i seriously think the hardest school to lvl up is life even with a mastery and another schools lower hit all so i am thinking why cant ki add a life spell that hits all and does idk 315-365 or something you know just to get life wizards by to get forest lord later in the game or something
What would be great was if there was an Astral spell you could learn that would switch a Life spell from healing to damage (which would make unicorn an interesting attack)
What would be great was if there was an Astral spell you could learn that would switch a Life spell from healing to damage (which would make unicorn an interesting attack)
i seriously think the hardest school to lvl up is life even with a mastery and another schools lower hit all so i am thinking why cant ki add a life spell that hits all and does idk 315-365 or something you know just to get life wizards by to get forest lord later in the game or something
I think if I hadn't picked life for my first wizard to play the game with I probably never would of bothered. Back then I didn't know any better. Most of my friends left the game and I became a solo player though Zafaria pretty much.
Now that I have tried other schools I see the vast difference in how you can progress faster - even with Death and they don't get their all over till level 48.
At first I was wondering why this spell was in crafting... and then I realized, couldn't we just make this a crafted spell?
There are no lower level spells to be crafted and therefore less incentive for lower level players. I think this spell should require apprentice crafter, and maybe have it require like 20 stone blocks, 1 scrap iron, and some life regents.
Most people solve this by picking up Myth to Frog or Balance to Sand, or just buying tc frogs and sand in the bazaar and putting them in the side for when you're facing three or more enemies.
It personally doesn't matter to me - I just wanted that so that lifes wouldn't need to be 50+ and just be private.
glad you got the joke, many don't :) I can't say that it's original to me, but I've been using it a long time. Lots of fun :)
I understand where you're coming from, you simply want the school to have a better chance. I appreciate that PvPers should have some benefit in the game, and spells are a big part of that.
Death doesnt have one. But I do agree, since every other school but life and death have a rank4 to all spell, that life should have one. But it would greatly implement the game because then life would have to train it and there would be no point in having it for a high level life other than farming.
Death doesnt have one. But I do agree, since every other school but life and death have a rank4 to all spell, that life should have one. But it would greatly implement the game because then life would have to train it and there would be no point in having it for a high level life other than farming.
I disagree. Meteor is still a useful spell, and for the cost of Dragon, you could have ALMOST the same amount of damage (with dragon doing slightly more; less than 100 points). I think that for AoE, all schools should have a 4 pip spell. in the case of death, I would prefer it NOT to heal.
At first I was wondering why this spell was in crafting... and then I realized, couldn't we just make this a crafted spell?
There are no lower level spells to be crafted and therefore less incentive for lower level players. I think this spell should require apprentice crafter, and maybe have it require like 20 stone blocks, 1 scrap iron, and some life regents.
Just my suggestions, A Scholar
I don't think a crafted spell should be for younger players. With the ingredients you provided, it just seems to easy - crafted spells are meant to be unique and rare. So maybe we should just keep them as they are, for higher leveled wizards. Sierra, Transcendent
I don't think a crafted spell should be for younger players. With the ingredients you provided, it just seems to easy - crafted spells are meant to be unique and rare. So maybe we should just keep them as they are, for higher leveled wizards. Sierra, Transcendent
I don't know, I think having less experienced wizards crafting spells could be nice. Sure it can get overwhelming, but I'm not talking about an X-pip spell that does 400 damage per pip to all enemies. Perhaps we have a floating scale on this where:
1) Crafting ingredients can come from every world they themselves have unlocked. Available to all members at no additional cost. No crown purchases needed to harvest. it would come from ingrediants that are normal crafting ingrediants OR things lying around the world that we ONLY use during quests (berries, feathers, planks of wood, fairy dust, what have you) 2) You get XP for each recipe crafted 3) each spell would be school aligned 4) You could use these to open up new types of magic. For example, could you imagine using a Fire and Death school spell called Headless Horseman that threw flaming pumpkins as its attack (for an example) and be available for both Fire and Death schools (only) to use and obey power pips for both schools? 5) They don't need to be overpowered at all, and shouldn't be, they should add to the depth of the game and make it more fun. The other added bonus is it would give people who want the really strong crafted spells an idea of how hard it really is, but on a scale that makes sense. 6) you could make the spell something they couldn't get until they unlocked a part of that realm. So, wizard city's wouldn't be gotten until they unlocked Colossus Boulevard or Crab Alley, Krokopatra's wouldn't be able to be done until you can talk to niles, etc etc etc
These are jsut off the top of my head ideas, but I think it could work if done right.
What would be great was if there was an Astral spell you could learn that would switch a Life spell from healing to damage (which would make unicorn an interesting attack)
Would there be shielding for it??? If not, the arena would soon belong to me and my hundreds of thousands healing dryad. Even if they shields, a 10000 per Roy d regen would handle it.
What would be great was if there was an Astral spell you could learn that would switch a Life spell from healing to damage (which would make unicorn an interesting attack)
What about satyr?? And rebirth would be "650 damage to all enemies and heal absorb"? A heal absorb would absorb healing thus making a person who casts satyr and who has the heal absorb on them and no healing boosts make the satyr heal for only 460.
There is a spell that is the level 78 quest i think it's level 78 but they should make a lower spell to that dells dsmsage to everyone even your teammates as a cost for lower levels like level 30
wow dryad would literally be 2 times judgement in damage the idea about that astral spell isn't happening but i agree there should be an earlier life aoe (that isn't super op)