Ok, so I'm planning on doing Waterworks. I planned to do it before, but it took too long, and I had to do something before I could finish. It's so long, and the bosses cheat, but I'm in Azteca now, and I need that gear. So does anyone have any advice for how to do it?
It's not that hard and at your level, it will go quickly. Just having one other person along should be enough help and you're powerful enough that most battles will be over in minutes. If you're in Azteca, with two wizards you both can probably do Waterworks in 60-90 minutes.
As long as you stay aware of the cheats, you should have no problem working through the dungeon. This is the guide I use:
The drop rate is spotty. Sometimes I've gotten what I need in just 2-3 runs (Myth and Life!) ... sometimes I never got anything after 50 runs. (My poor Fire FINALLY got her hat - at level 120! - when she was helping a lower level friend )
Given the vast amount of cheat instances in the game, Waterworks probably is one of the easiest. What school are you?
Team Up works best here usually as they're always wizards wanting to do the dungeon (usually in later time periods rather than earlier).
Use enchanted AoE's to get through the mob battles quickly. - Would be a good idea to have a small deck just for this packed with a couple charms of course.
Luska - First boss is Balance. He's alone but he of course cheats. Stay abreast of the cheats to avoid any difficulties. But to sum it up. He'll cast smokescreen on players depending on his health. You can only use single based attack spells on him only when you're affected by this. Failure to do so will result in enchanted Skeletal Dragon or Power Link. The first really hurts. AoE's by pass this rule and can be casted regardless.
Attack! - There has long been a myth surrounding the dungeon that if you fail to land a good amount of successive attacks, the chances of gear dropping severely decreases. I've been the victim of this rumor, but whether it's true or not, don't chance it. Play a key role in attacking and not just support or healing regardless of school!
Puzzles - Two puzzles exist in the dungeon, usually, you'll always have someone who will agree to do these. They're fairly easy. Running out of character space, but for the clams - only the blue ones should be opened for example.
Teamwork - Very important. One team screwing up can cost you the match in the final battle. Communicate!
Given the vast amount of cheat instances in the game, Waterworks probably is one of the easiest. What school are you?
Team Up works best here usually as they're always wizards wanting to do the dungeon (usually in later time periods rather than earlier).
Use enchanted AoE's to get through the mob battles quickly. - Would be a good idea to have a small deck just for this packed with a couple charms of course.
Luska - First boss is Balance. He's alone but he of course cheats. Stay abreast of the cheats to avoid any difficulties. But to sum it up. He'll cast smokescreen on players depending on his health. You can only use single based attack spells on him only when you're affected by this. Failure to do so will result in enchanted Skeletal Dragon or Power Link. The first really hurts. AoE's by pass this rule and can be casted regardless.
Attack! - There has long been a myth surrounding the dungeon that if you fail to land a good amount of successive attacks, the chances of gear dropping severely decreases. I've been the victim of this rumor, but whether it's true or not, don't chance it. Play a key role in attacking and not just support or healing regardless of school!
Puzzles - Two puzzles exist in the dungeon, usually, you'll always have someone who will agree to do these. They're fairly easy. Running out of character space, but for the clams - only the blue ones should be opened for example.
Teamwork - Very important. One team screwing up can cost you the match in the final battle. Communicate!
Good Luck!
Sorry to ask this, but what are AoEs? I get everything else, you've given me some good tips, I'm just a little confused on that.
Sorry to ask this, but what are AoEs? I get everything else, you've given me some good tips, I'm just a little confused on that.
AoE = Attack on Everyone. The spell hits all enemies at once. Examples: Humongofrog (Myth), Sandstorm (Balance), Meteor Strike (Fire).
DoT = Damage over Time. The spell may hit a little bit at first to break a shield, then spread the rest of the damage out over 3 rounds. Examples: Fire Elf (Fire), Frostbite (Ice), Poison (Death).
AoE = Attack on Everyone. The spell hits all enemies at once. Examples: Humongofrog (Myth), Sandstorm (Balance), Meteor Strike (Fire).
DoT = Damage over Time. The spell may hit a little bit at first to break a shield, then spread the rest of the damage out over 3 rounds. Examples: Fire Elf (Fire), Frostbite (Ice), Poison (Death).