Would it be possible to update the energy system to today's level, such as having our base energy be 150?
I think an update overview would be nice for the sole reason that after level 15 we don't really have to do anything more to strive for but getting a special title at 20. Some people even suggested making treasure cards available spells through trainers to actually reuse.
Even adding a new garden trainer in Mirage, Empyrea, or even the Arcanum would be suffice. I could see the Arcanum being a super high tech indoor botany system. Maybe even have them offer a way to craft crown plants and even offer new energy gear to craft.
Maybe a set bonus form that also has an energy amulet. My thoughts could be:
Level to equip: Level 150
Rank to craft: Revered Crafter
Hat: 30 energy (+5% fishing luck)
Robe: 30 energy (+3% fishing Luck)
Boots: 30 energy (+3% fishing luck)
Wand: 15 energy with maycast pixie (and reveal school for fishing)
Athame: 10 energy (+2% fishing luck)(2 tear sockets only)
Amulet: 5 energy (+2% fishing luck) (2 tear sockets only)
Ring: 10 energy (+2% fishing luck)(1 tear socket)
ENERGY deck: 5 energy (+2% fishing luck) (1 tear socket)
Set Bonus: Items collected 2-8
2.) +1% fishing luck
3.) +5 energy
4.) +2% fishing luck
5.) +5 energy
6.) +3% fishing luck
7.) +7 energy
8.) +15% gold drops and +15% faster energy recharge
The change to the gardening system I would make is remove the quests and make them open and available for any wizard of the appropriate gardening level. Personally I have a wizard about level 45 who has been a top level Gardner for about seven years, give or take. I should be able to train every gardening spell in the game but I am level locked. The sad thing is I'm stuck now if I want to continue grinding spellements. I can't afford an extra wizard elixir so my guy has to stay there.