I was wondering if there was a way to toggle the pvp circle in houses on and off.
I have a botanical garden house and the circle is to the right of the main house, but its in the middle of the path. I wanted to find a way to turn it on when braziers are lit and for it to not be active when the braziers are off. I found a way to turn the circle off using a magic start detector and pvp off spell, but I want a way to turn the magic start detector off.
I have previously made a similar magic castle thing happen. I had created a kind of mini grove of purple crystals and when 2 braziers were lit, it made the crystals move to the side to make a path to the back. Simultaneously, a runestone spiral and a magic teleporter would appear, taking me to the hidden lake area of my house. While constructing this, I used a magic timer to reset the objects after 30 seconds, giving multiple players a chance to go through the portal. So, apon returning to the grove after being teleported, it would all reset.
I figured the same idea and principal could be applied but I'm worried if I used a magical time, even though there's no spell to turn on the pvp circle, the circle would be turned off in the middle of a match.
So, as previously stated, I was wondering if there is another way to go about castle magic to get what I'm looking for?
I realize this question is almost a month old, but on the off-chance that the original poster never found the answer:
Yes, Babbage has a spell called Remove PVP Sigil, that disables a PvP sigil in a lot. It's icon is two crossed swords, and it's on the first page of his spells currently.
I imagine that you got no answer to your question because you posted it in the suggestions forum instead of in a more appropriate forum. :)