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Shadow Enhanced spells.

AuthorMessage
Defender
Aug 11, 2013
113
I have a major gripe about the shadow enhanced spells. 2 gripes actually. Don't get me wrong. I love these spells pretty much. That being said
1. For crying out loud, these are "shadow enhanced" spells. Therefore...they should also trip the shadow blades and shadow traps for increased hit strength or whats the bloody point of requiring 5 regular pips plus a shadow pip to use them? Fix it so they trip the shadow blades and traps please. This is really making me nuts.

2. The shadow enhanced spell for ice, Abominable Weaver...shouldn't be a one hit wonder. IOW hit only one enemy. Abominable Weaver should be a hit all spell like the Glowbugs. And Frankly so should the shadow enhanced spell for Balance. Oh good job on the reference to Big Trouble in Little China if that's what you were hoping for with the balance spell. first time I saw that I fell out of my chair laughing.

Astrologist
Dec 26, 2013
1124
TheCurlyWolf on Jan 10, 2015 wrote:
I have a major gripe about the shadow enhanced spells. 2 gripes actually. Don't get me wrong. I love these spells pretty much. That being said
1. For crying out loud, these are "shadow enhanced" spells. Therefore...they should also trip the shadow blades and shadow traps for increased hit strength or whats the bloody point of requiring 5 regular pips plus a shadow pip to use them? Fix it so they trip the shadow blades and traps please. This is really making me nuts.

2. The shadow enhanced spell for ice, Abominable Weaver...shouldn't be a one hit wonder. IOW hit only one enemy. Abominable Weaver should be a hit all spell like the Glowbugs. And Frankly so should the shadow enhanced spell for Balance. Oh good job on the reference to Big Trouble in Little China if that's what you were hoping for with the balance spell. first time I saw that I fell out of my chair laughing.
Good catch on the Big Trouble in Little China reference. Frankly, I hadn't considered that. When I initially saw that spell in use my first thought was that it looked like a Beholder from the old Dungeons & Dragons games. I have to agree with you on all counts regarding the shadow pips and the hit-all issue. There's no comparison in the potential damage when you consider the Storm, Death and Myth school spells vs. the Balance or Ice spells. Fire is not much better. The Life spell is just... cute.

Delver
Mar 17, 2011
278
TheCurlyWolf on Jan 10, 2015 wrote:
I have a major gripe about the shadow enhanced spells. 2 gripes actually. Don't get me wrong. I love these spells pretty much. That being said
1. For crying out loud, these are "shadow enhanced" spells. Therefore...they should also trip the shadow blades and shadow traps for increased hit strength or whats the bloody point of requiring 5 regular pips plus a shadow pip to use them? Fix it so they trip the shadow blades and traps please. This is really making me nuts.

2. The shadow enhanced spell for ice, Abominable Weaver...shouldn't be a one hit wonder. IOW hit only one enemy. Abominable Weaver should be a hit all spell like the Glowbugs. And Frankly so should the shadow enhanced spell for Balance. Oh good job on the reference to Big Trouble in Little China if that's what you were hoping for with the balance spell. first time I saw that I fell out of my chair laughing.
Eh dude you complaining for no reason to tell you the truth

1 it dose not have any shadow power it a shadow spell because you got it from dark more and they couldn't use anymore normal pips on spell because a 15 pip spell would just take forever to even get that many pips and the shadow traps and blades are for you shadow summon not for the shadow enhance spell also the spell get a lot more damage then the normal spell we had.

2 fire get 3 fire traps after it hits and it really strong so making that a all hit would be to op when it already a little op ice it already strong as storms just it a one hit spell also it the most powerful spell ice has gotten in a long time the only thing i have to say about it is that it should of got something more then just a tower block because they given fire 3 traps storm a remove all blade and stuff like that and ice gets the short end the balance one i would agree it needs to be a all hit sent it hit weak and dose not give that bad of a trap

And later on i sure they will figure out something for the shadow blades but i got to say adding it to the new spells make no sense what so ever because the new spell are not even shadow related only thing they did really was add a shadow pip to the spell and make them stronger would you rather have a had a spell that would of cost all gold pips to cast or would you rather have a spell that cost 1 shadow pip and a few pips well as for me i wouldn't wanna wait forever on pip to cast my spell That is why kl did this not to add more shadow spells but to make it where we could still get new spell and junk from quest with out it cost so many pips

level 100
level 74

Geographer
Oct 09, 2011
946
sliver moon wolf on Jan 16, 2015 wrote:
Eh dude you complaining for no reason to tell you the truth

1 it dose not have any shadow power it a shadow spell because you got it from dark more and they couldn't use anymore normal pips on spell because a 15 pip spell would just take forever to even get that many pips and the shadow traps and blades are for you shadow summon not for the shadow enhance spell also the spell get a lot more damage then the normal spell we had.

2 fire get 3 fire traps after it hits and it really strong so making that a all hit would be to op when it already a little op ice it already strong as storms just it a one hit spell also it the most powerful spell ice has gotten in a long time the only thing i have to say about it is that it should of got something more then just a tower block because they given fire 3 traps storm a remove all blade and stuff like that and ice gets the short end the balance one i would agree it needs to be a all hit sent it hit weak and dose not give that bad of a trap

And later on i sure they will figure out something for the shadow blades but i got to say adding it to the new spells make no sense what so ever because the new spell are not even shadow related only thing they did really was add a shadow pip to the spell and make them stronger would you rather have a had a spell that would of cost all gold pips to cast or would you rather have a spell that cost 1 shadow pip and a few pips well as for me i wouldn't wanna wait forever on pip to cast my spell That is why kl did this not to add more shadow spells but to make it where we could still get new spell and junk from quest with out it cost so many pips

level 100
level 74
It wouldn't only take forever to get 15 pips, it would require waiting until KI raises the pip limit :P