I had a new idea. Its a stat for gear. You know how when you get to close to a monster and get yanked into an unwanted duel by acciedent? Of course you do. So this stat is resistance to getting pulled in. If it is high enough, you could walk through the middle of the streets without getting pulled in! It could give you a couple seconds to get away from monsters surrounding you at that second. It could be called duel preventer. What do you guys think?
I had a new idea. Its a stat for gear. You know how when you get to close to a monster and get yanked into an unwanted duel by acciedent? Of course you do. So this stat is resistance to getting pulled in. If it is high enough, you could walk through the middle of the streets without getting pulled in! It could give you a couple seconds to get away from monsters surrounding you at that second. It could be called duel preventer. What do you guys think?
Angela Dragonstone level 84
While some may need or want this, to me it seems kind of pointless. I avoid getting pulled into duels by taking my time, watching how the mobs move and then moving on. It's not rocket science, and shouldn't cost money; it's just common sense.
While some may need or want this, to me it seems kind of pointless. I avoid getting pulled into duels by taking my time, watching how the mobs move and then moving on. It's not rocket science, and shouldn't cost money; it's just common sense.
I agree with you 101%. And besides, what if you are working on a quest but you cant fight?!