(useful team utility - ice needs 8 pip single hit for pvp and pve)
Fire (Azhuras Embers) 50 + 1000 DOT single target + 45%smoke screen
(didn't detonate get a pip reduction?)
Storm (Squids gamble) 500 or 900 or 1500 storm single target + healing current
(open to suggestions here, I'm not sure what storm needs most at this level)
Balance (spiritual revenge) 740 life+guiding light, or 815 death+weakness, or 920 myth+stun single target hit
(PVP inspired, although the myth damage might be to much)
Life (Mother Ursid) 40 + 720 single target, double hit
(I know the double hit is a myth utility; utilities bleed between schools. Lore wise life and myth -kinda- overlap, both magics are about creation, both boost on storm, and life needs a utility hit)
Death (Draugars Bite) 770-820 single target + 40% universal trap
(A stronger non Von attack with utility + combo into headless)
Myth (Blind Valkyrie) the 50 + 800 single target
(non shad og Orthurs)
Level 78 (Avalon) has a spell gap, and its felt in pvp, Avalon, and Azteca. I think these bridge that gap, provide new, unique pvp situations, and would be perfect alongside a new level 80 dungeon; providing optional gear as n upgrade from waterworks/house of scales while revitalizing Archmage pvp