I don't know if this is a good idea but ill share it with you anyways So I was thinking there could be a dungeon where your character gets kidnapped and your pet has to save you. There would be like bosses you fight with your pet and maybe some friends idk tell me what you think of this idea
Seems like the ultimate pet game. Prizes could be anything from mega pet snacks to pet gains an additional ability from among its unmanifested talents.
I don't know if this is a good idea but ill share it with you anyways So I was thinking there could be a dungeon where your character gets kidnapped and your pet has to save you. There would be like bosses you fight with your pet and maybe some friends idk tell me what you think of this idea
Jacob DragonBlade Lvl 40
I like it! Although If they do make that I think it would turn out as a pet game not as a real dungeon.
LoL, I think that would be fun, but I'm not sure where it would fit into the storyline. Maybe an optional dungeon with a cool badge for finishing it. I think it would be fun.
I don't know if this is a good idea but ill share it with you anyways So I was thinking there could be a dungeon where your character gets kidnapped and your pet has to save you. There would be like bosses you fight with your pet and maybe some friends idk tell me what you think of this idea
Jacob DragonBlade Lvl 40
Or your pet gets kidnapped because very rare pets hit
Maybe this could be similar to the Tournaments that W101 just added. Maybe this is a side quest or something that you need to work for. Sounds like it could totally rock. I would love to see all the spells that my pet could use, run them through a giant maze, totally AWESOME
Great Idea! BTW, for you that are concerened that you will be stuck in there forever is you lose connection or leave etc., you won't. (Unless you lose connection, you contiune the dungeon.) You appear at the sigil to the dungeon, like always as your char.
Seems like the ultimate pet game. Prizes could be anything from mega pet snacks to pet gains an additional ability from among its unmanifested talents.
Yes. We need better pet games, but they should take maybe 30-60m?
Hah. I wouldn't trust my death cyclops to be able to find his way out of a paper bag, let alone rescue me from a dungeon. Unless there was a giant hole in the bottom of the bag, and a dagwood sandwich on the other side of the hole.
On another note, let's suppose there's an optional activity area, like Grizzleheim or Wysteria, except your pet runs it with other wizards' pets.
You have gone missing, and your pet, hungry and lonely, is looking for you. Together with the pets of other missing wizards, he tracks your last known steps to Aftab, an Arabian-Nights or Indian themed world.
He and his companions fight, puzzle, and meander their way through the grand bazaar, visit the thousand palaces, take a flying catamaran to a jungle-clad island kingdom of red-and-gold monkeys, broker a peace agreement between the pearl fishers and the Marids, battle a Dancing Scimitar, uncover a sinister usurper and his mastermind guru who have kidnapped a number of wizards of exceptional ability and tried to bend them to the usurper's will.
Meanwhile, along the way, just as YOU were entreated by Erik Wyrdrune to recover lost spells for YOUR school, your PET will be entreated by the Seven Sages of Aftab to recover some lost may-cast spells for your PET to train and learn.
Upon completion of this world, your PET will gain up to two may-cast talents, one of which will always be Spritely, and the other will be school-related. For instance, if your pet is a fire pet, it may do the optional Seven Sages quest to learn MC Fireblade or some such. In addition, your pet will gain a special Derby ability (TBD).
Pet spells, battles, etc. will be a special extension of a mix of their derby abilities and some pre-selected Pet spells. SO if your pet is Fire, he/she may cast a small version of himself as a natural attack, Fire Cat, Fire Elf, etc. In non-battle puzzles, the derby abilities will be used as manifested.