Chaos school, the school of power and unpredictability. The school would have a health of 2570 when level 50, with full Grandmaster Gear on. With around the same power and resists as life has, except for the Chaos school.
Name: Sleep Level: 7 Ability/Damage: Target sleeps until spell is used on target, or for 3 rounds Accuracy: 70% Pips: 2
Name: Nightmare Level: 12 Ability/Damage: 450 / Only works on sleeping target Accuracy: 100% Pips: 4
Name: Chaos Minion Level: 18 Ability/Damage: Summons a minion of Chaos with 125 health per pip Accuracy: 100% Pips: X
Name: Chaos Surge Level: 28 Ability/Damage: 125 per pip Accuracy: 80% Pips: X
Name: Soahc Level: 48 Ability/Damage: 750, Sets 2 random traps on each target Accuracy: 80% Pips: 7
Grandmaster Gear
Snowcrusher's Shroud of Chaos 6% Power Pip 230 Health 10% Chaos Strength 13% Chaos Resist
Malistaire Drake's Coat of the Chaos Surge 6% Power Pip 360 Health 13% Chaos Strength 17% Chaos Resist
Kraysys's Boots of Chaos 5% Power Pip 120 Health 7% Chaos Strength 10 Chaos Resist
Gurtok Disastrous Band 226 Health 170 Mana 10% Power Pip
Gurtok Chaos Edge 226 Health 170 Mana 10% Power Pip
The School's pet at level 48 will be a Chaos Dragon pet with 645-720 damage as well as the 5% power pip bonus. This school is the opposite of Balance school, and is supposed to rival it's strength, but also be unpredictable, and sometimes even hurtful to the user. I originally planned for this school to be weak to balance, and balance weak to chaos, but I read on other threads of a school opposite of Balance that was weak to the elements, like how balance is weak to the spirits, and I feel that is a better idea
Any other Ideas? Am I missing something? Any typos? I'm looking for a better name for the last spell, level 48. Right now it's just Chaos spelled backwards
I think a school of the comet. A space school. And the teacher is a alien. And your quests to get new spells are to find "new matter" for the teacher. And everyone thinks that the teacher is crazy. And some spell ideas are
small creature 135 to 140 damage 1 pip invasion 50 to 250 damage in five turns 2 pips take off 360 damage 3 pips lvl 10 new species summon a minion of cosmic 3 pips cosmic power 500 and get half lvl 42 launching site 800 damage to every enemy on field 7 pips
i think the next school will be the school most people think about when coming to the new school idea: astral school. anyone heard of it? i know i have so how about you guys... hope this helps you in understanding your ways of the spiral!
I like the idea of a chaos school, but the power of the attacks you have are a little high. I mean, if the power is going to be that high, you could make the spells have less accuracy. I like your idea though. :D
I like the idea of a chaos school, but the power of the attacks you have are a little high. I mean, if the power is going to be that high, you could make the spells have less accuracy. I like your idea though. :D
Wizard Alex
I think that the high attack power balances itself out with other things, such as some of its spell's negative effects, like taking a percentage of damage dealt, and the fact that the school lacks blades, and traps.