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Wizard City

Wizard City is at the center of all things.

The entire city has sprouted up around Bartleby, the World Tree. Bartleby protects all worlds by eternally maintaining a connection to them along the Spiral.

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Krokotopia & Selenopolis

Krokotopia is an ancient land of forgotten treasures.

In this place, deserts surround the life-giving oasis in the shadow of towering pyramids. Krokotopia was once home to the Kroks, and it is rumored the Kroks have re-awakened and enslaved the Manders.

Selenopolis was founded by the mysterious Khonsu. Here, his Mander Lunamaries were protected from the invasive Kroks by the power of the Moon.

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Marleybone

Marleybone is the home of dogs, cats, and proper manners.

The city has all the trappings of a modern society built upon scientific foundations. Big Ben, Scotland Yard, and the Royal Museum are some of the most famous sights in Marleybone.

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MooShu

MooShu is a beautiful land with a rich, deep history.

Full cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here.

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Dragonspyre

Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted!

Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic.

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Celestia

Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun. The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of the Celestian magic at all costs.

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Grizzleheim & Wintertusk

Inspired by Norse mythology, Grizzleheim & Wintertusk are airy, outdoor landscapes of snowy mountains, glacial ridges and towering trees that are home to three Wizard101 tribes - Bears, Wolves and Ravens.

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Wysteria

Wysteria was once a trade post and pleasant enough small town in the Wizard City cluster, not too far away but of little consequence in the overall scheme of things, until a magical incident occurred that caused a crawling vine to grow and completely overrun the town.

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Zafaria

When a group of Ravenwood students go missing on a class field trip, Wizards are summoned to Zafaria! Wizards discover that high tensions run throughout Zafaria, as ancient tribes clash over territory and resources, while Morganthe's agents sow the seeds of chaos.

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Avalon

Avalon is a world full of wonder and history. Who's history in particular? Why, Ravenwood's very own Merle Ambrose came from Avalon! With lush green trees and mythical creatures, it seems like nothing could go wrong in this beautiful world... but Morganthe has trouble brewing.

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Azteca

Ten years ago a great comet appeared in the sky over Azteca, one of the oldest islands in the Spiral, a fragment of the First World. The comet panicked the Aztecosaurs and drove them to seek shelter in their underground mines. Most in the Spiral assumed Azteca was destroyed.

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Aquila

Behold mighty Aquila, land of noble eagles and glorious adventures! Aquila is home to the Immortal Games, an epic challenge hosted by the magical Immortals. The Games are open to any students of magic from around the Spiral.

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Khrysalis

The Wizards travel to a small Spiral island, a fragment of a broken world lost to time. From the edge of this island, one can see the dark swirl of Khrysalis. The Wizards will explore Morganthe's world, searching for ways to disrupt her power and learning the secrets of her magic in order to have a chance of restoring the Spiral.

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Four Dungeons

It is time to revisit some familiar places, open closed doors, and explore new regions previously only spoken of in whispers. It is a chance to rekindle old relationships and to finally tie up some loose ends. It is a time to wander off the well-traveled path and to challenge oneself as never before.

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Polaris

At the very edge of the Spiral lies the world of Polaris. A land of frozen tears and long-forgotten secrets, this is where the once-proud kingdom of Penguinonia has fallen under the harsh rule of the Walrusk Empire. To set things right, the Wizard must forge an alliance with a mysterious witch and expose a dark plot that threatens to unravel the entire Spiral.

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Mirage

It seems a lifetime ago that Malistaire stole the Eye of History from Grandfather Tree in Ravenwood, but as the Tree’s condition worsens, Bartleby himself suggests that recovering the Eye may be his best hope. Upon learning that a shadowy “Cabal” took the Eye to the world of Mirage, the Wizard must journey to this land of shifting sands and shifting allegiances, where the Dromel Nomads and House Qhats are facing their own troubles.

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Empyrea

Empyrea is s world comprised of disparate lands inhabited by diverse beings.

This place was created in the center of the Spiral to keep pretty much everyone out. The Chaos Heart sits at the center of Empyrea secured by three great Paradox chains. Raven enveloped Empyrea in a violent storm and now a Wizard must save the kidnapped Mellori and the Spiral.

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Wizard City Underground

Deep beneath Wizard City is an undiscovered world of wonders. Well, actually, beneath Wizard City is a complex network of Drains where the City’s waste and refuse is sorted and disposed of by a cheery workforce of Bugs. Underneath that is the undiscovered world of wonders: ancient Catacombs brimming with lost history, forgotten stories and the long-lost origins of Ravenwood itself.

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Karamelle

The sweetest world in all the Spiral, Karamelle is a rich landscape of Gumdrop Forests, Soda Lakes, and Rock Candy Mountains. This is a world of happy Gnomes and Fairies, smiling Hamsters, industrious Nibbelung Moles, and the ever-charming Gobblers. All are whistling away a cheery workday making candies and treats for Nana’s Olde Fashioned Karamelle Delights, the Spiral’s foremost provider of sweets and savories.

Karamelle is a world where bad things do not happen, where there is Nothing to fear. So come visit and have yourself an olde fashioned delightful day.

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Lemuria

Lemuria is a world of worlds, a mishmash of the strange and familiar maintained by the enigmatic Lemurs. In this place, bears never learned to fight, Manders never learned to serve and Water Moles… well, actually learned a lot. Barbarians triumph in the untamed Badlands, while polymaths excel in the floating Sky City. Monster hunters are needed to survive the gloomy Night Forest, while the Wildlands are protected by a mysterious violet Ghost. Lemuria is a place where heroes are forged!

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Novus

Strange rocks have appeared over several worlds, each of them connected to each other through magic into Novus – a weird and wonderful world where dreams are reality. You must reach this place, master new magicks and navigate the complex politics of the Spiral Empires to preserve Novus from those who would corrupt it.

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Wallaru

Hope and fear collide in Wallaru, a diverse world as expansive and untamable as the mysterious Dreaming at its heart. You must explore the wilds and restore the precarious balance between rival local factions. Can you help Wallaru face its nightmares?

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