1. Air-There is no school in the game that has anything to do with air, besides one spell. Which is the balance spell sandstorm or whatever it's called. Other than that it would be cool.
2. Chaos-I realize that this is just the wysteria version of myth, but if it were a real school it wouldn't be like that.
1. Air-There is no school in the game that has anything to do with air, besides one spell. Which is the balance spell sandstorm or whatever it's called. Other than that it would be cool.
2. Chaos-I realize that this is just the wysteria version of myth, but if it were a real school it wouldn't be like that.
Alright, first off, Storm, Ice, and Balance all have components of air in the form of sandstorm, storm lord, and blizzard. Also, adding a new school at this late date would be uproariously stupid on KI's part.
Secondly, balance DOES NOT NEED AN OPPOSITE. Everyone has suggested this idea at one point or another and it just wouldn't work. Balance is a school meant to be played with a secondary, so they don't need a convert or anything to give them bonuses against balance enemies. Also, they are supposed to bring balance to the elemental and spiritual schools. Having a school upsetting that balance would be hurtful to Wizard101's storyline.
Alright, first off, Storm, Ice, and Balance all have components of air in the form of sandstorm, storm lord, and blizzard. Also, adding a new school at this late date would be uproariously stupid on KI's part.
Secondly, balance DOES NOT NEED AN OPPOSITE. Everyone has suggested this idea at one point or another and it just wouldn't work. Balance is a school meant to be played with a secondary, so they don't need a convert or anything to give them bonuses against balance enemies. Also, they are supposed to bring balance to the elemental and spiritual schools. Having a school upsetting that balance would be hurtful to Wizard101's storyline.
I agree, Balance is made to balance things out its in the name. And also it wouldnt be so smart to add a new school because the whole storyline would be nothing, maybe later on they have a surprise school that you can become but keep all your other spells like a secret world that just appears in the spiral, that would be cool, but that happens for like level 100 or something, so nobody is missing out if they are a really high level already but want that school and stat all over again.
Alright, first off, Storm, Ice, and Balance all have components of air in the form of sandstorm, storm lord, and blizzard. Also, adding a new school at this late date would be uproariously stupid on KI's part.
Secondly, balance DOES NOT NEED AN OPPOSITE. Everyone has suggested this idea at one point or another and it just wouldn't work. Balance is a school meant to be played with a secondary, so they don't need a convert or anything to give them bonuses against balance enemies. Also, they are supposed to bring balance to the elemental and spiritual schools. Having a school upsetting that balance would be hurtful to Wizard101's storyline.
First off, I never said anything about balance and an opposite. Don't put words into my mouth. Secondly, just because a spell is like air, doesn't mean it is. Thirdly, it wouldn't be stupid, they added three new schools when celestia came out. Those schools are amazing, and no one has complained. Plus, they more than likely will have more schools out in the future, so don't act like a know it all. Also, who said it would be an opposite?? Exactly, no one. Star, Sun, & Moon magic IS NOT an opposite to balance, and that didn't "upset" the balance to anything now did it? Again, NO. Think next time before you speak. Have a great day
I think that KI should add new schools, because it's a bit hard to think of new creatures and spells, because everything is taken. I mean, how does a Sabretooth have anything to do with balance? But I don't think there should ever be an opposite balance, they have gone too far in the game without a prism, if KI adds a prism, then it will make newcomers have an easier time, when the more dedicated wizards will have had to work harder. I hope KI adds a new school or more than one, here are a few ideas: technomancy (tech), chronomancy (time), Geomancy (earth, new opposite to storm) & Sanimancy (reality, new opposite to myth).
1. Air-There is no school in the game that has anything to do with air, besides one spell. Which is the balance spell sandstorm or whatever it's called. Other than that it would be cool.
2. Chaos-I realize that this is just the wysteria version of myth, but if it were a real school it wouldn't be like that.
I think they should too add some new types of schools but some schools that help increase resestence, accurent, and also have it that when you master a school of magic that you move on to like another level that is even harder than that of what you mastered. Like if you mastered Fire magic then you move onto like dragon magic or hand to hand fire combat magic. there could even be a trainer that can train your pet in casting magical spells and hand to hand combat magic.
1. Air-There is no school in the game that has anything to do with air, besides one spell. Which is the balance spell sandstorm or whatever it's called. Other than that it would be cool.
2. Chaos-I realize that this is just the wysteria version of myth, but if it were a real school it wouldn't be like that.
OK IceLordReal this is my thoughts:
Air ok with it but can't be a god-like thing like frost giant or storm lord. Secondly the storms have to be plain wind. Not like sandstorm which has sand, and blizzard has ice in it.
