Storm
  • Previous: 2x 395 Fire DOTs (5 rounds) (790 total) and 2x Gambit Harmful Charms for 300 Storm DOT (3 rounds) (150 per gambit) (1 scaling DOT)
  • New: 2x 335 Fire DOTs (4 rounds) (670 total) and 2x Gambit Harmful Charms 225 Storm DOT (3 rounds) (1 per gambitted)


Medusa's Fury
  • Pips: 4
  • Casting School: Myth
  • Previous: 535 Fire Damage and 2x Gambit Harmful Ward for 300 Myth DOT (3 rounds) (150 per gambit) (1 scaling DOT)
  • New: 490 Damage and 225 Myth DOT (3 rounds) (1 per gambitted)


Forest Fire
  • Pips: 4
  • Casting School: Life
  • Previous: 2x 385 (5 rounds) Fire DOTs (770 total)
  • New: 395 DOTs (790 total)


Pyre Dragon
  • Pips: 4
  • Casting School: Death
  • Previous: 525 Fire Damage
  • New: 540 Damage


Scorchpion
  • Pips: 4
  • Casting School: Balance
  • Previous: 535 Fire Damage and 210 HOT (4 rounds) per Helpful Ward on enemy (max 3) (1 scaling HOT)
  • New: 465 Damage and 2x 480 HOTs (4 rounds) (960 total) (320 per cleared) (splits at 3 Wards)




null 
Ice Weaving Spell Changes



Cryo Cat
  • Pips: 4
  • Casting School: Fire
  • Previous: 380 Ice Damage and Detonate and 3x Clear Helpful Charms for 195 Fire DOT (3 rounds) (65 per clear) (1 scaling DOT)
  • New: 455 Damage and 270 DOT (3 rounds) (90 per clear)


Chilly Elf
  • Pips: 4
  • Casting School: Fire
  • Previous: 2x 310 Ice DOTs (5 rounds) (620 total) and Clear Helpful Aura for 195 DOT (3 rounds)
  • New: 290 DOTs (4 rounds) (580 total) and 210 DOT (3 rounds)


Shivering Snake
  • Pips: 3
  • Casting School: Storm
  • Previous: 330 Ice Damage
  • New: 360 Damage


Chillzilla
  • Pips: 5
  • Casting School: Storm
  • Previous: 550 Ice Damage
  • New: 545 Damage


Coldblood Bat
  • Pips: 5
  • Casting School: Myth
  • Previous: 490 Ice Damage
  • New: 510 Damage


Blizzotaur
  • Pips: 6
  • Casting School: Myth
  • Previous: 615 Ice Damage
  • New: 595 Damage


Coolest Centaur
  • Pips: 4
  • Casting School: Life
  • Previous: 410 Ice Damage
  • New: 425 Ice Damage


Taiga King
  • Pips: 6
  • Casting School: Life
  • Previous: Ice Selected Target Damage (575/425/310/225) and Gambit Helpful Charms for -60% Universal Shields
  • New: Ice Selected Target Damage (540/390/280/195) and -65% Shields


Clammy Ghoul
  • Pips: 4
  • Casting School: Death
  • Previous: 375 Ice Drain and 2x Gambit Harmful Charm for +45% Death Blades
  • New: 400 Drain and +50% Blades


Grave Chill
  • Pips: 7
  • Casting School: Death
  • Previous: 720 Ice Damage
  • New: 700 Damage


Frozen Swarm
  • Pips: 3
  • Casting School: Balance
  • Previous: 315 Ice Damage
  • New: 340 Damage


Ra-frigeration
  • Pips: 6
  • Casting School: Balance
  • Previous: Ice Selected Target Damage (595/400/335/250)
  • New: Ice Selected Target Damage (575/385/325/240)




null 
Storm Weaving Spell Changes



Lightning Dragon
  • Pips: 6
  • Casting School: Fire
  • Previous: Storm Selected Target Damage (900/665/500/365)
  • New: Storm Selected Target Damage (870/645/480/355)


Stormin' Gorgon
  • Pips: 4
  • Casting School: Myth
  • Previous: 640 Storm Damage and 2x Gambit Harmful Wards for +45% Myth Blades
  • New: 675 Damage and +50% Blades


Lord of Lightning
  • Pips: 5
  • Casting School: Life
  • Previous: 815 Storm Damage and 3x Gambit Helpful Charms for -30% Universal Weaknesses
  • New: Storm Selected Target Damage (750/570/425/260) and 3x Gambit Helpful Charms for Weaknesses (-30%/-25%/-20%/-20%)


Joltergeist
  • Pips: 5
  • Casting School: Death
  • Previous: 815 Storm Damage
  • New: 845 Damage


Lightning Locusts
  • Pips: 3
  • Casting School: Balance
  • Previous: 480 Storm Damage
  • New: 525 Damage




null 
Myth Weaving Spell Changes



Bardic Elf
  • Pips: 4
  • Casting School: Fire
  • Previous: 2x 350 Myth DOTs (5 rounds) (700 total)
  • New: 2x 360 Myth DOTs (5 rounds) (720 total)


Rockman of Ages
  • Pips: 4
  • Casting School: Ice
  • Previous: 445 Myth Damage
  • New: 460 Damage


