Don't you think those spells are just a bit strong? That hail is stronger than Judgement, and is attack on all!!
How about this spell:
Death or Balance Rebound - Level 45 Pips: 3 Reflect next incoming attack back onto opponent.
Ya. like said, it would be a LEVEL 50 SPELL! And what is judgement? Like, a level 20 or 30 spell? I don't know I'm not Balance.
I have my own spell.
Name: Malestrom
School: Storm
Description: The user walks to the middle of the field, which is then a huge pool of rippling water, eyes aglow with lightning, and jumps into the air. Lightning gathers around them, until you cannot see them. The water starts to ripple more creating waves then BOOM! The lightning explodes in every direction, followed by the waves.
Effect: 120 damage per pip to all and stun. 20 damage per pip to you.
Level: 50
Pips: X
The animation might be hard but I think it would be awesome. It would show the true power of a Diviner, and what we are capable of.
myth spell: gargoyle pips:6 600-810 85% Description: it starts out silent and some fog comes out and you see red eyes and the fog clears out and the gargoyle is in stone and it brakes free and attacks you with a swoop of his claws! :D
Reflect 10% damage to the attacker Class: Balance Shield Video thing: When cast whoever the spell is cast on turns 10% percent shinier and then when it is hit the shiny coat shatters Level 10
Half Mirror
Reflect 25% damage to the attacker Class: Balance Shield Video thing: When cast whoever the spell is cast on turns 25% percent shinier and then when it is hit the shiny coat shatters Level 35
Full Mirror
Reflect 50% damage to the attacker Class: Balance Shield Video thing: When cast whoever the spell is cast on turns 50% percent shinier and then when it is hit the shiny coat shatters Level 40
Thats a lot of strong spells they are cooooooooooollll!!!! But are they hard to cast? From: Erica FairyBlossem lvl 20!! :) :D
Effect: 750 life, myth, and death damage to an enemy Pips: 7 School: Balance Recieved At: Level 52 Animation: The mythological beast Chimera appears on the fields, notices an enemy, and starts attacking. The goat head (Life) fires a green aura at the enemy. The snake head (Death) spits poison at the enemy, and finally, the chimera itself (Myth) charges into the enemy, and explodes in a myth-like explosion.
Sacred Runes:
Effect: 525 life damage, 600 death damage (Convert half to life,) or 25 then 650 myth damage Pips: 7 School: Balance Recieved At: Level 54 Animation: Three runes with the indivual colors of each of the spirit schools sit on a hill at night. Suddenly, one of them shimmers to life, breaks apart, and an aura of that school blasts the enemy, and causes the effect.
Alright, you guys are creative, but your totally missing, awesomeness.
Death Spell.
Necromancer (learned at 50+) 651 damage to all enemies, with a chance of stun and a bigger chance of healing the caster.
Appearance: A hooded wizard comes into the center with graves appearing, and starts to summon ghouls, skeletons, banshees, and the like and then they start charging.
my spell is called dark reaper { could be other schools if wish } it takes three pips and it does three hundred damage . in the spelllt he reaper comes up to the opponent and slashes him/her .
700-800 damage for all enemies - half of health to you 8 pips
A graveyard appears and zombies rise up out of the ( how many zombies depend on how many enemies) The zombies go through their enemies stealing their health.
Yeah graveyard would be good but would be overpowered for death my version at least 610-730
spell name: king of the schools class: Balance attack: 200 to all enemies from each school (balance,ice,fire,strom,myth,life and death) it look's like the hydar but stronger
School: Fire Name: Solar Eclipse Level: 50 Pips: All (or the X symbol like other cards) Accuracy: 75% Description: Grants 20% power bonus for each pip for self Animation: Shows the sun being covered by the moon, then eclipse happens and shows player in the picture and he lights on fire and the eclipse beams its remains onto the player, then gets the power bonus.
School: Balance Name: Solar Alignment Level: 50 Pips: 8 Accuracy: 70% Description: The planets have lined up, and grants you 70% defense bonus to all elements (even balance) Animation: Shows the planets aligning in a line in the spiral, and each powerful being of each world grants the defense bonus to player (the caster can chose if he wants it or casts it on a teammate).
School: Fire Name: Eruption Level: 50 Rank: Warlord Pips: 7 Accuracy: 55% Damage: 655-795 plus 230 for 3 rounds Animation: Volcano eruption
That's pretty much it...not great ideas but starters
700-800 damage for all enemies - half of health to you 8 pips
A graveyard appears and zombies rise up out of the ( how many zombies depend on how many enemies) The zombies go through their enemies stealing their health.