Air (aerial wizards) Sign: 3 lines like wind Prof.: Lady Sonic Prof species: Wind warrior class specialty: steal pips Tree: Bob (I have no idea why I chose it) its leaves are always shaking
Attacks: Air blade 0 - +40% to next wind attack Air trap 0 - +35% to next wind attack Air shield 0 - -80% to next wind attack Swift breeze 1 - 90-120 Aerial ambush 2 - 130-150 Harpy Bandit 3 - 160-200 steal 2 pips Tornado of the breeze 4 - 300-350 to all enemies Flying serpent 5 - 400-500 Supersonic Bird 6 - 600-750 Aerial assault 7 - 650-700 steal 4 pips Wing warrior 8 - 800-850 Griffin 9 - 900-1000 steal 2 power pips
And about chaos it already exist, so what your proposing with chaos is learning with wysteria
I think that KI should add new schools, because it's a bit hard to think of new creatures and spells, because everything is taken. I mean, how does a Sabretooth have anything to do with balance? But I don't think there should ever be an opposite balance, they have gone too far in the game without a prism, if KI adds a prism, then it will make newcomers have an easier time, when the more dedicated wizards will have had to work harder. I hope KI adds a new school or more than one, here are a few ideas: technomancy (tech), chronomancy (time), Geomancy (earth, new opposite to storm) & Sanimancy (reality, new opposite to myth).
Good idea!
Tech (technomancers) Sign: gear prof: Rob (as in robot) prof species: modern robot class specialty: multi- hit attacks tree: Boomer has gears instead of leaves
Attacks: Tech blaster 0 - +30% to next tech attack Tech trap 0 - +25% to next tech attack Tech shield 0 - -80% to next tech attack Gear throw 1 - 80-100 Battle droid 2 - 120-150 Troll bomber 3 - 150-200 to all enemies Missile 4 - 300-400 Drilling Machine 5 - 450-500 Shielded battle droid 6 - 500-580 + 300 absorb Golden Machine Gun 7 - 600-700 to all enemies Battle Droid Army 8 - 800-890 Starfighter 9 - 900-990 Mechanical Dragon 10 - 1000-1200 Invid Commander 11 - 400 absorb, 300 + 500 over 3 rounds, 1000 or 1200 (absorb is a shield, the dot is several blaster shots, 1000 is a slash and 1200 is a laser beam
Tech has 80% accuracy, moderate attack and moderate defense
P.S. Last air post Air has 75% accuracy, moderate attack and low defense
I think that KI should add new schools, because it's a bit hard to think of new creatures and spells, because everything is taken. I mean, how does a Sabretooth have anything to do with balance? But I don't think there should ever be an opposite balance, they have gone too far in the game without a prism, if KI adds a prism, then it will make newcomers have an easier time, when the more dedicated wizards will have had to work harder. I hope KI adds a new school or more than one, here are a few ideas: technomancy (tech), chronomancy (time), Geomancy (earth, new opposite to storm) & Sanimancy (reality, new opposite to myth).
Time (chronomancers) sign: a watch prof: George prof species: watchmaster you know people that make watches class specialty: attacks that say damage + delete previous enemy attack tree: Watcher instead of leaves had watches
Attacks: time blade 0 - +25% to next time attack time trap 0 - +20% to next time attack time shield 0 - -80% to next time attack Watch 1 - 50-90 Time alert 2 - 115-150 Calendar 3 - 200-290 Past monster 4 - 300-350 + delete previous enemy attack Bartleby's stasis 5 - 390-420 + stun Beginning of time 6 - 450-500 Lead of the aliens 7 - 590-650 + delete previous enemy attack Era of peace 8 - 670-700 + 300 to all friends Era of War 9 - 750-800 Apocalypses 10 - 890-950 + delete previous enemy attack
I think that KI should add new schools, because it's a bit hard to think of new creatures and spells, because everything is taken. I mean, how does a Sabretooth have anything to do with balance? But I don't think there should ever be an opposite balance, they have gone too far in the game without a prism, if KI adds a prism, then it will make newcomers have an easier time, when the more dedicated wizards will have had to work harder. I hope KI adds a new school or more than one, here are a few ideas: technomancy (tech), chronomancy (time), Geomancy (earth, new opposite to storm) & Sanimancy (reality, new opposite to myth).
