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Treasure card vs regular card

AuthorMessage
Armiger
Jan 11, 2012
2497
When we buy treasure cards, many times, that treasure card does more damage than the learned spell card. Why? Shouldn’t it be the other way around? What we’re being told is that the TC version, the more powerful version, should be available to people outside of the school. Two examples are:

Wraith
Learned: 500
Treasure: 575

Stormblade
Learned: +30%
Treasure: +35%

Shouldn’t those who spend their life, training in a single school have the more powerful stats? They’re the masters of that spell, but a Life mage with a Death Mastery Amulet can come along and do more base damage. That doesn’t seem right. The same holds true for Storm’s blade. What I'm suggesting happen, is to give the better stat to the one who has the true mastery in the school. Now I KNOW that our spells can be boosted with sun spells and the treasure cards cannot, but still, the base value for the specialist should be higher than the novice for primary school spells.

Thoughts?

Astrologist
Aug 20, 2011
1077
Learned spells can be enchanted beyond what a treasure card can do. If you have learned Wraith, for example, you can add Monstrous, Gargantuan, or Colossal to it and make it even more powerful. So, attack treasure cards carry a small bonus for those who didn't learn the attack spell, but prevents any wizard from accessing the full potential of the spell.

As for blades and traps, having multiple versions of the cards is what allows them to "stack" on top of one another; it was intended to be used as a method of achieving very high damage.

Astrologist
Aug 20, 2011
1077
I also want to add that having special "school only" gear tends to boost a players stats further, making it nearly impossible to match outside of that school. Damage can be imitated with certain gear sets, yes, but often at the expense of other battle stats, like defense, accuracy, and block. So in the end, the master of a school is the one who has access to both school gear and enchants, leaving the tc users in the dust.

Delver
Mar 10, 2009
236
Well, sometimes those treasure cards are normal spell cards that you have boosted with a 'fist' type card and thereby changing it into a more powerful treasure card. If you don't get a chance to use that boosted card it goes into your treasure card stock. Also those extra treasure cards are there to add to the stacked damage you can do to a boss or target. If it was the exact same thing it would not stack and add to the hit. Having them different helps you to be able to hit much harder.

Archon
Sep 17, 2012
4162
Treasure cards are set to slightly higher damage level. As you mentioned, they cannot be affected by Sun School enhancements like natural spells can.

Wraith
Learned: 500
Treasure: 575
Enchanted: 600 - 775

Stormblade
Learned: 30
Treasure: 35
Sharpened: 40

Treasure Cards should be slightly more powerful than natural BECAUSE they are treasure cards. Non-natural users must use more pips to cast them AND they have none of the blades and traps that a school wizard does. They also have no natural boosts from gear. Weaker versions would make them worthless.

Delver
Aug 21, 2013
234
Lucas Rain on Dec 11, 2013 wrote:
Learned spells can be enchanted beyond what a treasure card can do. If you have learned Wraith, for example, you can add Monstrous, Gargantuan, or Colossal to it and make it even more powerful. So, attack treasure cards carry a small bonus for those who didn't learn the attack spell, but prevents any wizard from accessing the full potential of the spell.

As for blades and traps, having multiple versions of the cards is what allows them to "stack" on top of one another; it was intended to be used as a method of achieving very high damage.
This isn't always true. Take Judgment for example. Regular is 100 damage per pip and TC is 125 per pip. In this instance, it is can actually to a Balance wizards advantage to use a TC instead of a regular spell and enchanting it. Using 14 pips (7 power pips), 100 per pip + 275 is 1400 + 275 = 1675. Using the TC at 125 per pip, you get 1750. Even using a colossal TC only would take a regular Judgment up to 1700.

Granted, non Balance wizards are still the only ones who benefit from that but the point is, sometimes a TC can still outrank a regular spell (even when enchanted).

Delver
Aug 21, 2013
234
Chrissy Th'Blesser on Dec 11, 2013 wrote:
Well, sometimes those treasure cards are normal spell cards that you have boosted with a 'fist' type card and thereby changing it into a more powerful treasure card. If you don't get a chance to use that boosted card it goes into your treasure card stock. Also those extra treasure cards are there to add to the stacked damage you can do to a boss or target. If it was the exact same thing it would not stack and add to the hit. Having them different helps you to be able to hit much harder.
That only happens if you used a TC to enchant a regular spell. If you use a regular enchant on a regular spell, it doesn't get added to your TC pile. Also, from what I've noticed, if you enhance a regular spell with a TC card, then your only options are to use it or delete it, you can't trade it nor sell it (at least not at the bazaar).

Delver
Aug 21, 2013
234
seethe42 on Dec 11, 2013 wrote:
Treasure cards are set to slightly higher damage level. As you mentioned, they cannot be affected by Sun School enhancements like natural spells can.

Wraith
Learned: 500
Treasure: 575
Enchanted: 600 - 775

Stormblade
Learned: 30
Treasure: 35
Sharpened: 40

Treasure Cards should be slightly more powerful than natural BECAUSE they are treasure cards. Non-natural users must use more pips to cast them AND they have none of the blades and traps that a school wizard does. They also have no natural boosts from gear. Weaker versions would make them worthless.
They also have no natural boosts from gear.

Not true. There is gear that gives boosts to all schools and not just one specific school. So if I case a fire spell even though I'm balance, it will get a boost. Usually, though, that boost you get for all schools vs just your school means you get less of a boost to only your school (ie, 3% damage to all schools vs say 10% to just your school).