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Spellcards! Post your Creations!

AuthorMessage
Defender
Apr 02, 2009
104
matvince90 wrote:
Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!

How about this spell:

Death or Balance
Rebound -
Level 45
Pips: 3
Reflect next incoming attack back onto opponent.


Ya. like said, it would be a LEVEL 50 SPELL! And what is judgement? Like, a level 20 or 30 spell? I don't know I'm not Balance.


I have my own spell.

Name: Malestrom

School: Storm

Description: The user walks to the middle of the field, which is then a huge pool of rippling water, eyes aglow with lightning, and jumps into the air. Lightning gathers around them, until you cannot see them. The water starts to ripple more creating waves then BOOM! The lightning explodes in every direction, followed by the waves.

Effect: 120 damage per pip to all and stun. 20 damage per pip to you.

Level: 50

Pips: X

The animation might be hard but I think it would be awesome. It would show the true power of a Diviner, and what we are capable of.

Dylan ShadowTalon Lvl 46 Diviner

Defender
Apr 02, 2009
104
ztaraci wrote:
Josh1128Sh wrote:
Storm spell:

Hail
Level 50
Pips: X
120 damage to all enemies per pip
Description: golf-ball sized hail pouring down


wouldn't a more appropriate storm level 50 move be tidal wave?
no offense just saying.

level:50
Pips:X
Damage: 150 damage to all enemy's per pip
Description: A large wave coming crashing down on each enemy one by one.

make sure to comment!!!


Ya know, that's a great idea, but there is already a tidal wave. Tempest! It's a big tidal wave, a tornado/hurricane, and an electrical storm.

Dylan ShadowTalon Lvl 46 Diviner

Survivor
Dec 20, 2008
7
myth spell: gargoyle
pips:6
600-810
85%
Description: it starts out silent and some fog comes out and you see red eyes and the fog clears out and the gargoyle is in stone and it brakes free and attacks you with a swoop of his claws! :D

Survivor
Nov 14, 2009
28


i say this is the best card of all!


triton king
level:90
health:500,000
school:every school
cards:thunder snake firecat scrab frost beetle storm shark dark sprite blood bat storm lord seraph judgement stormzilla fire elf imp leperchaun ghost touch minataur centuar krok krokomummy cyclops triton earthquake power nova lightning bats humongofrog sandstorm ghoul banshee wraith

Survivor
Nov 14, 2009
28
mine spell is...


ambrose
910-1000 to all enimies
school:anbrose school
99%
pips 10

Survivor
Feb 28, 2009
5
School: Fire

Fire Monster House
Pips: 3 pips (each enemy)
800-1110 damage
Action: A giant house on fire jumps up from the ground and sents flames to each enemy

PLEASE COMMENT :-D

Survivor
Feb 28, 2009
5
infernospark wrote:
Quarter Mirror

Reflect 10% damage to the attacker
Class: Balance
Shield
Video thing: When cast whoever the spell is cast on turns 10% percent shinier and then when it is hit the shiny coat shatters
Level 10

Half Mirror

Reflect 25% damage to the attacker
Class: Balance
Shield
Video thing: When cast whoever the spell is cast on turns 25% percent shinier and then when it is hit the shiny coat shatters
Level 35

Full Mirror

Reflect 50% damage to the attacker
Class: Balance
Shield
Video thing: When cast whoever the spell is cast on turns 50% percent shinier and then when it is hit the shiny coat shatters
Level 40





Thats a lot of strong spells they are cooooooooooollll!!!! But are they hard to cast? From: Erica FairyBlossem lvl 20!! :) :D

Survivor
May 16, 2009
2
Chimera:

Effect: 750 life, myth, and death damage to an enemy
Pips: 7
School: Balance
Recieved At: Level 52
Animation: The mythological beast Chimera appears on the fields, notices an enemy, and starts attacking. The goat head (Life) fires a green aura at the enemy. The snake head (Death) spits poison at the enemy, and finally, the chimera itself (Myth) charges into the enemy, and explodes in a myth-like explosion.

Sacred Runes:

Effect: 525 life damage, 600 death damage (Convert half to life,) or 25 then 650 myth damage
Pips: 7
School: Balance
Recieved At: Level 54
Animation: Three runes with the indivual colors of each of the spirit schools sit on a hill at night. Suddenly, one of them shimmers to life, breaks apart, and an aura of that school blasts the enemy, and causes the effect.

Survivor
May 09, 2009
12
Skull Rider death spell
4 pips
475-520
I got the idea from the arcade game Skull Rider

Survivor
Apr 11, 2009
15
Alright, you guys are creative, but your totally missing, awesomeness.

Death Spell.

Necromancer
(learned at 50+)
651 damage to all enemies, with a chance of stun and a bigger chance of healing the caster.

Appearance: A hooded wizard comes into the center with graves appearing, and starts to summon ghouls, skeletons, banshees, and the like and then they start charging.

Chance: 80%

Survivor
Dec 15, 2009
4
my spell is called dark reaper { could be other schools if wish } it takes three pips and it does three hundred damage . in the spelllt he reaper comes up to the opponent and slashes him/her .