Earth (geomancers) sign: a tree with soil under it like the bartleby sign prof: Greeny prof species: green man class specialty: shields (not ice specialty cause ice is hp) tree: pretty much a normal tree that can talk
Attacks: Earth blade 0 - +40% to next earth attack earth trap 0 - +35% to next earth attack earth shield 0 - -80% to next earth attack universal shield 1 - -80% to next damage attack wall of thorns 1 - 25% to next damage attack, 90-100 if your hit rock throw 2 - 150-200 plant infestation 3 - 290-350 vine wrap 4 - 100 + 390 over 3 rounds sharp rock ninja 5 - 450-520 wall of earth 2 - absorb 300 damage Timber! 6 - 600-650 Rocky rain 7 - 650-690 to all enemies Rock army 8 - 700-780 Giant Rock Golem 9 -800 - 890 Rock Dragon 10 - 990 + tower shield
Time (chronomancers) sign: a watch prof: George prof species: watchmaster you know people that make watches class specialty: attacks that say damage + delete previous enemy attack tree: Watcher instead of leaves had watches
Attacks: time blade 0 - +25% to next time attack time trap 0 - +20% to next time attack time shield 0 - -80% to next time attack Watch 1 - 50-90 Time alert 2 - 115-150 Calendar 3 - 200-290 Past monster 4 - 300-350 + delete previous enemy attack Bartleby's stasis 5 - 390-420 + stun Beginning of time 6 - 450-500 Lead of the aliens 7 - 590-650 + delete previous enemy attack Era of peace 8 - 670-700 + 300 to all friends Era of War 9 - 750-800 Apocalypses 10 - 890-950 + delete previous enemy attack
Time (chronomancers) sign: a watch prof: George prof species: watchmaster you know people that make watches class specialty: attacks that say damage + delete previous enemy attack tree: Watcher instead of leaves had watches
Attacks: time blade 0 - +25% to next time attack time trap 0 - +20% to next time attack time shield 0 - -80% to next time attack Watch 1 - 50-90 Time alert 2 - 115-150 Calendar 3 - 200-290 Past monster 4 - 300-350 + delete previous enemy attack Bartleby's stasis 5 - 390-420 + stun Beginning of time 6 - 450-500 Lead of the aliens 7 - 590-650 + delete previous enemy attack Era of peace 8 - 670-700 + 300 to all friends Era of War 9 - 750-800 Apocalypses 10 - 890-950 + delete previous enemy attack
i actually like the chronomancer idea, those would be great spells that does a fair amount of damage. but if chronomancy was made into an idea (or any other new school) would probably be introduced in wizard101 after the morganthe storyline finishes. because making a new school halfway though a storyline would be kinda confusing.
so probably we might get introduced to a new school after morganthe's story is finisyhed
-talon shadowwraith lvl 61 wizard and school wizard.
I have been thinking the same thing some new schools would be cool I am level 90 beat Azteca and I am also waiting for a new world I have not played in awhile cause I have completed all the quest in the game so a new world would be cool
1. Air-There is no school in the game that has anything to do with air, besides one spell. Which is the balance spell sandstorm or whatever it's called. Other than that it would be cool.
2. Chaos-I realize that this is just the wysteria version of myth, but if it were a real school it wouldn't be like that.
to thing first off I just got out of a topic about a water school that was the same ideal as storm it kinda the same thing they saying over ther 1.to much money 2. they have to make new boss is and enemies 3. they have to fined a place to put it in raven wood or some were in wizard city 4. would anyone want to make a new guy to become air school when they have lets say they have to kill off now then make a new guy to play it 5 they also have to make a new gem and story to go with the school 6 they have to make a new book and teacher and spells and pets and traps blades all that good stuff 7 they have to add more into the story of wizard101 8 they have to make the school dress stuff also new gear that go with the class 9 adding a new class would mean making it go into wizard101 storyline and make it were it fits in with the other class is and what it can boost off of and they have to make trap ideals and stuff like that 10 what kind mark would it have also they have to make that like the ice mark or fire or myth or storm or life or death or even blance it would need a mark to make set it apart from the other school that's why these new school thing is a bad ideal because it take so much work and they don't even know if anyone would you it and it could cost a lot of money i know it be fun to have a new class but you got to look at the cost how it fits in were it would be place what spell would be made and the enemies that need to be made for it and how it go with the story
I think they need more schools cause there all boring.
strength sign: weights prof: mister strangler prof species: wrestler like the shield class specialty: stronger and more blades tree: the shield (a random wrestler name) his branches are very strong and a couple holding weights
I wrestling my friends on my trampoline all the time Kelly unicorn bright level 24 wizard and Brittany spear level 1 please friend me or Kelly
Earth (geomancers) sign: a tree with soil under it like the bartleby sign prof: Greeny prof species: green man class specialty: shields (not ice specialty cause ice is hp) tree: pretty much a normal tree that can talk
Attacks: Earth blade 0 - +40% to next earth attack earth trap 0 - +35% to next earth attack earth shield 0 - -80% to next earth attack universal shield 1 - -80% to next damage attack wall of thorns 1 - 25% to next damage attack, 90-100 if your hit rock throw 2 - 150-200 plant infestation 3 - 290-350 vine wrap 4 - 100 + 390 over 3 rounds sharp rock ninja 5 - 450-520 wall of earth 2 - absorb 300 damage Timber! 6 - 600-650 Rocky rain 7 - 650-690 to all enemies Rock army 8 - 700-780 Giant Rock Golem 9 -800 - 890 Rock Dragon 10 - 990 + tower shield
The proffeser's name should be dr. Green and ice's specialty is shielding, health, and resistance.