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Combo spell's

AuthorMessage
Delver
Mar 17, 2011
278
OK
so we got who a lot of spells from when we first started that we don't really use them anymore right?

Well no more of that with the combo card!

The combo card would take to low level spells and combine it into a new spells but only when you are in battle kinda like how blade sharpen makes you blades stronger.

now it will make a hole new spell just for that battle that you can put sun spells on like stronger which would add 100 damage.

now when i say a hole new spell it dose not mean that a new card will be added to you deck it means for that round the spell combines the to cards kinda like how you put a sun spell on lets say storm lord and it gives it 250 damage boost.

now lets say you pack in storm shark and imp and one combo card now you have imp and storm shark showing up and you found you combo card you click the combo card then you click storm shark and imp and they make a new spell card called sounds of the sea now it takes the damge from the imp wtich is 65-105 and takes the damage from storm shark which is 375-435 and combine them so now the combo spell dose 440-540 and if you used a sun spell on the combo spells so the sun spell is about 275 and the new combo spell dose 440-540 added the sun spell it dose 715-815. and the combo spell would have a hole new look to them so you know how normal storm shark looks well it no longer look like that or the imp look it get a hole new look.

But with the combo they only can be used on level 10 or lower spells and only can boosted to so much power because we don't want it to get op.

But with this new spell in the game we have a use for spells like storm shark or evil snowman Because i know for a fact most high level in the game don't have a use for there low level spell unless there in pvp but even then it is rare to see.

Read all before posting and if you have any ideals or want to add or if you hate it let me know.

level 100
level 54
level 15

Defender
Sep 17, 2011
144
sliver moon wolf on Dec 22, 2014 wrote:
OK
so we got who a lot of spells from when we first started that we don't really use them anymore right?

Well no more of that with the combo card!

The combo card would take to low level spells and combine it into a new spells but only when you are in battle kinda like how blade sharpen makes you blades stronger.

now it will make a hole new spell just for that battle that you can put sun spells on like stronger which would add 100 damage.

now when i say a hole new spell it dose not mean that a new card will be added to you deck it means for that round the spell combines the to cards kinda like how you put a sun spell on lets say storm lord and it gives it 250 damage boost.

now lets say you pack in storm shark and imp and one combo card now you have imp and storm shark showing up and you found you combo card you click the combo card then you click storm shark and imp and they make a new spell card called sounds of the sea now it takes the damge from the imp wtich is 65-105 and takes the damage from storm shark which is 375-435 and combine them so now the combo spell dose 440-540 and if you used a sun spell on the combo spells so the sun spell is about 275 and the new combo spell dose 440-540 added the sun spell it dose 715-815. and the combo spell would have a hole new look to them so you know how normal storm shark looks well it no longer look like that or the imp look it get a hole new look.

But with the combo they only can be used on level 10 or lower spells and only can boosted to so much power because we don't want it to get op.

But with this new spell in the game we have a use for spells like storm shark or evil snowman Because i know for a fact most high level in the game don't have a use for there low level spell unless there in pvp but even then it is rare to see.

Read all before posting and if you have any ideals or want to add or if you hate it let me know.

level 100
level 54
level 15
That would make it completely overpowered in pvp.
Lets say I am storm Wizard or whatever. It doesn't really matter.
So I have Storm Serpent right? And I also have lets say Squall. So I combine those 2 and how much damage would I do with my Serpent with the cost of only 1 pip I say it again with the cost of 1 pip.
The damage math is up to you to figure out.
And then what if it is over time damage? How would you calculate that?

Nicholas Star

Astrologist
Dec 26, 2013
1124
sliver moon wolf on Dec 22, 2014 wrote:
OK
so we got who a lot of spells from when we first started that we don't really use them anymore right?

Well no more of that with the combo card!

The combo card would take to low level spells and combine it into a new spells but only when you are in battle kinda like how blade sharpen makes you blades stronger.

now it will make a hole new spell just for that battle that you can put sun spells on like stronger which would add 100 damage.

now when i say a hole new spell it dose not mean that a new card will be added to you deck it means for that round the spell combines the to cards kinda like how you put a sun spell on lets say storm lord and it gives it 250 damage boost.

now lets say you pack in storm shark and imp and one combo card now you have imp and storm shark showing up and you found you combo card you click the combo card then you click storm shark and imp and they make a new spell card called sounds of the sea now it takes the damge from the imp wtich is 65-105 and takes the damage from storm shark which is 375-435 and combine them so now the combo spell dose 440-540 and if you used a sun spell on the combo spells so the sun spell is about 275 and the new combo spell dose 440-540 added the sun spell it dose 715-815. and the combo spell would have a hole new look to them so you know how normal storm shark looks well it no longer look like that or the imp look it get a hole new look.

But with the combo they only can be used on level 10 or lower spells and only can boosted to so much power because we don't want it to get op.

But with this new spell in the game we have a use for spells like storm shark or evil snowman Because i know for a fact most high level in the game don't have a use for there low level spell unless there in pvp but even then it is rare to see.

Read all before posting and if you have any ideals or want to add or if you hate it let me know.

level 100
level 54
level 15
Interesting idea but not realistic. You don't really indicate a pip range when you talk about low-level spells but for the sake of argument let's say spells up to 3 pips like the Storm Shark you used as an example. Considering there are 7 schools, with as many as 4-5 spells per school in the 1-3 pip range - that's a total number of possible combinations numbering in the hundreds. If you're talking about a new animation for each of these possible combinations the number of man-hours involved to do this would be astronomical! As far as high levels not having much use for these low level spells I respectfully disagree. A Storm Shark boosted with Colossal plus the boosts you get from higher level gear, plus pet boost, plus blades, traps, auras etc. and the possibility of a critical hit, your 3- pip Storm Shark can do upwards of 5000 damage.
I don't hate the idea I just don't see it being necessary.

Delver
Mar 17, 2011
278
OK ty for all the input

also to the guy who posted about the high level spell read all the topic before posting plz because it clearly states level 10 spells and lower

and dose anyone have any ideal how to make a spell so the high level would use there low level spell because i like to use my snowman in pvp again but it just so weak that it gets in the way

Explorer
Jan 05, 2013
66
I think that you should be able to combo blades and spells. Instead of casting the blade, waiting a turn, then casting the spell, you should be able to "blade" the spell and have it cost two more pips. So, if I wanted to blade humungofrog (4 pips) it would cost me 6 pips to cast but with the 35% bonus.

Other option would be sun school blades that work like giant or colossal.

Armiger
Jan 11, 2012
2497
I think the CLOSEST thing you could do, to this idea, would be to combine like spells. Some examples would be

(Spell name = Reviving Hands) Helping Hands + Availing Hands, 120 + 1270 Healing over 3 Rounds
(Spell name = Black plague) Plague + Virulent Plague, -60% to all enemies
(Spell name = Mega link) Link + Power Link, 85 + 495 Fire Damage & 55 + 345 Healing over 3 rounds

These are JUST examples, but you see the theme. All i did was taken the same TYHPE of spell, within the school, and combine them