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Darke, the patient school

AuthorMessage
Survivor
Jan 09, 2010
3
Ok, this can either be a opposite for balance or as I intended it.

Balance Opposite
Pro: Balance gets a prism and weakness from other side.
Con: Me (Like many) feel Balance does not need a opposite a it is the balance of all others. (Unless we add something like Chaos) Balance I admit is pretty hard when facing same element mobs, but they really just need to use one of the others like death.

I am thinking the symbol could be "#" with a diagonal line threw it and in a circle.
#+/+O

Now to the actual plan:
Darke is the opposite of light, and what admits light? the sun and the stars (and electricity), but you say: how would you possibly pull that off? Here is the Q&A
Where do you learn them?
A high level world like Celesta, Avalon, Azteca, etc.
What is the opposite?
The opposite is Star (I couldn't find a way for sun) Whenever a darke spell hits a wizard with aura around him, the aura disappears and the wizard takes damage. Also If you are worried if people will just train the first to get rid of auras, then It COULD just take a turn or so away along with the damage thing.
It could even be like this: The 1 pip spell can either take away one turn or nothing, the 2 pip can take 0-2, the 3 pip 0-3 or 1-3, and so on.
Amount of Damage?
I have thought maybe 25-50 damage per aura turns left or a boost for the darke spell
Would this be like one of the normal schools?
No, this would be learned around the time of the astral spells
So I can't pick this as my main?
That's right.
Why should there be another? How is it unique?
It is unique because is would be damage AFTER time, like how a shadow slowly lengthens when the sun sets. Like you cast it and it takes its damage later (Like how roots split a rock) Of course there I also the aura destroying thing...
No! I love my Auras! This would ruin pvp!
Look at the second question and read the alternate way...
So I have more options? The choices we have are already too much!

Wait, that is just like fire...
Well Its a alike a little bit but it has some key differences like Aura Destruction and Damage After (not over) time
What do you suggest as spells?
Things like:
Name: Shadow
Aim: 80-100 (I was thinking high for equalization)
Pips: 1
Card description: 80 damage after three turns

Of Course not all of them have to be like that, there could be some weaker immediate damage spells

I have ideas and numbers for six spells but I wanted to see how the community responds first.
Please leave CONSTRUTIVE comments on how to improve the idea
(Please tell me why you think its "HORRIBLE!")

In game School Description:
Darke is the shadow outside, the knock behind the door...
Darke is a slow art and only the patient excel at it.
The School colors are Grey and Red

and I bet some random parents will approve of the waiting part
Now its time to see if the majority is either saying "Boom Aura, BOOM!"
or... "As Horrible as Crafting!" (Sniff, I love crafting)

Delver
Dec 18, 2009
200
I think the idea is good in and of itself, but the accuracy is way to high. Either make it 100% or just make it lower. Good equalizer though

Survivor
Jan 09, 2010
3
Greek and Roman Go... on Jul 12, 2013 wrote:
I think the idea is good in and of itself, but the accuracy is way to high. Either make it 100% or just make it lower. Good equalizer though
Okay thanks, I thought that too, but it has to equalize like you said.

Defender
Apr 22, 2012
114
Nickelstack on Jul 12, 2013 wrote:
Ok, this can either be a opposite for balance or as I intended it.

Balance Opposite
Pro: Balance gets a prism and weakness from other side.
Con: Me (Like many) feel Balance does not need a opposite a it is the balance of all others. (Unless we add something like Chaos) Balance I admit is pretty hard when facing same element mobs, but they really just need to use one of the others like death.

I am thinking the symbol could be "#" with a diagonal line threw it and in a circle.
#+/+O

Now to the actual plan:
Darke is the opposite of light, and what admits light? the sun and the stars (and electricity), but you say: how would you possibly pull that off? Here is the Q&A
Where do you learn them?
A high level world like Celesta, Avalon, Azteca, etc.
What is the opposite?
The opposite is Star (I couldn't find a way for sun) Whenever a darke spell hits a wizard with aura around him, the aura disappears and the wizard takes damage. Also If you are worried if people will just train the first to get rid of auras, then It COULD just take a turn or so away along with the damage thing.
It could even be like this: The 1 pip spell can either take away one turn or nothing, the 2 pip can take 0-2, the 3 pip 0-3 or 1-3, and so on.
Amount of Damage?
I have thought maybe 25-50 damage per aura turns left or a boost for the darke spell
Would this be like one of the normal schools?
No, this would be learned around the time of the astral spells
So I can't pick this as my main?
That's right.
Why should there be another? How is it unique?
It is unique because is would be damage AFTER time, like how a shadow slowly lengthens when the sun sets. Like you cast it and it takes its damage later (Like how roots split a rock) Of course there I also the aura destroying thing...
No! I love my Auras! This would ruin pvp!
Look at the second question and read the alternate way...
So I have more options? The choices we have are already too much!