Mythic Mermaids
  • Pips: 6
  • Casting School: Storm
  • Previous: Myth Selected Target Damage (595/430/305/210)
  • New: Myth Selected Target Damage (570/410/290/200)


Centaurion
  • Pips: 6
  • Casting School: Life
  • Previous: 695 Myth Damage
  • New: 670 Damage


Bleh the Impaler
  • Pips: 3
  • Casting School: Death
  • Previous: 310 Myth Drain and 2x Gambit Harmful Charms for +45% Death Traps
  • New: 330 Drain and +55% Traps


Mind Blown!
  • Pips: 6
  • Casting School: Balance
  • Previous: Myth Selected Target Damage (655/490/365/275)
  • New: Myth Selected Target Damage (635/475/355/265)




null 
Life Weaving Spell Changes



Living Helephant
  • Pips: 4
  • Casting School: Fire
  • Previous: 2x Gambit Helpful Charms for Fire DOT 240 (3 rounds) (1 scaling DOT), then 450 Life Damage
  • New: 410 Damage then 2x Gambit Helpful Charms for 185 Fire DOT (3 rounds) (1 per gambitted)
  • Notes: Gambit after damage now


Mountain Man
  • Pips: 6
  • Casting School: Ice
  • Previous: 615 Life Damage
  • New: 595 Damage


Green Serpent
  • Pips: 4
  • Casting School: Storm
  • Previous: 410 Life Damage
  • New: 420 Damage


Swamp-clops
  • Pips: 3
  • Casting School: Myth
  • Previous: 395 Life Damage and Gambit DOT for 2x 55% Myth Blades
  • New: 360 Damage and +50% Blades


Green Blight
  • Pips: 4
  • Casting School: Death
  • Previous: 430 Life Damage
  • New: 440 Damage


Foliage Farrago
  • Pips: 6
  • Casting School: Balance
  • Previous: Life Selected Target Damage (645/520/425/355) or Gambit DOT and HOT for Life Selected Target Damage (1280/1155/1060/990)
  • New: Life Selected Target Damage (595/445/335/250) or Gambit DOT and HOT for Life Selected Target Damage (1385/1140/960/825)




null 
Death Weaving Spell Changes



Sun Vulture
  • Pips: 3
  • Casting School: Fire
  • Previous: 375 Death Damage and Gambit DOT for 2x -50% Chromatic Weaknesses
  • New: 345 Damage and -45% Chromatic Weaknesses


Primal Stampede
  • Pips: 7
  • Casting School: Ice
  • Previous: 810 Death Damage
  • New: 770 Damage


Grimzilla
  • Pips: 6
  • Casting School: Storm
  • Previous: 625 Death Damage
  • New: 630 Damage


Poisonous Toad
  • Pips: 5
  • Casting School: Myth
  • Previous: Death Selected Target Damage (520/390/290/220)
  • New: Death Selected Target Damage (515/385/290/215)


Gorta Leprechaun
  • Pips: 4
  • Casting School: Life
  • Previous: 420 Death Damage
  • New: 435 Damage


Death Scuttler
  • Pips: 3
  • Casting School: Balance
  • Previous: 330 Death Damage
  • New: 355 Damage




null 
Balance Weaving Spell Changes



Balaphant
  • Pips: 4
  • Casting School: Fire
  • Previous: 460 Balance Damage
  • New: 475 Damage


Arid Hound
  • Pips: 6
  • Casting School: Fire
  • Previous: 710 Balance Damage or Gambit 2 Harmful Wards and 1 HOT for 1230 Balance Damage
  • New: 670 Damage or Gambit for 1450 Damage


Sand Colossus
  • Pips: 2
  • Casting School: Ice
  • Previous: 215 Balance Damage
  • New: 255 Damage


Evil Sandman
  • Pips: 4
  • Casting School: Ice
  • Previous: 445 Balance Damage
  • New: 460 Damage


Sand Monster
  • Pips: 2
  • Casting School: Storm
  • Previous: 215 Balance Damage
  • New: 255 Damage


King of Order
  • Pips: 4
  • Casting School: Storm
  • Previous: Balance Selected Target Damage (370/265/190/130)
  • New: Balance Selected Target Damage (380/275/195/135)


Desert Minotaur
  • Pips: 4
  • Casting School: Myth
  • Previous: 50 + 370 Balance Damage
  • New: 50 + 385 Damage


Sand Troll
  • Pips: 4
  • Casting School: Myth
  • Previous: 425 Balance Damage and Gambit Helpful Ward and Harmful Ward for +3 Pips
  • New: 475 Damage and Gambit for +4 Pips


Desert Lord
  • Pips: 5
  • Casting School: Life
  • Previous: Balance Selected Target Damage (520/385/285/220)
  • New: Balance Selected Target Damage (515/380/280/215)


Gnomeostasis!
  • Pips: 5
  • Casting School: Life
  • Previous: 570 Balance Damage and 465 HOT (4 rounds) per DOT on self (max 2)
  • New: 575 Damage and 600 HOTs (4 rounds)


Desert Banshee
  • Pips: 3
  • Casting School: Death
  • Previous: 320 Balance Damage
  • New: 345 Damage


Skeletal Raider
  • Pips: 4
  • Casting School: Death
  • Previous: 430 Balance Damage
  • New: 445 Damage




 
 
 
 
Try the new version of Wizard101 before it's released!