Explorer
Mar 15, 2009
65
Cleoretcom wrote:
Death

Graveyard

700-800 damage for all enemies - half of health to you
8 pips

A graveyard appears and zombies rise up out of the ( how many zombies depend on how many enemies) The zombies go through their enemies stealing their health.
Yeah graveyard would be good but would be overpowered for death my version at least 610-730

Explorer
Mar 15, 2009
65
Josh1128Sh wrote:
Storm spell:

Hail
Level 50
Pips: X
120 damage to all enemies per pip
Description: golf-ball sized hail pouring down

Doesn't the game already have Blizzard? it would be a messed up version of that

Explorer
Mar 15, 2009
65
thug99 wrote:




Life



Angel attack

Attack 500-800
Acuuracy 80%
Seraphs ARE angels you made them more powerful

Explorer
Nov 07, 2008
91
Death
Spirit Shield
Lv.30
Pips:5
One spirit curls itself around each player making them glow teporarily silver.
Absorb 600 damage

Life
Vine Smash
Lv.30
Pips:5
Giant vines raise up from the ground and writhe like snakes before smacking into one player
450-600 Life Damage

Survivor
Mar 08, 2009
3

spell name: king of death
school: death
pips:X
200 life point dameg for every pip

Survivor
Mar 08, 2009
3

spell name: king of the schools
class: Balance
attack: 200 to all enemies from each school (balance,ice,fire,strom,myth,life and death)
it look's like the hydar but stronger

Survivor
Jun 09, 2009
6
storm

level 50
Geyser
pip- x
hits 110 per pip on one enemy
40% chance

That way it doesn't make it to unfair i don't think please comment.

Survivor
Dec 13, 2008
3
Ok, not that much of a card, but here is a few...

School: Fire
Name: Solar Eclipse
Level: 50
Pips: All (or the X symbol like other cards)
Accuracy: 75%
Description: Grants 20% power bonus for each pip for self
Animation: Shows the sun being covered by the moon, then eclipse happens and shows player in the picture and he lights on fire and the eclipse beams its remains onto the player, then gets the power bonus.

School: Balance
Name: Solar Alignment
Level: 50
Pips: 8
Accuracy: 70%
Description: The planets have lined up, and grants you 70% defense bonus to all elements (even balance)
Animation: Shows the planets aligning in a line in the spiral, and each powerful being of each world grants the defense bonus to player (the caster can chose if he wants it or casts it on a teammate).

School: Fire
Name: Eruption
Level: 50
Rank: Warlord
Pips: 7
Accuracy: 55%
Damage: 655-795 plus 230 for 3 rounds
Animation: Volcano eruption

That's pretty much it...not great ideas but starters

Ryan

Survivor
Nov 12, 2009
1
my spell is obliviation it destroys your opponets pips for 3 rounds. seth dragonhunter level 43 DEATH.

Defender
Oct 04, 2009
107
matvince90 wrote:
Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!

How about this spell:

Death or Balance
Rebound -
Level 45
Pips: 3
Reflect next incoming attack back onto opponent.
what school

Defender
Oct 04, 2009
107
Cleoretcom wrote:
Death

Graveyard

700-800 damage for all enemies - half of health to you
8 pips

A graveyard appears and zombies rise up out of the ( how many zombies depend on how many enemies) The zombies go through their enemies stealing their health.
more like 12 pips come on
lvl 44 fire

Defender
Oct 04, 2009
107
ztaraci wrote:
matvince90 wrote:
Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!

How about this spell:

Death or Balance
Rebound -
Level 45
Pips: 3
Reflect next incoming attack back onto opponent.

i do agree it is a bit strong but keep in mind that this is the storm type and it could have like 50% accuracy or somethiing
i want a spell with like 100% and really killing peoples in one shot pvp no fun with all the graet spells now and adding them NOOOOOOOOOOOo PLEASE :x

Defender
Oct 04, 2009
107
bakuga434 wrote:
luisppl wrote:
Josh1128Sh wrote:
Storm spell:

Hail
Level 50
Pips: X
120 damage to all enemies per pip
Description: golf-ball sized hail pouring down

Wouldn't Hail be considered a ice spell? just wondering, since isn't hail little ice rocks?
yeah and that sounds allot like blizzard
only like way more powerful

Defender
Oct 04, 2009
107
bakuga434 wrote:
ztaraci wrote:
Josh1128Sh wrote:
Storm spell:

Hail
Level 50
Pips: X
120 damage to all enemies per pip
Description: golf-ball sized hail pouring down


wouldn't a more appropriate storm level 50 move be tidal wave?
no offense just saying.

level:50
Pips:X
Damage: 150 damage to all enemy's per pip
Description: A large wave coming crashing down on each enemy one by one.

make sure to comment!!!
um okay what you just described is almost EXACTILLY what tempest is
like lol WE NEED SOME GOOD IDEAS ONES THAT ARE LIKE NEW