School of the time. A secret school hidden in the time and space in the nothing. Only wizards with high level (scion) can cast this spells. Time spells can defeat chaos spells,shadow spells and light spells. Time spells can not be removed. Who can remove the time?.
Accuracy %100 and level 180 and this spells:
Time gift: 2 pips each turn for all. No time limit. Stop chaos: pip cost 0. Remove chaos spell.No receive damage chaos. Positive time: pip cost is reduced in 2 for all. Pip cost 2. No limit time. Double time:all attack received is reflect (no resist) by 3 rounds for all.Caster only.Pip cost 0. Time end: all auras,shadow spells (by rounds),and light spell by rounds is removed for enemies. Count backslash (shadow spells) pip cost 0. Pip future: pip cost 2.Caster have same pips from enemy.
Time broken: pip cost 0. Delay one spell for all by one turn.No time limit. Time speed: pip cost 2. All can cast until 2 spells in each turn. No time limit. Time destiny: pip cost 0. Allies can attack first.No time limit. Good time: all negatives effect convert in positive effect for all. Damage overtime - heal overtime, traps - 200 absorb), weakness - balance blade. No time limit. Pip cost 3. Bad time: convert all positive effect in negative effect for all. Blades - weakness , shields - traps ( %25 ) , heal overtime - damage overtime. No time limit. Pip cost 3.
The time is ticking! I think a good spell for this school would be Rewind, it would reverse any damage in set number of rounds and you could prevent it from happening and put up a shield or prevent a friend from dying!