You all know that stuff that flies around with wings and when you teleport right?
Well what if we had cooler versions of that called wizard energy or aura
So like in celestia you could go to this guru crab or shark guy and he would give you a couple of missions no more then 10 to master the new ability.
Aura could look like fire all around you to you being covered in a shelll of ice to being covered in an icy red and blue flame.
Mission #1
Aura introduction
Young wizard, you have come a long way to be in this world. Where do you come from? Wizard City of course then you must be well versed in the arts of magic. Are you not?
Mission #2
Well a friend of Ambrose is a friend of mine young wizard. In Wizard City i suppose you do not have AURA. What you dont know what in the spiral Aura is? Well Aura is the magical energy that surrounds any being with magical energy. Aura also can tell you the school(s) of the opponent. Aura once activated protects you from getting caught into a battle, highly increases your power pip chance, increases damage of attacks and effects of non attack spells, strenghthens your physical attacks which i will get into later, and generally looks really how do you put it in your language...? COOL!
Mission #3
To learn Aura you must first take this quiz on your aura type.
#1 Would you rather use your aura to help others or for your own personal gain?
(Help others) (personal gain)
#2 Would you want your aura to focus on strength or defense?
(strength) (defense)
#3 Which do you think is stronger?
(fire) (ice) (lightning) (water) (spirit)
#4 What do you think would be a better ability to have
niceeeee...!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! but maybe it will only getting caught from battle 50% of the time and it increases as you level. like for examply im like lvl 56 the aura protector will be 56% or however you do the quiz.
i like the idea but it seems a bit too uberpowered here is my idea
we get a new energy called aura you get an aura percentage as well while in fights when ever you cast a healing or attack you have a chance of using your aura when you cast a spell if it allows you to use your aura say you have like 25% aura then if used like on a stayr its healing ability would boost by 25% BUT the catch is the higher your aura is less chances you have of using it at 100% it should only happen around 20% of the time this effectively prevents al almost constant plus 100% bonus in attack or healing while still allowing you a moderate bonus in power