Wait, that is just like fire...
Well Its a alike a little bit but it has some key differences like Aura Destruction and Damage After (not over) time
What do you suggest as spells?
Things like:
Name: Shadow
Aim: 80-100 (I was thinking high for equalization)
Pips: 1
Card description: 80 damage after three turns

Of Course not all of them have to be like that, there could be some weaker immediate damage spells

I have ideas and numbers for six spells but I wanted to see how the community responds first.
Please leave CONSTRUTIVE comments on how to improve the idea
(Please tell me why you think its "HORRIBLE!")

In game School Description:
Darke is the shadow outside, the knock behind the door...
Darke is a slow art and only the patient excel at it.
The School colors are Grey and Red

and I bet some random parents will approve of the waiting part
Now its time to see if the majority is either saying "Boom Aura, BOOM!"
or... "As Horrible as Crafting!" (Sniff, I love crafting)
If it would be an astral spell like , then it wouldn't have school colours and balance wouldn't be it's opposite, to me star would be because it rids of aura's, just sayin'

Survivor
Jan 09, 2010
3
The NightSpear on Jul 14, 2013 wrote:
If it would be an astral spell like , then it wouldn't have school colours and balance wouldn't be it's opposite, to me star would be because it rids of aura's, just sayin'
Okay, I did suggest it would be a astral spell, I didn't know astrals didn't need school colors and I did suggest it would not be an opposite for balance and that star would be, I just said the balance thing because some (not me) would suggest t

Mastermind
Feb 06, 2010
304
Nickelstack on Jul 12, 2013 wrote:
Ok, this can either be a opposite for balance or as I intended it.

Balance Opposite
Pro: Balance gets a prism and weakness from other side.
Con: Me (Like many) feel Balance does not need a opposite a it is the balance of all others. (Unless we add something like Chaos) Balance I admit is pretty hard when facing same element mobs, but they really just need to use one of the others like death.

I am thinking the symbol could be "#" with a diagonal line threw it and in a circle.
#+/+O

Now to the actual plan:
Darke is the opposite of light, and what admits light? the sun and the stars (and electricity), but you say: how would you possibly pull that off? Here is the Q&A
Where do you learn them?
A high level world like Celesta, Avalon, Azteca, etc.
What is the opposite?
The opposite is Star (I couldn't find a way for sun) Whenever a darke spell hits a wizard with aura around him, the aura disappears and the wizard takes damage. Also If you are worried if people will just train the first to get rid of auras, then It COULD just take a turn or so away along with the damage thing.
It could even be like this: The 1 pip spell can either take away one turn or nothing, the 2 pip can take 0-2, the 3 pip 0-3 or 1-3, and so on.
Amount of Damage?
I have thought maybe 25-50 damage per aura turns left or a boost for the darke spell
Would this be like one of the normal schools?
No, this would be learned around the time of the astral spells
So I can't pick this as my main?
That's right.
Why should there be another? How is it unique?
It is unique because is would be damage AFTER time, like how a shadow slowly lengthens when the sun sets. Like you cast it and it takes its damage later (Like how roots split a rock) Of course there I also the aura destroying thing...
No! I love my Auras! This would ruin pvp!
Look at the second question and read the alternate way...
So I have more options? The choices we have are already too much!

Wait, that is just like fire...
Well Its a alike a little bit but it has some key differences like Aura Destruction and Damage After (not over) time
What do you suggest as spells?
Things like:
Name: Shadow
Aim: 80-100 (I was thinking high for equalization)
Pips: 1
Card description: 80 damage after three turns

Of Course not all of them have to be like that, there could be some weaker immediate damage spells

I have ideas and numbers for six spells but I wanted to see how the community responds first.
Please leave CONSTRUTIVE comments on how to improve the idea
(Please tell me why you think its "HORRIBLE!")

In game School Description:
Darke is the shadow outside, the knock behind the door...
Darke is a slow art and only the patient excel at it.
The School colors are Grey and Red

and I bet some random parents will approve of the waiting part
Now its time to see if the majority is either saying "Boom Aura, BOOM!"
or... "As Horrible as Crafting!" (Sniff, I love crafting)
Balance has aura destruction already. Supernova. And chaos is pigswick's knockoff of myth. And if this works we'll see it in what 9 months? And death mobs make it better for death so death can drain harder due to prisms. Plus a non main school trainable school with pips and what kind of level 50-60 wuld use that 1 pip spell. And If it was high in damage it would need high pips and then you'd need a mastery amulet. Plus I don't remember astral schools having a school description. But if you fix it up I believe in this. But we'll need threads and advertisers. We're selling an idea here. I mean very few community members have responded to this. Ooh and here's a spell:
Name: Mark of destruction
Pips: 4
Aim: 70-95
Damage and effect: 700 darke damage after 6 rounds and steal aura

Geographer
Nov 26, 2011
860
Sorry, but I disagree, we have plenty of schools already, no need for more.