As a reminder, each month we’ll be looking at a new random zone in Wizard101 to give you some fun insights and a bit of a discount. This month’s pick comes from an earlier part of Wizard101 in Krokotopia, the Chamber of fire. It’s an old zone with a lot of interesting secrets . . . read on!
Name: Chamber of Fire
Location: Krokotopia – The Chamber of Fire is near the beginning of your adventure in Krokotopia, so you won’t have to look further than the giant Pyramid of the Sun right in front of you. After entering the Pyramid of the Sun, hang a left in front of Professor Winthrop, then head straight down the spooky looking excavated hallway.
Description: The first striking feature of this zone is the giant excavating pit with an equally giant construction pulley constantly moving up and down. The second notable feature is the imposing zig-zagging ramps that lead out of the excavation area up to a hallway of patrolling Fire Elementals.
Cost: This premium area in Wizard101 is encountered early in a Wizard’s journey and only costs 915 Crowns, but again, because this is our zone of the month, we’ve discounted this area to 750 Crowns through 15 January 2018! It’s a great time to pick up this area in Wizard101 if you’ve missed it along your way or even if this is your first time through.
Zeke Item? Yup! The beetles are here in Krokotopia, but we can work it out – Make sure to peek into our pictures below for some help from us, not just anybody…
Chests: Yes! Wizards can find Wooden Chests (but not Silver ones) near the Champion’s Chamber, near the Chamber of the Chosen, and near the Zeke Beetle in the excavation pit.
Secrets: One of the most fun secrets in the Chamber of Fire is a head nod to times gone by. If you travel all the way down the dark edge of the very top level of the excavation site (where not many people run), the words “Chamber of Fire” and “Excavation Site” will flash on the screen even though there’s no doorway there . . . mysterious!
Here is a couple more:
- Crafters will find TothAmuun selling level 15 balance gear recipes here.
- Need a lift? Don’t miss the opportunity to “borrow” a free Tall Ladder housing item from the Marleybonians here! Head into the Excavation Site and go all the way to far end, next to the ramp, and click X. (See pictures)
Reagents: Ore, Parchment, Stone Block (See pictures)
Fishing: No fishing here! (... and that’s because there’s no water in this zone... it’s probably a best practice to bring a canteen with you into a place called the “Chamber of Fire.”)
Teleporters: None (Whew, might have been handy to have one to travel all the way up to those Fire Elementals though, am I right?)
What’s the 4-1-1? The story of the Chamber of Fire centers on Assistant Danforth, a Marleybonian Explorer who’s trying to find a way into the “Palace of Fire” through the Chamber of Fire. Why? To find the infamous Krokonomicon! Before you know it, you’re assisting the assistant to Assistant Danforth (that’s Robert Lancaster to you) in finding two Key Stones to do just that! Help find those Keys, and you’ll be awarded with a Hat that’s specific to your School. Best of luck!
Who’s that Boss? The Nirini Quartermaster is a Rank 3 Fire Boss here. He commands the Charmed Slaves, the Nirini Sentries and all other “living” creatures that roam here . . . including the Flame Servants! When his men fail him, he takes charge to fight your fire power with some fire.
Don’t miss farming these Chamber of Fire bosses for a chance at these three Crown Shop items:
- The Soulkeeper has a Tall Palm tree hidden on his loot table.
- The Nirini Quartermaster can be farmed for “the Swing” hairstyle
- The Nirini Champion can drop the Swindler Mask Crown Shop item as well
Don’t miss this Side quest! As long as you’re level 10 when you cross Salam Ibn’dur’s path in the Chamber of Fire, he’ll offer you a quest to help break the charm that the Krokotopian Tuts have placed on his people, the Manders. This side quest chain will have you besting the Nirini Champion, freeing the Manders from servitude, and earning a great promise from Salam Ibn’dur, “your bravery in the pyramid of the Sun shall be remembered!”
Also not to be missed, The Chamber of Fire hides a secret door with two Obelisks beside it. You may only enter after completing a side quest chain from Hetch Al’Im in the Oasis. As it turns out, not only are the Manders being charmed in this life, they’re also be enslaved in the afterlife. Can you defeat the Soulkeeper and ensure all Manders a peaceful afterlife?
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